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Side by Side Diff: conformance/ogles/GL2Tests/compile_shader/texture.frag

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 #ifdef GL_ES
27 precision mediump float;
28 #endif
29 //
30 // wobble.frag: Fragment shader for wobbling a texture
31 //
32 // author: Antonio Tejada
33 //
34 //
35
36 varying vec3 Position;
37 varying float lightIntensity;
38
39 /* Constants */
40
41 uniform sampler2D sampler2d; // value of sampler2d = 0
42 varying vec4 gtf_TexCoord[1];
43
44 void main (void)
45 {
46 vec3 lightColor = vec3(texture2D(sampler2d, vec2(gtf_TexCoord[0]))) * light Intensity;
47
48 vec3 ct = clamp(lightColor, 0.0, 1.0);
49
50 gl_FragColor = vec4 (ct, 1.0);
51 }
52
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