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| 1 /* |
| 2 ** Copyright (c) 2012 The Khronos Group Inc. |
| 3 ** |
| 4 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 5 ** copy of this software and/or associated documentation files (the |
| 6 ** "Materials"), to deal in the Materials without restriction, including |
| 7 ** without limitation the rights to use, copy, modify, merge, publish, |
| 8 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 9 ** permit persons to whom the Materials are furnished to do so, subject to |
| 10 ** the following conditions: |
| 11 ** |
| 12 ** The above copyright notice and this permission notice shall be included |
| 13 ** in all copies or substantial portions of the Materials. |
| 14 ** |
| 15 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 16 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 17 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 18 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 19 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 20 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 21 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 22 */ |
| 23 OpenGLESTestRunner = (function(){ |
| 24 var wtu = WebGLTestUtils; |
| 25 var gl; |
| 26 |
| 27 var HALF_GRID_MAX_SIZE = 32; |
| 28 var KNOWN_ATTRIBS = [ |
| 29 "gtf_Vertex", |
| 30 "gtf_Color" |
| 31 ]; |
| 32 |
| 33 var GTFPIXELTOLERANCE = 24; |
| 34 var GTFACCEPTABLEFAILURECONT = 10; |
| 35 var GTFAMDPIXELTOLERANCE = 12; |
| 36 var GTFSCORETOLERANCE = 0.65; |
| 37 var GTFNCCTOLARANCEZERO = 0.25; |
| 38 var GTFKERNALSIZE = 5; |
| 39 |
| 40 function log(msg) { |
| 41 // debug(msg); |
| 42 } |
| 43 |
| 44 function compareImages(refData, tstData, width, height, diff) { |
| 45 function isPixelSame(offset) { |
| 46 // First do simple check |
| 47 if (Math.abs(refData[offset + 0] - tstData[offset + 0]) <= GTFPIXELTOLERANCE
&& |
| 48 Math.abs(refData[offset + 1] - tstData[offset + 1]) <= GTFPIXELTOLERANCE
&& |
| 49 Math.abs(refData[offset + 2] - tstData[offset + 2]) <= GTFPIXELTOLERANCE
) { |
| 50 return true; |
| 51 } |
| 52 |
| 53 // TODO: Implement crazy check that's used in OpenGL ES 2.0 conformance test
s. |
| 54 // NOTE: on Desktop things seem to be working. Maybe the more complex check |
| 55 // is needed for embedded systems? |
| 56 return false; |
| 57 } |
| 58 |
| 59 var same = true; |
| 60 for (var yy = 0; yy < height; ++yy) { |
| 61 for (var xx = 0; xx < width; ++xx) { |
| 62 var offset = (yy * width + xx) * 4; |
| 63 var diffOffset = ((height - yy - 1) * width + xx) * 4; |
| 64 diff[diffOffset + 0] = 0; |
| 65 diff[diffOffset + 1] = 0; |
| 66 diff[diffOffset + 2] = 0; |
| 67 diff[diffOffset + 3] = 255; |
| 68 if (!isPixelSame(offset)) { |
| 69 diff[diffOffset] = 255; |
| 70 if (same) { |
| 71 same = false; |
| 72 testFailed("pixel @ (" + xx + ", " + yy + " was [" + |
| 73 tstData[offset + 0] + "," + |
| 74 tstData[offset + 1] + "," + |
| 75 tstData[offset + 2] + "," + |
| 76 tstData[offset + 3] + "] expected [" + |
| 77 refData[offset + 0] + "," + |
| 78 refData[offset + 1] + "," + |
| 79 refData[offset + 2] + "," + |
| 80 refData[offset + 3] + "]") |
| 81 } |
| 82 } |
| 83 } |
| 84 } |
| 85 return same; |
| 86 } |
| 87 |
| 88 function persp(fovy, aspect, n, f) { |
| 89 var dz = f - n; |
| 90 var rad = fovy / 2.0 * 3.14159265 / 180; |
| 91 |
| 92 var s = Math.sin(rad); |
| 93 if (dz == 0 || s == 0 || aspect == 0) |
| 94 return; |
| 95 |
| 96 var cot = Math.cos(rad) / s; |
| 97 |
| 98 return [ |
| 99 cot / aspect, |
| 100 0.0, |
| 101 0.0, |
| 102 0.0, |
| 103 |
| 104 0.0, |
| 105 cot, |
| 106 0.0, |
| 107 0.0, |
| 108 |
| 109 0.0, |
| 110 0.0, |
| 111 -(f + n) / dz, |
| 112 -1.0, |
| 113 |
| 114 0.0, |
| 115 0.0, |
| 116 -2.0 * f * n / dz, |
| 117 0.0 |
| 118 ]; |
| 119 } |
| 120 |
| 121 function setAttribs(attribs, buffers) { |
| 122 for (var name in attribs) { |
| 123 var buffer = buffers[name]; |
| 124 if (!buffer) { |
| 125 testFailed("no buffer for attrib:" + name); |
| 126 continue; |
| 127 } |
| 128 var loc = attribs[name]; |
| 129 log("setup attrib: " + loc + " as " + name); |
| 130 var buf = gl.createBuffer(); |
| 131 gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
| 132 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(buffer.data), gl.STATIC_DRAW
); |
| 133 gl.enableVertexAttribArray(loc); |
| 134 gl.vertexAttribPointer(loc, buffer.numComponents, gl.FLOAT, false, 0, 0); |
| 135 } |
| 136 } |
| 137 |
| 138 function drawSquare(attribs) { |
| 139 var buffers = { |
| 140 "gtf_Vertex": { |
| 141 data: [ |
| 142 1.0, -1.0, -2.0, |
| 143 1.0, 1.0, -2.0, |
| 144 -1.0, -1.0, -2.0, |
| 145 -1.0, 1.0, -2.0 |
| 146 ], |
| 147 numComponents: 3 |
| 148 }, |
| 149 "gtf_Color": { |
| 150 data: [ |
| 151 0.5, 1.0, 0.0, |
| 152 0.0, 1.0, 1.0, |
| 153 1.0, 0.0, 0.0, |
| 154 0.5, 0.0, 1.0 |
| 155 ], |
| 156 numComponents: 3, |
| 157 }, |
| 158 "gtf_SecondaryColor": { |
| 159 data: [ |
| 160 0.5, 0.0, 1.0, |
| 161 1.0, 0.0, 0.0, |
| 162 0.0, 1.0, 1.0, |
| 163 0.5, 1.0, 0.0 |
| 164 ], |
| 165 numComponents: 3, |
| 166 }, |
| 167 "gtf_Normal": { |
| 168 data: [ |
| 169 0.5, 0.0, 1.0, |
| 170 1.0, 0.0, 0.0, |
| 171 0.0, 1.0, 1.0, |
| 172 0.5, 1.0, 0.0 |
| 173 ], |
| 174 numComponents: 3, |
| 175 }, |
| 176 "gtf_MultiTexCoord0": { |
| 177 data: [ |
| 178 1.0, 0.0, |
| 179 1.0, 1.0, |
| 180 0.0, 0.0, |
| 181 0.0, 1.0 |
| 182 ], |
| 183 numComponents: 2, |
| 184 }, |
| 185 "gtf_FogCoord": { |
| 186 data: [ |
| 187 0.0, |
| 188 1.0, |
| 189 0.0, |
| 190 1.0 |
| 191 ], |
| 192 numComponents: 1, |
| 193 } |
| 194 }; |
| 195 setAttribs(attribs, buffers); |
| 196 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); |
| 197 } |
| 198 |
| 199 function drawFrontBackSquare(attribs) { |
| 200 var front = { |
| 201 "gtf_Vertex": { |
| 202 data: [ |
| 203 1.0, -1.0, -2.0, |
| 204 1.0, 0.0, -2.0, |
| 205 -1.0, -1.0, -2.0, |
| 206 -1.0, 0.0, -2.0 |
| 207 ], |
| 208 numComponents: 3 |
| 209 }, |
| 210 "gtf_Color": { |
| 211 data: [ |
| 212 0.0, 1.0, 0.0, |
| 213 0.0, 1.0, 0.0, |
| 214 0.0, 1.0, 0.0, |
| 215 0.0, 1.0, 0.0 |
| 216 ], |
| 217 numComponents: 3, |
| 218 }, |
| 219 "gtf_MultiTexCoord0": { |
| 220 data: [ |
| 221 1.0, 0.0, |
| 222 1.0, 0.5, |
| 223 0.0, 0.0, |
| 224 0.0, 0.5 |
| 225 ], |
| 226 numComponents: 2, |
| 227 } |
| 228 }; |
| 229 setAttribs(attribs, front); |
| 230 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); |
| 231 |
| 232 var back = { |
| 233 "gtf_Vertex": { |
| 234 data: [ |
| 235 1.0, 1.0, -2.0, |
| 236 1.0, 0.0, -2.0, |
| 237 -1.0, 1.0, -2.0, |
| 238 -1.0, 0.0, -2.0 |
| 239 ], |
| 240 numComponents: 3 |
| 241 }, |
| 242 "gtf_Color": { |
| 243 data: [ |
| 244 1.0, 0.0, 0.0, |
| 245 1.0, 0.0, 0.0, |
| 246 1.0, 0.0, 0.0, |
| 247 1.0, 0.0, 0.0 |
| 248 ], |
| 249 numComponents: 3, |
| 250 }, |
| 251 "gtf_MultiTexCoord0": { |
| 252 data: [ |
| 253 1.0, 0.1, |
| 254 1.0, 0.5, |
| 255 0.0, 0.1, |
| 256 0.0, 0.5 |
| 257 ], |
| 258 numComponents: 2, |
| 259 } |
| 260 }; |
| 261 setAttribs(attribs, back); |
| 262 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); |
| 263 } |
| 264 |
| 265 function drawGrid(attribs, width, height) { |
| 266 var n = Math.min(Math.floor(Math.max(width, height) / 4), HALF_GRID_MAX_SIZE); |
| 267 |
| 268 var numVertices = (n + n) * (n + n) * 6; |
| 269 |
| 270 var gridVertices = []; |
| 271 var gridColors = []; |
| 272 var gridSecColors = []; |
| 273 var gridNormals = []; |
| 274 var gridFogCoords = []; |
| 275 var gridTexCoords0 = []; |
| 276 |
| 277 var currentVertex = 0; |
| 278 var currentColor = 0; |
| 279 var currentSecColor = 0; |
| 280 var currentTexCoord0 = 0; |
| 281 var currentNormal = 0; |
| 282 var currentFogCoord = 0; |
| 283 |
| 284 var z = -2.0; |
| 285 for(var i = -n; i < n; ++i) |
| 286 { |
| 287 var x1 = i / n; |
| 288 var x2 = (i + 1) / n; |
| 289 for(var j = -n; j < n; ++j) |
| 290 { |
| 291 var y1 = j / n; |
| 292 var y2 = (j + 1) / n; |
| 293 |
| 294 // VERTEX 0 |
| 295 gridVertices[currentVertex++] = x1; |
| 296 gridVertices[currentVertex++] = y1; |
| 297 gridVertices[currentVertex++] = z; |
| 298 gridColors[currentColor++] = 1.0 - (x1 + y1 + 2.0) / 4.0; |
| 299 gridColors[currentColor++] = (x1 + 1.0) / 2.0; |
| 300 gridColors[currentColor++] = (y1 + 1.0) / 2.0; |
| 301 gridSecColors[currentSecColor++] = 1.0 - (x2 + y2 + 2.0) / 4.0; |
| 302 gridSecColors[currentSecColor++] = (x2 + 1.0) / 2.0; |
| 303 gridSecColors[currentSecColor++] = (y2 + 1.0) / 2.0; |
| 304 gridTexCoords0[currentTexCoord0++] = (x1 + 1.0) / 2.0; |
| 305 gridTexCoords0[currentTexCoord0++] = (y1 + 1.0) / 2.0; |
| 306 gridNormals[currentNormal++] = 1.0 - (x2 + y2 + 2.0) / 4.0; |
| 307 gridNormals[currentNormal++] = (x2 + 1.0) / 2.0; |
| 308 gridNormals[currentNormal++] = (y2 + 1.0) / 2.0; |
| 309 gridFogCoords[currentFogCoord++] = (y1 + 1.0) / 2.0; |
| 310 |
| 311 // VERTEX 1 |
| 312 gridVertices[currentVertex++] = x2; |
| 313 gridVertices[currentVertex++] = y1; |
| 314 gridVertices[currentVertex++] = z; |
| 315 gridColors[currentColor++] = 1.0 - (x2 + y1 + 2.0) / 4.0; |
| 316 gridColors[currentColor++] = (x2 + 1.0) / 2.0; |
| 317 gridColors[currentColor++] = (y1 + 1.0) / 2.0; |
| 318 gridSecColors[currentSecColor++] = 1.0 - (x1 + y2 + 2.0) / 4.0; |
| 319 gridSecColors[currentSecColor++] = (x1 + 1.0) / 2.0; |
| 320 gridSecColors[currentSecColor++] = (y2 + 1.0) / 2.0; |
| 321 gridTexCoords0[currentTexCoord0++] = (x2 + 1.0) / 2.0; |
| 322 gridTexCoords0[currentTexCoord0++] = (y1 + 1.0) / 2.0; |
| 323 gridNormals[currentNormal++] = 1.0 - (x1 + y2 + 2.0) / 4.0; |
| 324 gridNormals[currentNormal++] = (x1 + 1.0) / 2.0; |
| 325 gridNormals[currentNormal++] = (y2 + 1.0) / 2.0; |
| 326 gridFogCoords[currentFogCoord++] = (y1 + 1.0) / 2.0; |
| 327 |
| 328 // VERTEX 2 |
| 329 gridVertices[currentVertex++] = x2; |
| 330 gridVertices[currentVertex++] = y2; |
| 331 gridVertices[currentVertex++] = z; |
| 332 gridColors[currentColor++] = 1.0 - (x2 + y2 + 2.0) / 4.0; |
| 333 gridColors[currentColor++] = (x2 + 1.0) / 2.0; |
| 334 gridColors[currentColor++] = (y2 + 1.0) / 2.0; |
| 335 gridSecColors[currentSecColor++] = 1.0 - (x1 + y1 + 2.0) / 4.0; |
| 336 gridSecColors[currentSecColor++] = (x1 + 1.0) / 2.0; |
| 337 gridSecColors[currentSecColor++] = (y1 + 1.0) / 2.0; |
| 338 gridTexCoords0[currentTexCoord0++] = (x2 + 1.0) / 2.0; |
| 339 gridTexCoords0[currentTexCoord0++] = (y2 + 1.0) / 2.0; |
| 340 gridNormals[currentNormal++] = 1.0 - (x1 + y1 + 2.0) / 4.0; |
| 341 gridNormals[currentNormal++] = (x1 + 1.0) / 2.0; |
| 342 gridNormals[currentNormal++] = (y1 + 1.0) / 2.0; |
| 343 gridFogCoords[currentFogCoord++] = (y2 + 1.0) / 2.0; |
| 344 |
| 345 // VERTEX 2 |
| 346 gridVertices[currentVertex++] = x2; |
| 347 gridVertices[currentVertex++] = y2; |
| 348 gridVertices[currentVertex++] = z; |
| 349 gridColors[currentColor++] = 1.0 - (x2 + y2 + 2.0) / 4.0; |
| 350 gridColors[currentColor++] = (x2 + 1.0) / 2.0; |
| 351 gridColors[currentColor++] = (y2 + 1.0) / 2.0; |
| 352 gridSecColors[currentSecColor++] = 1.0 - (x1 + y1 + 2.0) / 4.0; |
| 353 gridSecColors[currentSecColor++] = (x1 + 1.0) / 2.0; |
| 354 gridSecColors[currentSecColor++] = (y1 + 1.0) / 2.0; |
| 355 gridTexCoords0[currentTexCoord0++] = (x2 + 1.0) / 2.0; |
| 356 gridTexCoords0[currentTexCoord0++] = (y2 + 1.0) / 2.0; |
| 357 gridNormals[currentNormal++] = 1.0 - (x1 + y1 + 2.0) / 4.0; |
| 358 gridNormals[currentNormal++] = (x1 + 1.0) / 2.0; |
| 359 gridNormals[currentNormal++] = (y1 + 1.0) / 2.0; |
| 360 gridFogCoords[currentFogCoord++] = (y2 + 1.0) / 2.0; |
| 361 |
| 362 // VERTEX 3 |
| 363 gridVertices[currentVertex++] = x1; |
| 364 gridVertices[currentVertex++] = y2; |
| 365 gridVertices[currentVertex++] = z; |
| 366 gridColors[currentColor++] = 1.0 - (x1 + y2 + 2.0) / 4.0; |
| 367 gridColors[currentColor++] = (x1 + 1.0) / 2.0; |
| 368 gridColors[currentColor++] = (y2 + 1.0) / 2.0; |
| 369 gridSecColors[currentSecColor++] = 1.0 - (x2 + y1 + 2.0) / 4.0; |
| 370 gridSecColors[currentSecColor++] = (x2 + 1.0) / 2.0; |
| 371 gridSecColors[currentSecColor++] = (y1 + 1.0) / 2.0; |
| 372 gridTexCoords0[currentTexCoord0++] = (x1 + 1.0) / 2.0; |
| 373 gridTexCoords0[currentTexCoord0++] = (y2 + 1.0) / 2.0; |
| 374 gridNormals[currentNormal++] = 1.0 - (x2 + y1 + 2.0) / 4.0; |
| 375 gridNormals[currentNormal++] = (x2 + 1.0) / 2.0; |
| 376 gridNormals[currentNormal++] = (y1 + 1.0) / 2.0; |
| 377 gridFogCoords[currentFogCoord++] = (y2 + 1.0) / 2.0; |
| 378 |
| 379 // VERTEX 0 |
| 380 gridVertices[currentVertex++] = x1; |
| 381 gridVertices[currentVertex++] = y1; |
| 382 gridVertices[currentVertex++] = z; |
| 383 gridColors[currentColor++] = 1.0 - (x1 + y1 + 2.0) / 4.0; |
| 384 gridColors[currentColor++] = (x1 + 1.0) / 2.0; |
| 385 gridColors[currentColor++] = (y1 + 1.0) / 2.0; |
| 386 gridSecColors[currentSecColor++] = 1.0 - (x2 + y2 + 2.0) / 4.0; |
| 387 gridSecColors[currentSecColor++] = (x2 + 1.0) / 2.0; |
| 388 gridSecColors[currentSecColor++] = (y2 + 1.0) / 2.0; |
| 389 gridTexCoords0[currentTexCoord0++] = (x1 + 1.0) / 2.0; |
| 390 gridTexCoords0[currentTexCoord0++] = (y1 + 1.0) / 2.0; |
| 391 gridNormals[currentNormal++] = 1.0 - (x2 + y2 + 2.0) / 4.0; |
| 392 gridNormals[currentNormal++] = (x2 + 1.0) / 2.0; |
| 393 gridNormals[currentNormal++] = (y2 + 1.0) / 2.0; |
| 394 gridFogCoords[currentFogCoord++] = (y1 + 1.0) / 2.0; |
| 395 } |
| 396 } |
| 397 |
| 398 var buffers = { |
| 399 "gtf_Vertex": { data: gridVertices, numComponents: 3 }, |
| 400 "gtf_Color": { data: gridColors, numComponents: 3 }, |
| 401 "gtf_SecondaryColor": { data: gridSecColors, numComponents: 3 }, |
| 402 "gtf_Normal": { data: gridNormals, numComponents: 3 }, |
| 403 "gtf_FogCoord": { data: gridFogCoords, numComponents: 1 }, |
| 404 "gtf_MultiTexCoord0": { data: gridTexCoords0, numComponents: 2 } |
| 405 }; |
| 406 setAttribs(attribs, buffers); |
| 407 gl.drawArrays(gl.TRIANGLES, 0, numVertices); |
| 408 } |
| 409 |
| 410 var MODEL_FUNCS = { |
| 411 square: drawSquare, |
| 412 frontbacksquare: drawFrontBackSquare, |
| 413 grid: drawGrid |
| 414 }; |
| 415 |
| 416 function drawWithProgram(program, programInfo, test) { |
| 417 gl.useProgram(program); |
| 418 var attribs = { }; |
| 419 |
| 420 var numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES); |
| 421 for (var ii = 0; ii < numAttribs; ++ii) { |
| 422 var info = gl.getActiveAttrib(program, ii); |
| 423 var name = info.name; |
| 424 var location = gl.getAttribLocation(program, name); |
| 425 attribs[name] = location; |
| 426 |
| 427 if (KNOWN_ATTRIBS.indexOf(name) < 0) { |
| 428 testFailed("unknown attrib:" + name) |
| 429 } |
| 430 } |
| 431 |
| 432 var uniforms = { }; |
| 433 var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); |
| 434 for (var ii = 0; ii < numUniforms; ++ii) { |
| 435 var info = gl.getActiveUniform(program, ii); |
| 436 var name = info.name; |
| 437 if (name.match(/\[0\]$/)) { |
| 438 name = name.substr(0, name.length - 3); |
| 439 } |
| 440 var location = gl.getUniformLocation(program, name); |
| 441 uniforms[name] = {location: location}; |
| 442 } |
| 443 |
| 444 var getUniformLocation = function(name) { |
| 445 var uniform = uniforms[name]; |
| 446 if (uniform) { |
| 447 uniform.used = true; |
| 448 return uniform.location; |
| 449 } |
| 450 return null; |
| 451 } |
| 452 |
| 453 // Set known uniforms |
| 454 var loc = getUniformLocation("gtf_ModelViewProjectionMatrix"); |
| 455 if (loc) { |
| 456 gl.uniformMatrix4fv( |
| 457 loc, |
| 458 false, |
| 459 persp(60, 1, 1, 30)); |
| 460 } |
| 461 var loc = getUniformLocation("viewportwidth"); |
| 462 if (loc) { |
| 463 gl.uniform1f(loc, gl.canvas.width); |
| 464 } |
| 465 var loc = getUniformLocation("viewportheight"); |
| 466 if (loc) { |
| 467 gl.uniform1f(loc, gl.canvas.height); |
| 468 } |
| 469 |
| 470 // Set test specific uniforms |
| 471 for (var name in programInfo.uniforms) { |
| 472 var location = getUniformLocation(name); |
| 473 if (!location) { |
| 474 continue; |
| 475 } |
| 476 var uniform = programInfo.uniforms[name]; |
| 477 var type = uniform.type; |
| 478 var value = uniform.value; |
| 479 var transpose = uniform.transpose; |
| 480 if (transpose !== undefined) { |
| 481 log("gl." + type + '("' + name + '", ' + transpose + ", " + value + ")"); |
| 482 gl[type](location, transpose, value); |
| 483 } else if (!type.match("v$")) { |
| 484 var args = [location]; |
| 485 for (var ii = 0; ii < value.length; ++ii) { |
| 486 args.push(value[ii]); |
| 487 } |
| 488 gl[type].apply(gl, args); |
| 489 log("gl." + type + '("' + name + '", ' + args.slice(1) + ")"); |
| 490 } else { |
| 491 log("gl." + type + '("' + name + '", ' + value + ")"); |
| 492 gl[type](location, value); |
| 493 } |
| 494 var err = gl.getError(); |
| 495 if (err != gl.NO_ERROR) { |
| 496 testFailed(wtu.glEnumToString(gl, err) + " generated setting uniform: " +
name); |
| 497 } |
| 498 } |
| 499 |
| 500 // Check for unset uniforms |
| 501 for (var name in uniforms) { |
| 502 var uniform = uniforms[name]; |
| 503 if (!uniform.used) { |
| 504 testFailed("uniform " + name + " never set"); |
| 505 } |
| 506 } |
| 507 |
| 508 |
| 509 for (var state in test.state) { |
| 510 var fields = test.state[state]; |
| 511 switch (state) { |
| 512 case 'depthrange': |
| 513 gl.depthRange(fields.near, fields.far); |
| 514 break; |
| 515 default: |
| 516 testFailed("unknown state: " + state) |
| 517 } |
| 518 } |
| 519 |
| 520 gl.clearColor(0, 0, 0, 0); |
| 521 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| 522 |
| 523 var model = test.model || "square"; |
| 524 var fn = MODEL_FUNCS[model]; |
| 525 if (!fn) { |
| 526 testFailed("unknown model type: " + model) |
| 527 } else { |
| 528 log("draw as: " + model) |
| 529 fn(attribs, gl.canvas.width, gl.canvas.height); |
| 530 } |
| 531 |
| 532 var pixels = new Uint8Array(gl.canvas.width * gl.canvas.height * 4); |
| 533 gl.readPixels(0, 0, gl.canvas.width, gl.canvas.height, gl.RGBA, gl.UNSIGNED_BY
TE, pixels); |
| 534 return { |
| 535 width: gl.canvas.width, |
| 536 height: gl.canvas.height, |
| 537 pixels: pixels, |
| 538 img: wtu.makeImage(gl.canvas) |
| 539 }; |
| 540 } |
| 541 |
| 542 function runProgram(programInfo, test, label, callback) { |
| 543 var shaders = []; |
| 544 var source = []; |
| 545 var count = 0; |
| 546 |
| 547 function loadShader(path, type, index) { |
| 548 wtu.loadTextFileAsync(path, function(success, text) { |
| 549 addShader(success, text, type, path, index); |
| 550 }); |
| 551 } |
| 552 |
| 553 function addShader(success, text, type, path, index) { |
| 554 ++count; |
| 555 if (!success) { |
| 556 testFailed("could not load: " + path); |
| 557 } else { |
| 558 var shader = wtu.loadShader(gl, text, type); |
| 559 shaders.push(shader); |
| 560 source[index] = text; |
| 561 } |
| 562 if (count == 2) { |
| 563 var result; |
| 564 if (shaders.length == 2) { |
| 565 debug(""); |
| 566 var console = document.getElementById("console"); |
| 567 wtu.addShaderSource( |
| 568 console, label + " vertex shader", source[0], programInfo.vertexShad
er); |
| 569 wtu.addShaderSource( |
| 570 console, label + " fragment shader", source[1], programInfo.fragment
Shader); |
| 571 var program = wtu.createProgram(gl, shaders[0], shaders[1]); |
| 572 result = drawWithProgram(program, programInfo, test); |
| 573 } |
| 574 callback(result); |
| 575 } |
| 576 } |
| 577 |
| 578 loadShader(programInfo.vertexShader, gl.VERTEX_SHADER, 0); |
| 579 loadShader(programInfo.fragmentShader, gl.FRAGMENT_SHADER, 1); |
| 580 } |
| 581 |
| 582 function compareResults(expected, actual) { |
| 583 var width = expected.width; |
| 584 var height = expected.height; |
| 585 var canvas = document.createElement("canvas"); |
| 586 canvas.width = width; |
| 587 canvas.height = height; |
| 588 var ctx = canvas.getContext("2d"); |
| 589 var imgData = ctx.getImageData(0, 0, width, height); |
| 590 var tolerance = 0; |
| 591 |
| 592 var expData = expected.pixels; |
| 593 var actData = actual.pixels; |
| 594 |
| 595 var same = compareImages(expData, actData, width, height, imgData.data); |
| 596 |
| 597 var console = document.getElementById("console"); |
| 598 var diffImg = null; |
| 599 if (!same) { |
| 600 ctx.putImageData(imgData, 0, 0); |
| 601 diffImg = wtu.makeImage(canvas); |
| 602 } |
| 603 |
| 604 var div = document.createElement("div"); |
| 605 div.className = "testimages"; |
| 606 wtu.insertImage(div, "reference", expected.img); |
| 607 wtu.insertImage(div, "test", actual.img); |
| 608 if (diffImg) { |
| 609 wtu.insertImage(div, "diff", diffImg); |
| 610 } |
| 611 div.appendChild(document.createElement('br')); |
| 612 |
| 613 console.appendChild(div); |
| 614 |
| 615 if (!same) { |
| 616 testFailed("images are different"); |
| 617 } else { |
| 618 testPassed("images are the same"); |
| 619 } |
| 620 |
| 621 console.appendChild(document.createElement('hr')); |
| 622 } |
| 623 |
| 624 function runCompareTest(test, callback) { |
| 625 debug(""); |
| 626 debug("test: " + test.name); |
| 627 var results = []; |
| 628 var count = 0; |
| 629 |
| 630 function storeResults(index) { |
| 631 return function(result) { |
| 632 results[index] = result; |
| 633 ++count; |
| 634 if (count == 2) { |
| 635 compareResults(results[0], results[1]); |
| 636 glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); |
| 637 callback(); |
| 638 } |
| 639 } |
| 640 } |
| 641 |
| 642 runProgram(test.referenceProgram, test, "reference", storeResults(0)); |
| 643 runProgram(test.testProgram, test, "test", storeResults(1)); |
| 644 } |
| 645 |
| 646 function runBuildTest(test, callback) { |
| 647 debug(""); |
| 648 debug("test: " + test.name); |
| 649 |
| 650 var shaders = [null, null]; |
| 651 var source = ["",""]; |
| 652 var success = [undefined, undefined]; |
| 653 var count = 0; |
| 654 |
| 655 function loadShader(path, type, index) { |
| 656 if (path == "empty") { |
| 657 shaders[index] = gl.createShader(); |
| 658 success[index] = true; |
| 659 source[index] = "/* empty */"; |
| 660 attachAndLink(); |
| 661 } else { |
| 662 wtu.loadTextFileAsync(path, function(loadSuccess, text) { |
| 663 if (!loadSuccess) { |
| 664 success[index] = false; |
| 665 source[index] = "/* could not load */"; |
| 666 testFailed("could not load:" + path); |
| 667 } else { |
| 668 source[index] = text; |
| 669 shaders[index] = wtu.loadShader(gl, text, type, function(index) { |
| 670 return function(msg) { |
| 671 success[index] = false |
| 672 } |
| 673 }(index)); |
| 674 if (success[index] === undefined) { |
| 675 success[index] = true; |
| 676 } |
| 677 } |
| 678 attachAndLink(); |
| 679 }); |
| 680 } |
| 681 } |
| 682 |
| 683 function attachAndLink() { |
| 684 ++count; |
| 685 if (count == 2) { |
| 686 debug(""); |
| 687 var c = document.getElementById("console"); |
| 688 wtu.addShaderSource( |
| 689 c, "vertex shader", source[0], test.testProgram.vertexShader); |
| 690 debug("compile: " + (success[0] ? "success" : "fail")); |
| 691 wtu.addShaderSource( |
| 692 c, "fragment shader", source[1], test.testProgram.fragmentShader); |
| 693 debug("compile: " + (success[1] ? "success" : "fail")); |
| 694 compileSuccess = (success[0] && success[1]); |
| 695 if (!test.compstat) { |
| 696 if (compileSuccess) { |
| 697 testFailed("expected compile failure but was successful"); |
| 698 } else { |
| 699 testPassed("expected compile failure and it failed"); |
| 700 } |
| 701 } else { |
| 702 if (compileSuccess) { |
| 703 testPassed("expected compile success and it was successful"); |
| 704 } else { |
| 705 testFailed("expected compile success but it failed"); |
| 706 } |
| 707 var linkSuccess = true; |
| 708 var program = wtu.createProgram(gl, shaders[0], shaders[1], function() { |
| 709 linkSuccess = false; |
| 710 }); |
| 711 if (linkSuccess !== test.linkstat) { |
| 712 testFailed("expected link to " + (test.linkstat ? "succeed" : "fail"))
; |
| 713 } else { |
| 714 testPassed("shaders compiled and linked as expected."); |
| 715 } |
| 716 } |
| 717 callback(); |
| 718 } |
| 719 } |
| 720 |
| 721 loadShader(test.testProgram.vertexShader, gl.VERTEX_SHADER, 0); |
| 722 loadShader(test.testProgram.fragmentShader, gl.FRAGMENT_SHADER, 1); |
| 723 } |
| 724 |
| 725 var testPatterns = { |
| 726 compare: runCompareTest, |
| 727 build: runBuildTest, |
| 728 |
| 729 dummy: null // just here to mark the end |
| 730 }; |
| 731 |
| 732 function LogGLCall(functionName, args) { |
| 733 console.log("gl." + functionName + "(" + |
| 734 WebGLDebugUtils.glFunctionArgsToString(functionName, args) + ")"); |
| 735 } |
| 736 |
| 737 // Runs the tests async since they will load shaders. |
| 738 function run(obj) { |
| 739 description(); |
| 740 |
| 741 var canvas = document.getElementById("example"); |
| 742 gl = wtu.create3DContext(canvas); |
| 743 if (window.WebGLDebugUtils) { |
| 744 gl = WebGLDebugUtils.makeDebugContext(gl, undefined, LogGLCall); |
| 745 } |
| 746 if (!gl) { |
| 747 testFailed("context does not exist"); |
| 748 finishTest(); |
| 749 return; |
| 750 } |
| 751 |
| 752 if (gl.canvas.width != 500 || gl.canvas.height != 500) { |
| 753 testFailed("canvas must be 500x500 pixels: Several shaders are hard coded to
this size."); |
| 754 } |
| 755 |
| 756 var tests = obj.tests; |
| 757 var ndx = 0; |
| 758 |
| 759 function runNextTest() { |
| 760 if (ndx < tests.length) { |
| 761 var test = tests[ndx++]; |
| 762 var fn = testPatterns[test.pattern]; |
| 763 if (!fn) { |
| 764 testFailed("test pattern: " + test.pattern + " not supoprted") |
| 765 runNextTest(); |
| 766 } else { |
| 767 fn(test, runNextTest); |
| 768 } |
| 769 } else { |
| 770 finishTest(); |
| 771 } |
| 772 } |
| 773 runNextTest(); |
| 774 } |
| 775 |
| 776 return { |
| 777 run: run, |
| 778 }; |
| 779 }()); |
| 780 |
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