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Side by Side Diff: conformance/ogles/GL/struct/structcopy_bvec2bvec3bvec4_vert.vert

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 attribute vec4 gtf_Vertex;
27 uniform mat4 gtf_ModelViewProjectionMatrix;
28 varying vec4 color;
29
30 struct sabcd
31 {
32 bvec2 a;
33 bvec3 b;
34 bvec4 c;
35 };
36
37 void main (void)
38 {
39 sabcd s = sabcd( bvec2(12, 13), bvec3(14.0, 0.0, 139.0), bvec4(25.5, 17. 0, 145, 163 ) );
40 sabcd s2 = sabcd( bvec2(0, 0), bvec3(0.0, 0.0, 0.0), bvec4(0.0, 0.0, 0.0 , 0.0 ) );
41 s2 = s;
42 float gray = 0.0;
43 if( (s2.a[0]) && (s2.a[1]) && (s2.b[0]) && (!s2.b[1]) && (s2.b[2]) && (s 2.c[0]) && (s2.c[1]) && (s2.c[2]) && (s2.c[3]) )
44 gray=1.0;
45 else
46 gray =0.0;
47 color = vec4(gray, gray, gray, 1.0);
48 gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
49 }
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