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Unified Diff: conformance/ogles/GL/functions/vec4_empty_inout_vec4_empty_frag.frag

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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Index: conformance/ogles/GL/functions/vec4_empty_inout_vec4_empty_frag.frag
===================================================================
--- conformance/ogles/GL/functions/vec4_empty_inout_vec4_empty_frag.frag (revision 0)
+++ conformance/ogles/GL/functions/vec4_empty_inout_vec4_empty_frag.frag (working copy)
@@ -0,0 +1,91 @@
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+varying vec4 color;
+
+// Function declaration.
+vec4 function(inout vec4 par);
+bool is_all(const in vec4 par, const in float value);
+void set_all(out vec4 par, const in float value);
+
+void main (void)
+{
+ vec4 par = vec4(1.0, 1.0, 1.0, 1.0);
+ vec4 ret = vec4(0.0, 0.0, 0.0, 0.0);
+
+ float gray = 0.0;
+
+ ret = function(par);
+
+ // The parameter should be changed by the function and the function should return 1.0.
+ if(is_all(par, 0.0) && is_all(ret, 1.0))
+ {
+ gray = 1.0;
+ }
+
+ gl_FragColor = vec4(gray, gray, gray, 1.0);
+}
+
+// Function definition.
+vec4 function(inout vec4 par)
+{
+ // Return the value of the parameter.
+ if(is_all(par, 1.0))
+ {
+ // Test parameter qualifier (default is "in").
+ set_all(par, 0.0);
+
+ return vec4(1.0, 1.0, 1.0, 1.0);
+ }
+ else
+ return vec4(0.0, 0.0, 0.0, 0.0);
+}
+
+bool is_all(const in vec4 par, const in float value)
+{
+ bool ret = true;
+
+ if(par[0] != value)
+ ret = false;
+ if(par[1] != value)
+ ret = false;
+ if(par[2] != value)
+ ret = false;
+ if(par[3] != value)
+ ret = false;
+
+ return ret;
+}
+
+void set_all(out vec4 par, const in float value)
+{
+ par[0] = value;
+ par[1] = value;
+ par[2] = value;
+ par[3] = value;
+}

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