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Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 attribute vec4 gtf_Vertex;
27 attribute vec3 gtf_Normal;
28 attribute mat4 myAttrib4m;
29
30 uniform mat3 gtf_NormalMatrix;
31 varying float lightIntensity;
32 varying vec3 Position;
33 uniform vec3 LightPosition;
34
35 uniform mat4 gtf_ModelViewMatrix;
36 uniform mat4 gtf_ModelViewProjectionMatrix;
37
38 const float specularContribution = 0.7;
39 const float diffuseContribution = (1.0 - specularContribution);
40
41 void main(void) {
42 vec4 pos = gtf_ModelViewMatrix * gtf_Vertex;
43 Position = vec3(gtf_Vertex);
44 vec3 tnorm = normalize(gtf_NormalMatrix * gtf_Normal);
45 vec3 lightVec = normalize(LightPosition - vec3(pos));
46 vec3 reflectVec = reflect(lightVec, tnorm);
47 vec3 viewVec = normalize(vec3(pos));
48
49 float f = myAttrib4m[0][0];
50
51 float spec = clamp(dot(reflectVec, viewVec), f, 1.0);
52 //float spec = clamp(dot(reflectVec, viewVec), myAttribute1, myAttribute 2);
53 spec = spec * spec;
54 spec = spec * spec;
55 spec = spec * spec;
56 spec = spec * spec;
57
58 lightIntensity = diffuseContribution * dot(lightVec, tnorm) +
59 specularContribution * spec;
60
61 gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
62 }
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