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Side by Side Diff: conformance/ogles/GL/mat/mat4_frag.frag

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 #ifdef GL_ES
27 precision mediump float;
28 #endif
29
30 /* This epsilon will work as long as the magnitude of the float is < 128.
31 * This can be seen by taking the spec relative mediump precision of 2^-10:
32 * 0.125 / 2^-10 = 128
33 */
34 #define ERROR_EPSILON (0.125)
35
36 void main (void)
37 {
38 float x;
39 // Declare a 4 by 4 matrix with unique elements.
40 mat4 a = mat4( 1.0, 2.0, 3.0, 4.0,
41 5.0, 6.0, 7.0, 8.0,
42 9.0, 10.0, 11.0, 12.0,
43 13.0, 14.0, 15.0, 16.0);
44
45 // Check each element.
46 bool elms = true;
47 if(a[0][0] != 1.0) elms = false;
48 if(a[0][1] != 2.0) elms = false;
49 if(a[0][2] != 3.0) elms = false;
50 if(a[0][3] != 4.0) elms = false;
51 if(a[1][0] != 5.0) elms = false;
52 if(a[1][1] != 6.0) elms = false;
53 if(a[1][2] != 7.0) elms = false;
54 if(a[1][3] != 8.0) elms = false;
55 if(a[2][0] != 9.0) elms = false;
56 if(a[2][1] != 10.0) elms = false;
57 if(a[2][2] != 11.0) elms = false;
58 if(a[2][3] != 12.0) elms = false;
59 if(a[3][0] != 13.0) elms = false;
60 if(a[3][1] != 14.0) elms = false;
61 if(a[3][2] != 15.0) elms = false;
62 if(a[3][3] != 16.0) elms = false;
63
64 // Add up each row.
65 bool rows = true;
66 x = a[0][0] + a[1][0] + a[2][0] + a[3][0];
67 if(x < 28.0-ERROR_EPSILON || x > 28.0+ERROR_EPSILON) rows = false;
68 x = a[0][1] + a[1][1] + a[2][1] + a[3][1];
69 if(x < 32.0-ERROR_EPSILON || x > 32.0+ERROR_EPSILON) rows = false;
70 x = a[0][2] + a[1][2] + a[2][2] + a[3][2];
71 if(x < 36.0-ERROR_EPSILON || x > 36.0+ERROR_EPSILON) rows = false;
72 x = a[0][3] + a[1][3] + a[2][3] + a[3][3];
73 if(x < 40.0-ERROR_EPSILON || x > 40.0+ERROR_EPSILON) rows = false;
74
75 // Add up each column of the copy.
76 bool cols = true;
77 x = a[0][0] + a[0][1] + a[0][2] + a[0][3];
78 if(x < 10.0-ERROR_EPSILON || x > 10.0+ERROR_EPSILON) cols = false;
79 x = a[1][0] + a[1][1] + a[1][2] + a[1][3];
80 if(x < 26.0-ERROR_EPSILON || x > 26.0+ERROR_EPSILON) cols = false;
81 x = a[2][0] + a[2][1] + a[2][2] + a[2][3];
82 if(x < 42.0-ERROR_EPSILON || x > 42.0+ERROR_EPSILON) cols = false;
83 x = a[3][0] + a[3][1] + a[3][2] + a[3][3];
84 if(x < 58.0-ERROR_EPSILON || x > 58.0+ERROR_EPSILON) cols = false;
85
86 // Check if all of the operations were successful.
87 float gray = elms && rows && cols ? 1.0 : 0.0;
88
89 // Assign the fragment color.
90 gl_FragColor = vec4(gray, gray, gray, 1.0);
91 }
92
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