Index: conformance/ogles/GL/build/CorrectParse2_frag.frag |
=================================================================== |
--- conformance/ogles/GL/build/CorrectParse2_frag.frag (revision 0) |
+++ conformance/ogles/GL/build/CorrectParse2_frag.frag (working copy) |
@@ -0,0 +1,153 @@ |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+ |
+#ifdef GL_ES |
+precision mediump float; |
+#endif |
+const float FloatConst1 = 3.0 * 8.0, floatConst2 = 4.0; |
+const bool BoolConst1 = true && true || false; |
+const bool BoolConst2 = false || !false && false; |
+ |
+void main (void) |
+{ |
+ float float1 = 4.0, float2 = floatConst2; |
+ int int_1 = int(FloatConst1); |
+ vec4 vec4_1; |
+ vec3 vec3_1; |
+// unsigned int unsigned_int_1; |
+ bool bool4, bool5; |
+ |
+ bool4 = bool5; |
+ //float1 = bool5; |
+ //bool5 = float1; |
+ |
+ bool4 = 4.0 > 5.0; |
+ bool4 = !(3.2 != 0.0); |
+ bool4 = bool(float1); |
+ bool4 = bool(int_1); |
+ float1 = float(bool4); |
+ float1 = float(int_1); |
+ int_1 = int(float1); |
+ int_1 = int(bool4); |
+ |
+ { |
+ int a, b, c; |
+ |
+ a = b; |
+ b = c; |
+ { |
+ int b, c, d; |
+ |
+ b = c; |
+ c = d; |
+ { |
+ int a, d, e; |
+ |
+ a = d; |
+ d = e; |
+ } |
+ { |
+ int a, b, c; |
+ a = b; |
+ b = c; |
+ } |
+ } |
+ a = b; |
+ b = c; |
+ } |
+ |
+ { |
+ float f1, f2; |
+ vec3 v31, v32; |
+ |
+ max(f1, f2); |
+ max(v31, v32); |
+ |
+ vec4 v4 = vec4(3.0); |
+ vec3 v3 = -vec3(2.0, 1.0, 3.0); |
+ mat2 m2 = mat2(3.0, 4.0, 6.0, 3.0); |
+ //mat4 m4 = mat4(1.0, m2, v3, v4, m2); |
+ } |
+ |
+ if (BoolConst1) |
+ ++vec3_1; |
+ else |
+ --vec3_1; |
+ |
+ if (BoolConst2) |
+ ++vec3_1; |
+ else |
+ --vec3_1; |
+ |
+ if (BoolConst1 || BoolConst2) |
+ ++vec3_1; |
+ else |
+ --vec3_1; |
+ |
+ if (BoolConst2 && BoolConst1) |
+ ++vec3_1; |
+ else |
+ --vec3_1; |
+ |
+ if (FloatConst1 != 0.0) |
+ --int_1; |
+ else |
+ ++int_1; |
+ |
+ if (0 != 0) |
+ ++int_1; |
+ else |
+ --int_1; |
+ |
+ bool4 = BoolConst1 && ! (int_1 != 0) && ! BoolConst1 && ! (FloatConst1 != 0.0) && (FloatConst1 != 0.0) && (float1 != 0.0); |
+ |
+ float1 = 5 != 0 ? float1 : float(int_1); |
+ float1 = 0 != 0 ? float1 : float(int_1); |
+ |
+ if (float1 != float1) |
+ ++int_1; |
+ else |
+ --int_1; |
+ |
+ float1 = float1 != float1 ? float1 : float(int_1); |
+ |
+ --int_1; |
+ ++float1; |
+ (vec4_1.x)--; |
+ vec3_1++; |
+ |
+ if (int_1 != 4) |
+ discard; |
+ |
+ float1 = 4.0 + 6.0; |
+ int ii,jj,kk; |
+ float ff; |
+ ii = jj, kk, ff; |
+ |
+ vec4_1 = vec4_1 + 2.0; |
+ ivec4 iv; |
+ iv = iv + 2; |
+ gl_FragColor = vec4(float1+float1, float1, float1, float(int_1)); |
+} |