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Side by Side Diff: conformance/ogles/GL/mat/mat4_4vec4_frag.frag

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 #ifdef GL_ES
27 precision mediump float;
28 #endif
29 varying vec4 color;
30
31 /* This epsilon will work as long as the magnitude of the float is < 128.
32 * This can be seen by taking the spec relative mediump precision of 2^-10:
33 * 0.125 / 2^-10 = 128
34 */
35 #define ERROR_EPSILON (0.125)
36
37 void main (void)
38 {
39 vec4 L1 = vec4(1.0, 2.0, 3.0, 4.0);
40 vec4 L2 = vec4(5.0, 6.0, 7.0, 8.0);
41 vec4 L3 = vec4(9.0, 10.0, 11.0, 12.0);
42 vec4 L4 = vec4(13.0, 14.0, 15.0, 16.0);
43
44 mat4 a = mat4(L1,L2,L3,L4);
45
46 float gray,sum1=0.0,sum2=0.0,sum3=0.0,sum4=0.0;
47 int i;
48
49 sum1 = sum1 + a[0][0];
50 sum2 = sum2 + a[1][0];
51 sum3 = sum3 + a[2][0];
52 sum4 = sum4 + a[3][0];
53
54 sum1 = sum1 + a[0][1];
55 sum2 = sum2 + a[1][1];
56 sum3 = sum3 + a[2][1];
57 sum4 = sum4 + a[3][1];
58
59 sum1 = sum1 + a[0][2];
60 sum2 = sum2 + a[1][2];
61 sum3 = sum3 + a[2][2];
62 sum4 = sum4 + a[3][2];
63
64 sum1 = sum1 + a[0][3];
65 sum2 = sum2 + a[1][3];
66 sum3 = sum3 + a[2][3];
67 sum4 = sum4 + a[3][3];
68
69 if( ( sum1 > 10.0-ERROR_EPSILON && sum1 < 10.0+ERROR_EPSILON ) &&
70 ( sum2 > 26.0-ERROR_EPSILON && sum2 < 26.0+ERROR_EPSILON) &&
71 ( sum3 > 42.0-ERROR_EPSILON && sum3 < 42.0+ERROR_EPSILON) &&
72 ( sum4 > 58.0-ERROR_EPSILON && sum4 < 58.0+ERROR_EPSILON) )
73 gray=1.0;
74 else gray=0.0;
75 gl_FragColor = vec4(gray, gray, gray, 1.0);
76 }
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