| Index: conformance/ogles/GL/functions/array_float_frag.frag
|
| ===================================================================
|
| --- conformance/ogles/GL/functions/array_float_frag.frag (revision 0)
|
| +++ conformance/ogles/GL/functions/array_float_frag.frag (working copy)
|
| @@ -0,0 +1,102 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +#ifdef GL_ES
|
| +precision mediump float;
|
| +#endif
|
| +varying vec4 color;
|
| +
|
| +
|
| +
|
| +void qualifiers(in float a[4], out float b[4], inout float c[4], const in float d[4], float e[4])
|
| +{
|
| + b[0] = a[0];
|
| + c[0] += d[0];
|
| + a[0] += 1.0;
|
| + e[0] += 1.0;
|
| +
|
| + b[1] = a[1];
|
| + c[1] += d[1];
|
| + a[1] += 1.0;
|
| + e[1] += 1.0;
|
| +
|
| + b[2] = a[2];
|
| + c[2] += d[2];
|
| + a[2] += 1.0;
|
| + e[2] += 1.0;
|
| +
|
| + b[3] = a[3];
|
| + c[3] += d[3];
|
| + a[3] += 1.0;
|
| + e[3] += 1.0;
|
| +}
|
| +
|
| +
|
| +
|
| +void main (void)
|
| +{
|
| + float a[4];
|
| + float b[4];
|
| + float c[4];
|
| + float d[4];
|
| + float e[4];
|
| + float q = 0.0;
|
| + float q2 = 0.0;
|
| +
|
| + a[0] = 1.0;
|
| + b[0] = 2.0;
|
| + c[0] = 3.0;
|
| + d[0] = 4.0;
|
| + e[0] = 1.0;
|
| +
|
| + a[1] = 1.0;
|
| + b[1] = 2.0;
|
| + c[1] = 3.0;
|
| + d[1] = 4.0;
|
| + e[1] = 1.0;
|
| +
|
| + a[2] = 1.0;
|
| + b[2] = 2.0;
|
| + c[2] = 3.0;
|
| + d[2] = 4.0;
|
| + e[2] = 1.0;
|
| +
|
| + a[3] = 1.0;
|
| + b[3] = 2.0;
|
| + c[3] = 3.0;
|
| + d[3] = 4.0;
|
| + e[3] = 1.0;
|
| +
|
| + qualifiers(a, b, c, d, e);
|
| +
|
| + // randomly test a value
|
| + if(a[0] == 1.0) q += 1.0;
|
| + if(b[1] == 1.0) q += 2.0;
|
| + if(c[2] == 7.0) q += 4.0;
|
| + if(d[3] == 4.0) q2 += 1.0;
|
| + if(e[0] == 1.0) q2 += 2.0;
|
| +
|
| + gl_FragColor = vec4(vec2(q / 7.0, q2 / 3.0), 1.0, 1.0);
|
| +}
|
|
|