| Index: conformance/ogles/GL/struct/structcopy_vec3_vert.vert
|
| ===================================================================
|
| --- conformance/ogles/GL/struct/structcopy_vec3_vert.vert (revision 0)
|
| +++ conformance/ogles/GL/struct/structcopy_vec3_vert.vert (working copy)
|
| @@ -0,0 +1,47 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +attribute vec4 gtf_Vertex;
|
| +uniform mat4 gtf_ModelViewProjectionMatrix;
|
| +varying vec4 color;
|
| +
|
| +
|
| +
|
| +struct sabcd
|
| +{
|
| + vec3 a;
|
| + vec3 b;
|
| +};
|
| +
|
| +
|
| +
|
| +void main (void)
|
| +{
|
| + sabcd s1 = sabcd(vec3(12.0, 29.0, 32.0), vec3(13.0, 26.0, 38.0 ) );
|
| + sabcd s2 = sabcd(vec3(0.0, 0.0, 0.0), vec3(0.0, 0.0, 0.0 ) );
|
| + s2 = s1;
|
| + color = vec4( vec3( (s2.a[0] + s2.a[1] + s2.a[2] + s2.b[0] + s2.b[1] + s2.b[2]) / 150.0 ), 1.0);
|
| + gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
|
| +}
|
|
|