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Side by Side Diff: conformance/ogles/GL/matrixCompMult/matrixMultComp_mat3_frag_ref.frag

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 #ifdef GL_ES
27 precision mediump float;
28 #endif
29 varying vec4 color;
30
31 void main (void)
32 {
33 mat3 m1 = mat3(color.rgb, color.rgb, color.rgb);
34 mat3 m2 = mat3(1.0, 0.5, 0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0);
35 mat3 m3 = mat3(0.0);
36 vec3 result = vec3(0.0, 0.0, 0.0);
37
38 m3[0][0] = m1[0][0] * m2[0][0];
39 m3[0][1] = m1[0][1] * m2[0][1];
40 m3[0][2] = m1[0][2] * m2[0][2];
41 m3[1][0] = m1[1][0] * m2[1][0];
42 m3[1][1] = m1[1][1] * m2[1][1];
43 m3[1][2] = m1[1][2] * m2[1][2];
44 m3[2][0] = m1[2][0] * m2[2][0];
45 m3[2][1] = m1[2][1] * m2[2][1];
46 m3[2][2] = m1[2][2] * m2[2][2];
47
48 result[0] += m3[0][0];
49 result[0] += m3[0][1];
50 result[0] += m3[0][2];
51 result[1] += m3[1][0];
52 result[1] += m3[1][1];
53 result[1] += m3[1][2];
54 result[2] += m3[2][0];
55 result[2] += m3[2][1];
56 result[2] += m3[2][2];
57
58 gl_FragColor = vec4(result / 2.0, 1.0);
59 }
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