| Index: conformance/ogles/GL/mat/mat4_16float_frag.frag
|
| ===================================================================
|
| --- conformance/ogles/GL/mat/mat4_16float_frag.frag (revision 0)
|
| +++ conformance/ogles/GL/mat/mat4_16float_frag.frag (working copy)
|
| @@ -0,0 +1,74 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +#ifdef GL_ES
|
| +precision mediump float;
|
| +#endif
|
| +varying vec4 color;
|
| +
|
| +/* This epsilon will work as long as the magnitude of the float is < 128.
|
| + * This can be seen by taking the spec relative mediump precision of 2^-10:
|
| + * 0.125 / 2^-10 = 128
|
| + */
|
| +#define ERROR_EPSILON (0.125)
|
| +
|
| +void main (void)
|
| +{
|
| + mat4 a = mat4( 1.0, 2.0, 3.0, 4.0,
|
| + 5.0, 6.0, 7.0, 8.0,
|
| + 9.0, 10.0, 11.0, 12.0,
|
| + 13.0, 14.0, 15.0, 16.0);
|
| + float gray,sum1=0.0,sum2=0.0,sum3=0.0,sum4=0.0;
|
| + int i;
|
| +
|
| +
|
| + sum1 += a[0][0];
|
| + sum2 += a[1][0];
|
| + sum3 += a[2][0];
|
| + sum4 += a[3][0];
|
| +
|
| + sum1 += a[0][1];
|
| + sum2 += a[1][1];
|
| + sum3 += a[2][1];
|
| + sum4 += a[3][1];
|
| +
|
| + sum1 += a[0][2];
|
| + sum2 += a[1][2];
|
| + sum3 += a[2][2];
|
| + sum4 += a[3][2];
|
| +
|
| + sum1 += a[0][3];
|
| + sum2 += a[1][3];
|
| + sum3 += a[2][3];
|
| + sum4 += a[3][3];
|
| +
|
| + if( ( sum1 > 10.0-ERROR_EPSILON && sum1 < 10.0+ERROR_EPSILON ) &&
|
| + ( sum2 > 26.0-ERROR_EPSILON && sum2 < 26.0+ERROR_EPSILON) &&
|
| + ( sum3 > 42.0-ERROR_EPSILON && sum3 < 42.0+ERROR_EPSILON) &&
|
| + ( sum4 > 58.0-ERROR_EPSILON && sum4 < 58.0+ERROR_EPSILON) )
|
| + gray=1.0;
|
| + else gray=0.0;
|
| + gl_FragColor = vec4(gray, gray, gray, 1.0);
|
| +}
|
|
|