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Side by Side Diff: conformance/ogles/GL/mat/mat4_16float_vert.vert

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 attribute vec4 gtf_Vertex;
27 uniform mat4 gtf_ModelViewProjectionMatrix;
28 varying vec4 color;
29
30 #define ERROR_EPSILON 0.1
31
32 void main (void)
33 {
34 mat4 a = mat4(1.0, 2.0, 3.0, 4.0,
35 5.0, 6.0, 7.0, 8.0,
36 9.0, 10.0, 11.0, 12.0,
37 13.0, 14.0, 15.0, 16.0);
38
39 float gray,sum1=0.0,sum2=0.0,sum3=0.0,sum4=0.0;
40 int i;
41
42 sum1 = sum1 + a[0][0];
43 sum2 = sum2 + a[1][0];
44 sum3 = sum3 + a[2][0];
45 sum4 = sum4 + a[3][0];
46
47 sum1 = sum1 + a[0][1];
48 sum2 = sum2 + a[1][1];
49 sum3 = sum3 + a[2][1];
50 sum4 = sum4 + a[3][1];
51
52 sum1 = sum1 + a[0][2];
53 sum2 = sum2 + a[1][2];
54 sum3 = sum3 + a[2][2];
55 sum4 = sum4 + a[3][2];
56
57 sum1 = sum1 + a[0][3];
58 sum2 = sum2 + a[1][3];
59 sum3 = sum3 + a[2][3];
60 sum4 = sum4 + a[3][3];
61
62 if( ( sum1 > 10.0-ERROR_EPSILON && sum1 < 10.0+ERROR_EPSILON ) &&
63 ( sum2 > 26.0-ERROR_EPSILON && sum2 < 26.0+ERROR_EPSILON) &&
64 ( sum3 > 42.0-ERROR_EPSILON && sum3 < 42.0+ERROR_EPSILON) &&
65 ( sum4 > 58.0-ERROR_EPSILON && sum4 < 58.0+ERROR_EPSILON) )
66 gray=1.0;
67 else gray=0.0;
68 color = vec4(gray, gray, gray, 1.0);
69 gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
70 }
71
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