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Unified Diff: conformance/ogles/GL/struct/structcopy_mat4_frag.frag

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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Index: conformance/ogles/GL/struct/structcopy_mat4_frag.frag
===================================================================
--- conformance/ogles/GL/struct/structcopy_mat4_frag.frag (revision 0)
+++ conformance/ogles/GL/struct/structcopy_mat4_frag.frag (working copy)
@@ -0,0 +1,68 @@
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+varying vec4 color;
+
+struct sabcd
+{
+ mat4 a;
+};
+
+void main (void)
+{
+ sabcd s = sabcd(mat4(12.0, 29.0, 13.0, 26.0,
+ 71.0, 63.0, 90.0, 118.0,
+ 128.0, 44.0, 57.0, 143.0,
+ 151.0, 14.0, 15.0, 21.0 ) );
+ sabcd s2 = sabcd(mat4(0.0, 0.0, 0.0, 0.0,
+ 0.0, 0.0, 0.0, 0.0,
+ 0.0, 0.0, 0.0, 0.0,
+ 0.0, 0.0, 0.0, 0.0 ) );
+ s2 = s;
+ float sum=0.0;
+ int i,j;
+
+ sum = sum + s2.a[0][0];
+ sum = sum + s2.a[0][1];
+ sum = sum + s2.a[0][2];
+ sum = sum + s2.a[0][3];
+ sum = sum + s2.a[1][0];
+ sum = sum + s2.a[1][1];
+ sum = sum + s2.a[1][2];
+ sum = sum + s2.a[1][3];
+ sum = sum + s2.a[2][0];
+ sum = sum + s2.a[2][1];
+ sum = sum + s2.a[2][2];
+ sum = sum + s2.a[2][3];
+ sum = sum + s2.a[3][0];
+ sum = sum + s2.a[3][1];
+ sum = sum + s2.a[3][2];
+ sum = sum + s2.a[3][3];
+
+ gl_FragColor = vec4( vec3( sum / 995.0 ), 1.0);
+}
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