Index: conformance/ogles/GL2Tests/glGetUniform/mat_tests.frag |
=================================================================== |
--- conformance/ogles/GL2Tests/glGetUniform/mat_tests.frag (revision 0) |
+++ conformance/ogles/GL2Tests/glGetUniform/mat_tests.frag (working copy) |
@@ -0,0 +1,42 @@ |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+ |
+#ifdef GL_ES |
+precision mediump float; |
+#endif |
+uniform mat2 funi2; |
+uniform mat3 funi3; |
+uniform mat4 funi4; |
+varying vec4 color; |
+ |
+void main (void) |
+{ |
+ vec4 temp = vec4( funi2[0][0] + funi2[0][1] + funi2[1][0] + funi2[1][1], |
+ |
+ funi3[0][0] + funi3[0][1] + funi3[0][2] + funi3[1][0] + funi3[1][1] + funi3[1][2] + funi3[2][0] + funi3[2][1] + funi3[2][2], |
+ |
+ funi4[0][0] + funi4[0][1] + funi4[0][2] + funi4[0][3] + funi4[1][0] + funi4[1][1] + funi4[1][2] + funi4[1][3] + funi4[2][0] + funi4[2][1] + funi4[2][2] + funi4[2][3] + funi4[3][0] + funi4[3][1] + funi4[3][2] + funi4[3][3], 1.0 ); |
+ gl_FragColor = temp + color; |
+} |