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Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 attribute vec3 gtf_Normal;
27 attribute vec4 gtf_Vertex;
28 uniform mat3 gtf_NormalMatrix;
29 uniform mat4 gtf_ModelViewMatrix;
30 uniform mat4 gtf_ModelViewProjectionMatrix;
31 varying float lightIntensity;
32 varying vec3 Position;
33 uniform vec3 LightPosition;
34 uniform vec3 NotActiveOne;
35 attribute float myAttribute1;
36 attribute float myAttribute2;
37
38 const float specularContribution = 0.7;
39 const float diffuseContribution = (1.0 - specularContribution);
40
41 void main(void) {
42 vec4 pos = gtf_ModelViewMatrix * gtf_Vertex_Color;
43 Position = vec3(gtf_Vertex);
44 vec3 tnorm = normalize(gtf_NormalMatrix * gtf_Normal);
45 vec3 lightVec = normalize(LightPosition - vec3(pos));
46 vec3 reflectVec = reflect(lightVec, tnorm);
47 vec3 viewVec = normalize(vec3(pos));
48
49 //float spec = clamp(dot(reflectVec, viewVec), 0.0, 1.0);
50 float spec = clamp(dot(reflectVec, viewVec), myAttribute1, myAttribute2) ;
51 spec = spec * spec;
52 spec = spec * spec;
53 spec = spec * spec;
54 spec = spec * spec;
55
56 lightIntensity = diffuseContribution * dot(lightVec, tnorm) +
57 specularContribution * spec;
58
59 gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
60 }
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