| Index: conformance/ogles/GL/build/CorrectParseTest_frag.frag
|
| ===================================================================
|
| --- conformance/ogles/GL/build/CorrectParseTest_frag.frag (revision 0)
|
| +++ conformance/ogles/GL/build/CorrectParseTest_frag.frag (working copy)
|
| @@ -0,0 +1,43 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +#ifdef GL_ES
|
| +precision mediump float;
|
| +#endif
|
| +struct s{
|
| + float f;
|
| + vec3 v;
|
| +} s1 ;
|
| +void main()
|
| +{
|
| + vec4 v = vec4(float(vec2(1,2)), 5,6,7); // 1, 5, 6, 7
|
| + vec4 v1 = vec4(3, vec2(ivec2(1,2)), 4); // 3, 1, 2, 4
|
| + vec4 v2 = vec4(8, 9, vec4(ivec4(1,2,3,4))); // 8,9, 1,2
|
| + vec2 v3 = vec2(v2); // 8,9
|
| + vec4 v4 = vec4(v3, v2.z, v2.w); // 8,9,1,2
|
| +
|
| + const vec4 v5 = vec4(2.0, s(2.0, vec3(3,4,5)).v); // 2,3,4,5
|
| + gl_FragColor = v5 + v + v1 + v4 ; // 14, 18, 13, 18
|
| +}
|
|
|