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Side by Side Diff: conformance/ogles/GL2ExtensionTests/dFdy/dFdy_frag_ref.frag

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 #ifdef GL_ES
27 #extension GL_OES_standard_derivatives : enable
28 precision mediump float;
29 #endif
30
31 // setting a boundary for cases where screen sizes may exceed the precision
32 // of the arithmetic used.
33 #define SAFETY_BOUND 500.0
34
35 // Macro to scale/bias the range of output. If input is [-1.0, 1.0], maps to [0 .5, 1.0]..
36 // Accounts for precision errors magnified by derivative operation.
37 #define REDUCE_RANGE(A) ((A) + 3.0) / 4.0
38
39 uniform float viewportwidth;
40 uniform float viewportheight;
41
42 varying vec2 vertXY;
43
44 void main (void)
45 {
46 const float M_PI = 3.14159265358979323846;
47 float cosine;
48
49 if( gl_FragCoord.y < SAFETY_BOUND )
50 {
51 // vertical cosine wave with a period of 128 pixels
52
53 #ifdef GL_OES_standard_derivatives
54 cosine = REDUCE_RANGE(cos(fract(gl_FragCoord.y / 128.0) * (2.0 * M_PI)));
55 #else
56 cosine = 0.5;
57 #endif
58
59 gl_FragColor = vec4(cosine, cosine, cosine, 1.0);
60 }
61 else discard;
62 }
63
64
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