| Index: conformance/ogles/GL2Tests/get_active_attribute/brick_vec.vert
|
| ===================================================================
|
| --- conformance/ogles/GL2Tests/get_active_attribute/brick_vec.vert (revision 0)
|
| +++ conformance/ogles/GL2Tests/get_active_attribute/brick_vec.vert (working copy)
|
| @@ -0,0 +1,65 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +attribute vec4 gtf_Vertex;
|
| +attribute vec3 gtf_Normal;
|
| +attribute float myAttrib1f;
|
| +attribute vec2 myAttrib2f;
|
| +attribute vec3 myAttrib3f;
|
| +attribute vec4 myAttrib4f;
|
| +
|
| +uniform mat3 gtf_NormalMatrix;
|
| +varying float lightIntensity;
|
| +varying vec3 Position;
|
| +uniform vec3 LightPosition;
|
| +
|
| +uniform mat4 gtf_ModelViewMatrix;
|
| +uniform mat4 gtf_ModelViewProjectionMatrix;
|
| +
|
| +const float specularContribution = 0.7;
|
| +const float diffuseContribution = (1.0 - specularContribution);
|
| +
|
| +void main(void) {
|
| + vec4 pos = gtf_ModelViewMatrix * gtf_Vertex;
|
| + Position = vec3(gtf_Vertex);
|
| + vec3 tnorm = normalize(gtf_NormalMatrix * gtf_Normal);
|
| + vec3 lightVec = normalize(LightPosition - vec3(pos));
|
| + vec3 reflectVec = reflect(lightVec, tnorm);
|
| + vec3 viewVec = normalize(vec3(pos));
|
| +
|
| + float f = myAttrib1f + myAttrib2f[0] + myAttrib3f[0] + myAttrib4f[0];
|
| +
|
| + float spec = clamp(dot(reflectVec, viewVec), f, 1.0);
|
| + //float spec = clamp(dot(reflectVec, viewVec), myAttribute1, myAttribute2);
|
| + spec = spec * spec;
|
| + spec = spec * spec;
|
| + spec = spec * spec;
|
| + spec = spec * spec;
|
| +
|
| + lightIntensity = diffuseContribution * dot(lightVec, tnorm) +
|
| + specularContribution * spec;
|
| +
|
| + gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
|
| +}
|
|
|