| Index: conformance/ogles/GL/build/CorrectFull_vert.vert
|
| ===================================================================
|
| --- conformance/ogles/GL/build/CorrectFull_vert.vert (revision 0)
|
| +++ conformance/ogles/GL/build/CorrectFull_vert.vert (working copy)
|
| @@ -0,0 +1,671 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +struct gtf_MaterialParameters
|
| +{
|
| +vec4 emission;
|
| +vec4 ambient;
|
| +vec4 diffuse;
|
| +vec4 specular;
|
| +float shininess;
|
| +};
|
| +struct gtf_LightSourceParameters
|
| +{
|
| +vec4 ambient;
|
| +vec4 diffuse;
|
| +vec4 specular;
|
| +vec4 position;
|
| +vec4 halfVector;
|
| +vec3 spotDirection;
|
| +float spotExponent;
|
| +float spotCutoff;
|
| +float spotCosCutoff;
|
| +float constantAttenuation;
|
| +float linearAttenuation;
|
| +float quadraticAttenuation;
|
| +};
|
| +struct gtf_PointParameters {
|
| +float size;
|
| +float sizeMin;
|
| +float sizeMax;
|
| +float fadeThresholdSize;
|
| +float distanceConstantAttenuation;
|
| +float distanceLinearAttenuation;
|
| +float distanceQuadraticAttenuation;
|
| +};
|
| +struct gtf_DepthRangeParameters {
|
| +float near;
|
| +float far;
|
| +float diff;
|
| +};
|
| +struct gtf_LightModelParameters {
|
| +vec4 ambient;
|
| +};
|
| +struct gtf_LightModelProducts {
|
| +vec4 sceneColor;
|
| +};
|
| +struct gtf_LightProducts {
|
| +vec4 ambient;
|
| +vec4 diffuse;
|
| +vec4 specular;
|
| +};
|
| +struct gtf_FogParameters {
|
| +vec4 color;
|
| +float density;
|
| +float start;
|
| +float end;
|
| +float scale;
|
| +};
|
| +uniform int gtf_MaxFragmentUniformComponents;
|
| +uniform int gtf_MaxVertexUniformComponents;
|
| +uniform int gtf_MaxVertexTextureImageUnits;
|
| +uniform int gtf_MaxLights;
|
| +uniform int gtf_MaxClipPlanes;
|
| +uniform int gtf_MaxCombinedTextureImageUnits;
|
| +uniform int gtf_MaxTextureCoords;
|
| +uniform int gtf_MaxVertexAttribs;
|
| +uniform int gtf_MaxVaryingFloats;
|
| +uniform int gtf_MaxTextureUnits;
|
| +uniform int gtf_MaxDrawBuffers;
|
| +uniform int gtf_MaxTextureImageUnits;
|
| +uniform gtf_LightProducts gtf_FrontLightProduct[8];
|
| +uniform gtf_LightModelProducts gtf_FrontLightModelProduct;
|
| +uniform gtf_DepthRangeParameters gtf_DepthRange;
|
| +uniform gtf_FogParameters gtf_Fog;
|
| +uniform gtf_PointParameters gtf_Point;
|
| +uniform gtf_LightModelParameters gtf_LightModel;
|
| +varying vec4 gtf_FogFragCoord;
|
| +varying vec4 gtf_BackColor;
|
| +varying vec4 gtf_BackSecondaryColor;
|
| +varying vec4 gtf_FrontSecondaryColor;
|
| +varying vec4 gtf_TexCoord[2];
|
| +varying vec4 gtf_FrontColor;
|
| +uniform gtf_MaterialParameters gtf_FrontMaterial;
|
| +uniform gtf_LightSourceParameters gtf_LightSource[8];
|
| +attribute vec4 gtf_MultiTexCoord1;
|
| +attribute vec4 gtf_MultiTexCoord2;
|
| +attribute vec4 gtf_SecondaryColor;
|
| +attribute vec4 gtf_Color;
|
| +attribute vec4 gtf_MultiTexCoord3;
|
| +attribute vec4 gtf_MultiTexCoord0;
|
| +attribute vec4 gtf_Normal;
|
| +attribute vec4 gtf_Vertex;
|
| +uniform mat4 gtf_NormalMatrix;
|
| +uniform mat4 gtf_ProjectionMatrix;
|
| +uniform mat4 gtf_TextureMatrix[8];
|
| +uniform mat4 gtf_ModelViewMatrix;
|
| +uniform mat4 gtf_ModelViewProjectionMatrix;
|
| +void test_function(const in int in_int, inout int out_int);
|
| +int test_function1(in int in_int1, inout int in_out_int);
|
| +
|
| +uniform float array_float[2];
|
| +
|
| +struct nested
|
| +{
|
| + int a;
|
| + float f;
|
| +};
|
| +
|
| +struct light1
|
| +{
|
| + float intensity;
|
| + vec3 position;
|
| + int test_int[2];
|
| + nested light2;
|
| +} lightVar;
|
| +light1 ll2;
|
| +
|
| +void Assign (out light1 out1, in light1 in1)
|
| +{
|
| + out1.intensity = in1.intensity;
|
| + out1.position = in1.position;
|
| + out1.test_int[0] = in1.test_int[0];
|
| + out1.test_int[1] = in1.test_int[1];
|
| + out1.light2 = in1.light2;
|
| +}
|
| +
|
| +struct light3 {
|
| + float i;
|
| +};
|
| +
|
| +struct light4 {
|
| + float i;
|
| +};
|
| +
|
| +struct light5 {
|
| + float i ;
|
| + float a[2];
|
| +} light5_inst;
|
| +
|
| +uniform light3 uniformLight3;
|
| +
|
| +struct light6 {
|
| + float i;
|
| +};
|
| +uniform light6 uniformLight6;
|
| +
|
| +struct slight10{
|
| + float f;
|
| + };
|
| +struct slight9{
|
| + slight10 light10;
|
| + };
|
| +struct slight8{
|
| + slight9 light9;
|
| + };
|
| +struct light7 {
|
| + slight8 light8;
|
| +} ;
|
| +
|
| +
|
| +light3 struct_var = light3(5.0);
|
| +
|
| +// Attribtue variables can only be Global
|
| +attribute float flt_attrib;
|
| +attribute vec2 vec2_attrib;
|
| +attribute vec3 vec3_attrib;
|
| +attribute vec4 vec4_attrib;
|
| +attribute mat2 mat2_attrib;
|
| +attribute mat3 mat3_attrib;
|
| +attribute mat4 mat4_attrib;
|
| +
|
| +uniform float flt_uniform;
|
| +uniform vec3 uniform_vec3;
|
| +uniform mat3 uniform_mat3;
|
| +
|
| +uniform sampler2D samp[3];
|
| +uniform sampler2D samp1;
|
| +
|
| +const struct light12 {
|
| + int a;
|
| +} uniform_struct = light12(2);
|
| +
|
| +varying vec3 varying_vec3;
|
| +varying vec2 varying_vec2;
|
| +varying vec4 varying_vec4;
|
| +varying mat4 varying_mat4;
|
| +varying mat2 varying_mat2;
|
| +varying mat3 varying_mat3;
|
| +varying float varying_flt;
|
| +
|
| +float frequencies[2];
|
| +
|
| +void test_function2(int func_int)
|
| +{
|
| +}
|
| +
|
| +void test_function3(light3);
|
| +void test_function4(light5 ll20);
|
| +void test_function5(light1);
|
| +light6 test_function6(int a);
|
| +
|
| +const float FloatConst1 = 3.0 * 8.0, floatConst2 = 4.0;
|
| +const bool BoolConst1 = true && true || false;
|
| +const bool BoolConst2 = false || !false && false;
|
| +
|
| +void main(void)
|
| +{
|
| +
|
| + int test_int1 = 2;
|
| + const int const_test_int1 = 2;
|
| +
|
| + struct structMain {
|
| + float i;
|
| + } testStruct;
|
| +
|
| + struct {
|
| + structMain a;
|
| + } aStruct;
|
| +
|
| + testStruct.i = 5.0 ;
|
| + struct_var.i = 5.0;
|
| +
|
| + structMain newStruct, newStruct1;
|
| + testStruct = newStruct;
|
| + newStruct = newStruct1;
|
| +
|
| + lightVar.light2.f = 1.1;
|
| +
|
| + light1 ll1;
|
| + ll1.light2.a = 1;
|
| +
|
| + const struct const_struct {
|
| + float i;
|
| + } const_struct_inst = const_struct(1.0);
|
| +
|
| + //ll1 = ll2;
|
| + Assign (ll1, ll2);
|
| + ll1.light2 = ll2.light2;
|
| + ll1.light2 = ll1.light2;
|
| + ll1.light2.f = ll2.light2.f;
|
| + ll1.light2.f = ll1.light2.f;
|
| +
|
| + // lightVar = ll2;
|
| + // ll2 = lightVar;
|
| + Assign (lightVar, ll2);
|
| + Assign (ll2, lightVar);
|
| +
|
| + light5 ll10;
|
| +
|
| + light7 ll7[4];
|
| + structMain newStruct2[2];
|
| + newStruct2[0].i = 1.1;
|
| +
|
| + ll7[0].light8.light9.light10.f = 1.1;
|
| +
|
| +
|
| + bool test_bool4 = false ;
|
| +
|
| + bool test_bool5 = 1.2 > 3.0 ;
|
| +
|
| + int test_int2 = 047;
|
| + int test_int4 = 0xa8; // testing for hexadecimal numbers
|
| +
|
| + float test_float1 = 1.5;
|
| + float test_float2 = .01;
|
| + float test_float3 = 10.;
|
| + float test_float4 = 10.01;
|
| + float test_float5 = 23e+2;
|
| + float test_float6 = 23E-3;
|
| + float test_float8 = 23E2;
|
| + bool test_bool6 = BoolConst1 && ! (test_int1 != 0) && ! BoolConst1 && ! (FloatConst1 != 0.0) && (FloatConst1 != 0.0) && (test_float1 != 0.0);
|
| +
|
| + vec4 color = vec4(0.0, 1.0, 0.0, 1.0);
|
| + vec4 color2 = vec4(0.0);
|
| +
|
| + vec3 color4 = vec3(test_float8);
|
| +
|
| + ivec4 test_int_vect1 = ivec4(1.0,1.0,1.0,1.0);
|
| + ivec3 test_int_vec3 = ivec3(1, 1, 1) ;
|
| +
|
| + bvec4 test_bool_vect1 = bvec4(1., 1., 1. , 1. );
|
| +
|
| + vec2 test_vec2 = vec2(1., 1.);
|
| + vec2 test_vec3 = vec2(1., 1);
|
| + vec4 test_vec4 = vec4(test_int_vect1);
|
| +
|
| + vec2 test_vec5 = vec2(color4);
|
| + vec3 test_vec7 = vec3(color);
|
| + vec3 test_vec8 = vec3(test_vec2, test_float4);
|
| + vec3 test_vec9 = vec3(test_float4, test_vec2);
|
| +
|
| + vec4 test_vec10 = vec4(test_vec9, 0.01);
|
| + vec4 test_vec11 = vec4(0.01, test_vec9);
|
| +
|
| + vec4 test_vec12 = vec4(test_vec2, test_vec2);
|
| +
|
| + mat2 test_mat2 = mat2(test_float3);
|
| + mat3 test_mat3 = mat3(test_float3);
|
| + mat4 test_mat4 = mat4(test_float3);
|
| +
|
| + mat2 test_mat7 = mat2(test_vec2, test_vec2);
|
| + mat2 test_mat8 = mat2(01.01, 2.01, 3.01, 4.01);
|
| +
|
| + mat3 test_mat9 = mat3(test_vec7, test_vec7, test_vec7);
|
| + mat4 test_mat10 = mat4(test_vec10, test_vec10, test_vec10, test_vec10);
|
| + test_mat10[1] = test_vec10;
|
| +
|
| +
|
| + mat2 test_mat12 = mat2(test_vec2, 0.01, 0.01);
|
| + mat2 test_mat13 = mat2(0.01, 5., test_vec2);
|
| + mat2 test_mat15 = mat2(0.1, 5., test_vec2 );
|
| +
|
| + //mat2 test_mat16 = mat2(test_mat9);
|
| + //mat2 test_mat17 = mat2(test_mat10);
|
| +
|
| + float freq1[2];
|
| + float freq2[25];
|
| +
|
| + for (int i=0; i<100; i++)
|
| + {
|
| + if (test_float1 < 1.0)
|
| + {
|
| +
|
| + }
|
| + else
|
| + {
|
| + break;
|
| + }
|
| + }
|
| +
|
| + freq2[1] = 1.9 ;
|
| + const int array_index = 2;
|
| + freq2[const_test_int1] = 1.9 ;
|
| + freq2[array_index] = 1.8;
|
| +
|
| + const int const_int = 5;
|
| +
|
| + test_float1 = varying_flt;
|
| +
|
| + int out_int;
|
| + int intArray[6];
|
| + test_function(test_int1, test_int1);
|
| + test_function(test_int1, intArray[2]);
|
| +
|
| + vec3 vv = vec3(test_function1(test_int1, out_int));
|
| + bool bool_var = true;
|
| + int test_int6 = int(bool_var);
|
| + test_float1 = float(bool_var);
|
| + test_float1 = float(test_int6);
|
| + test_int6 = int(test_float1);
|
| + bool_var = bool(test_int6);
|
| + bool_var = bool(test_float1);
|
| + test_float1 = float(test_vec9);
|
| +
|
| + test_vec2.x = 1.2;
|
| + test_vec2.y = 1.4;
|
| + test_vec2.xy;
|
| +
|
| +
|
| + color.zy = test_vec2;
|
| +
|
| + test_vec2[1] = 1.1;
|
| +
|
| + test_mat2[0][0] = 1.1;
|
| +
|
| + test_float1 += 1.0;
|
| + test_float1 -= 1.0;
|
| + test_float1 *= 1.0;
|
| + test_float1 /= 1.0;
|
| +
|
| + test_mat12 *= test_mat13 ;
|
| + test_mat12 *= test_float1;
|
| + test_vec2 *= test_float1;
|
| + test_vec2 *= test_mat12;
|
| + test_float1++;
|
| + test_float1--;
|
| + --test_float1;
|
| + ++test_float1;
|
| + test_float1;
|
| + test_int1++;
|
| + test_int1--;
|
| +
|
| + test_vec2 = test_vec2 + test_float1;
|
| + test_vec2 = test_float1 + test_vec2;
|
| +
|
| + test_mat12 = test_mat12 * test_mat13;
|
| + test_vec2 = test_vec2 * test_vec5;
|
| +
|
| + test_vec2++;
|
| + test_mat2++;
|
| +
|
| + bool test_bool2 = test_float2 > test_float3;
|
| +
|
| + bool test_bool3 = test_int1 > test_int6 ;
|
| +
|
| + test_bool3 = test_vec2 == test_vec5;
|
| +
|
| + test_bool2 = test_bool3 && test_bool4;
|
| + test_bool2 = test_bool3 || test_bool4;
|
| + test_bool2 = test_bool3 ^^ test_bool4;
|
| +
|
| + test_bool2 = !test_bool3;
|
| +
|
| + test_bool3 = !(test_int1 > test_int6) ;
|
| +
|
| + test_float1 = test_int1 > test_int6 ? test_float2 : test_float3;
|
| + test_vec2 = test_int1 > test_int6 ? test_vec2 : test_vec5;
|
| + if(test_bool2)
|
| + test_float1++;
|
| + else
|
| + test_float1--;
|
| +
|
| + if(test_float1 > test_float2)
|
| + test_float1++;
|
| +
|
| + if( test_bool2 )
|
| + {
|
| + int if_int;
|
| + test_float1++;
|
| + }
|
| +
|
| + if(test_bool2)
|
| + if(test_bool3)
|
| + if(test_bool3)
|
| + test_float1++;
|
| +
|
| + for(int for_int=0; for_int < 5; for_int++)
|
| + {
|
| + // do nothing as such
|
| + }
|
| +
|
| +
|
| + for(int x1=0; x1 < 10; x1++)
|
| + {
|
| + if (!test_bool2)
|
| + break;
|
| +
|
| + int for_int;
|
| + }
|
| +
|
| + for(int x2=-10; x2 < 100; x2++)
|
| + {
|
| + test_bool2 = (test_float1 > test_float2);
|
| + if (!test_bool2)
|
| + break;
|
| + }
|
| +
|
| + for(int for_int1 = 0; for_int1 < 100; for_int1++)
|
| + {
|
| + if (!test_bool2)
|
| + break;
|
| +
|
| + int for_int;
|
| + }
|
| +
|
| + for(int for_int1 = 0; for_int1 < 100; for_int1++)
|
| + {
|
| + if (!test_bool2)
|
| + continue;
|
| +
|
| + int for_int;
|
| + }
|
| +
|
| +
|
| + for(int i=0; i<100; i++)
|
| + {
|
| + if (!(test_float1 > test_float2))
|
| + {
|
| + break;
|
| + }
|
| +
|
| + break;
|
| + continue;
|
| + }
|
| +
|
| + for(int i=0; i<100; i++)
|
| + {
|
| + if (!test_bool2)
|
| + break;
|
| +
|
| + break;
|
| + }
|
| +
|
| + for (int i=0; i<100; i++)
|
| + {
|
| + int dowhile_int;
|
| + dowhile_int = 3;
|
| +
|
| + if (!test_bool2)
|
| + break;
|
| + }
|
| +
|
| + gl_Position = vec4(2.0, 3.0, 1.0, 1.1);
|
| + gl_Position = gtf_Vertex;
|
| +
|
| +
|
| + // VERTEX SHADER BUILT-IN ATTRIBUTES
|
| +
|
| + vec4 builtInV4 = gtf_Color + gtf_SecondaryColor + gtf_Vertex + gtf_MultiTexCoord0 + gtf_MultiTexCoord1 + gtf_MultiTexCoord2 + gtf_MultiTexCoord3;
|
| +
|
| +
|
| + int builtInI = gtf_MaxLights + gtf_MaxClipPlanes + gtf_MaxTextureUnits + gtf_MaxTextureCoords + gtf_MaxVertexAttribs + gtf_MaxVertexUniformComponents + gtf_MaxVaryingFloats + gtf_MaxVertexTextureImageUnits + gtf_MaxCombinedTextureImageUnits + gtf_MaxTextureImageUnits + gtf_MaxFragmentUniformComponents + gtf_MaxDrawBuffers ;
|
| +
|
| +
|
| + mat4 builtInM4 = gtf_ModelViewMatrix + gtf_ModelViewProjectionMatrix + gtf_ProjectionMatrix;
|
| +
|
| + gtf_NormalMatrix;
|
| +
|
| + gtf_TextureMatrix[gtf_MaxTextureCoords-1];
|
| + gtf_TextureMatrix;
|
| +
|
| + gtf_DepthRange.near ;
|
| +
|
| + test_float1 = gtf_DepthRange.near;
|
| + test_float1 = gtf_DepthRange.far;
|
| + test_float1 = gtf_DepthRange.diff;
|
| +
|
| + gtf_Point.size;
|
| + gtf_Point.sizeMin;
|
| + gtf_Point.sizeMax;
|
| + gtf_Point.fadeThresholdSize ;
|
| + gtf_Point.distanceConstantAttenuation;
|
| + gtf_Point.distanceLinearAttenuation ;
|
| + gtf_Point.distanceQuadraticAttenuation;
|
| +
|
| + gtf_MaterialParameters test;
|
| + gtf_FrontMaterial.emission;
|
| +
|
| + color = gtf_FrontMaterial.emission;
|
| + color = gtf_FrontMaterial.ambient;
|
| + color = gtf_FrontMaterial.diffuse;
|
| + color = gtf_FrontMaterial.specular;
|
| + test_float1 = gtf_FrontMaterial.shininess;
|
| +
|
| + gtf_LightSourceParameters lightSource;
|
| +
|
| + float builtInFloat1 = gtf_LightSource[0].spotExponent;
|
| + color = gtf_LightSource[0].ambient;
|
| + color = lightSource.ambient;
|
| + color = lightSource.diffuse;
|
| + color = lightSource.specular;
|
| + color = lightSource.position;
|
| + color = lightSource.halfVector;
|
| + color4 = lightSource.spotDirection;
|
| + test_float1 = lightSource.spotExponent;
|
| + test_float1 = lightSource.spotCutoff;
|
| + test_float1 = lightSource.spotCosCutoff;
|
| + test_float1 = lightSource.constantAttenuation;
|
| + test_float1 = lightSource.linearAttenuation;
|
| + test_float1 = lightSource.quadraticAttenuation;
|
| +
|
| + color = gtf_LightModel.ambient;
|
| +
|
| + gtf_LightModelParameters lightModel;
|
| + color = gtf_LightModel.ambient;
|
| + color = lightModel.ambient;
|
| +
|
| + color = gtf_FrontLightModelProduct.sceneColor ;
|
| +
|
| + gtf_LightModelProducts lightModelProd;
|
| +
|
| + color = lightModelProd.sceneColor;
|
| + color = gtf_FrontLightModelProduct.sceneColor;
|
| +
|
| + color = gtf_FrontLightProduct[0].ambient;
|
| + color = gtf_FrontLightProduct[0].ambient;
|
| + gtf_LightProducts lightProd;
|
| +
|
| + color = lightProd.ambient;
|
| + color = lightProd.diffuse;
|
| + color = lightProd.specular;
|
| +
|
| +
|
| + test_float1 = gtf_Fog.density ;
|
| + test_float1 = gtf_Fog.start ;
|
| + test_float1 = gtf_Fog.end ;
|
| + test_float1 = gtf_Fog.scale ;
|
| + color = gtf_Fog.color ;
|
| +
|
| + gtf_FrontColor = vec4(1.0, 1.0, 1.0, 1.0);
|
| + gtf_BackColor = vec4(1.0, 1.0, 1.0, 1.0);
|
| + gtf_FrontSecondaryColor = vec4(1.0, 1.0, 1.0, 1.0);
|
| + gtf_BackSecondaryColor = vec4(1.0, 1.0, 1.0, 1.0);
|
| +
|
| +
|
| + // VARYING VARIABLES AVAILABLE IN FRAGMENT AND VERTEX SHADERS BOTH
|
| + gtf_TexCoord[0] = vec4(1.0, 1.0, 1.0, 1.0);
|
| + gtf_FogFragCoord = vec4(1.0, 1.0, 1.0, 1.0);
|
| +
|
| +}
|
| +
|
| +void test_function(const in int in_int, inout int out_int)
|
| +{
|
| + out_int = 5;
|
| + int i = 5;
|
| + return ;
|
| +}
|
| +
|
| +int test_function1(in int in_int1, inout int in_out_int)
|
| +{
|
| + float ff;
|
| + in_int1 = 5;
|
| + return in_int1;
|
| +}
|
| +
|
| +void test_function3(light3 ll)
|
| +{
|
| + ll.i = 5.0;
|
| + varying_flt = 1.2;
|
| +}
|
| +
|
| +void test_function4(light5 ll20)
|
| +{
|
| + ll20.i = 10.0;
|
| +}
|
| +
|
| +void test_function5(light1 struct_light1)
|
| +{
|
| + struct_light1.light2.a = 1;
|
| + light5 ll5;
|
| + struct_light1.light2.f = ll5.i;
|
| + struct_light1.light2.f++;
|
| + struct_light1.light2.a++;
|
| +}
|
| +
|
| +light6 test_function6(int a)
|
| +{
|
| + int x;
|
| + light6 funcStruct;
|
| + light7 funcStruct1;
|
| + -x;
|
| + x = x - x ;
|
| + mat2 m;
|
| + m++;
|
| + -m;
|
| + (m)++;
|
| + return funcStruct;
|
| +}
|
| +
|
| +float test_function7(light1 ll1, int light1 )
|
| +{
|
| + float f;
|
| +
|
| + struct ss1 {
|
| + int a;
|
| + };
|
| +
|
| + return float(1);
|
| +}
|
|
|