Index: conformance/ogles/GL/functions/array_float_frag.frag |
=================================================================== |
--- conformance/ogles/GL/functions/array_float_frag.frag (revision 0) |
+++ conformance/ogles/GL/functions/array_float_frag.frag (working copy) |
@@ -0,0 +1,102 @@ |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+ |
+#ifdef GL_ES |
+precision mediump float; |
+#endif |
+varying vec4 color; |
+ |
+ |
+ |
+void qualifiers(in float a[4], out float b[4], inout float c[4], const in float d[4], float e[4]) |
+{ |
+ b[0] = a[0]; |
+ c[0] += d[0]; |
+ a[0] += 1.0; |
+ e[0] += 1.0; |
+ |
+ b[1] = a[1]; |
+ c[1] += d[1]; |
+ a[1] += 1.0; |
+ e[1] += 1.0; |
+ |
+ b[2] = a[2]; |
+ c[2] += d[2]; |
+ a[2] += 1.0; |
+ e[2] += 1.0; |
+ |
+ b[3] = a[3]; |
+ c[3] += d[3]; |
+ a[3] += 1.0; |
+ e[3] += 1.0; |
+} |
+ |
+ |
+ |
+void main (void) |
+{ |
+ float a[4]; |
+ float b[4]; |
+ float c[4]; |
+ float d[4]; |
+ float e[4]; |
+ float q = 0.0; |
+ float q2 = 0.0; |
+ |
+ a[0] = 1.0; |
+ b[0] = 2.0; |
+ c[0] = 3.0; |
+ d[0] = 4.0; |
+ e[0] = 1.0; |
+ |
+ a[1] = 1.0; |
+ b[1] = 2.0; |
+ c[1] = 3.0; |
+ d[1] = 4.0; |
+ e[1] = 1.0; |
+ |
+ a[2] = 1.0; |
+ b[2] = 2.0; |
+ c[2] = 3.0; |
+ d[2] = 4.0; |
+ e[2] = 1.0; |
+ |
+ a[3] = 1.0; |
+ b[3] = 2.0; |
+ c[3] = 3.0; |
+ d[3] = 4.0; |
+ e[3] = 1.0; |
+ |
+ qualifiers(a, b, c, d, e); |
+ |
+ // randomly test a value |
+ if(a[0] == 1.0) q += 1.0; |
+ if(b[1] == 1.0) q += 2.0; |
+ if(c[2] == 7.0) q += 4.0; |
+ if(d[3] == 4.0) q2 += 1.0; |
+ if(e[0] == 1.0) q2 += 2.0; |
+ |
+ gl_FragColor = vec4(vec2(q / 7.0, q2 / 3.0), 1.0, 1.0); |
+} |