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Side by Side Diff: conformance/ogles/GL/mat/const_mat4_vert.vert

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 attribute vec4 gtf_Vertex;
27 uniform mat4 gtf_ModelViewProjectionMatrix;
28 varying vec4 color;
29
30 #define ERROR_EPSILON 0.1
31
32 void main (void)
33 {
34 float x;
35 // Declare a constant 4 by 4 matrix with unique elements.
36 const mat4 a = mat4( 1.0, 2.0, 4.0, 8.0, // 1.0 16.0 25 6.0 4096.0
37 16.0, 32.0, 64.0, 128.0, // 2.0 32.0 51 2.0 8192.0
38 256.0, 512.0, 1024.0, 2048.0, // 4.0 64.0 102 4.0 16384.0
39 4096.0, 8192.0, 16384.0, 32768.0); // 8.0 128.0 204 8.0 32768.0
40
41 // Check each element.
42 bool elms = true;
43 if(a[0][0] != 1.0) elms = false;
44 if(a[0][1] != 2.0) elms = false;
45 if(a[0][2] != 4.0) elms = false;
46 if(a[0][3] != 8.0) elms = false;
47 if(a[1][0] != 16.0) elms = false;
48 if(a[1][1] != 32.0) elms = false;
49 if(a[1][2] != 64.0) elms = false;
50 if(a[1][3] != 128.0) elms = false;
51 if(a[2][0] != 256.0) elms = false;
52 if(a[2][1] != 512.0) elms = false;
53 if(a[2][2] != 1024.0) elms = false;
54 if(a[2][3] != 2048.0) elms = false;
55 if(a[3][0] != 4096.0) elms = false;
56 if(a[3][1] != 8192.0) elms = false;
57 if(a[3][2] != 16384.0) elms = false;
58 if(a[3][3] != 32768.0) elms = false;
59
60 // Add up each row.
61 bool rows = true;
62 x = a[0][0] + a[1][0] + a[2][0] + a[3][0];
63 if(x < 4369.0-ERROR_EPSILON || x > 4369.0+ERROR_EPSILON) rows = false;
64 x = a[0][1] + a[1][1] + a[2][1] + a[3][1];
65 if(x < 8738.0-ERROR_EPSILON || x > 8738.0+ERROR_EPSILON) rows = false;
66 x = a[0][2] + a[1][2] + a[2][2] + a[3][2];
67 if(x < 17476.0-ERROR_EPSILON || x > 17476.0+ERROR_EPSILON) rows = false;
68 x = a[0][3] + a[1][3] + a[2][3] + a[3][3];
69 if(x < 34952.0-ERROR_EPSILON || x > 34952.0+ERROR_EPSILON) rows = false;
70
71 // Add up each column.
72 bool cols = true;
73 x = a[0][0] + a[0][1] + a[0][2] + a[0][3];
74 if(x < 15.0-ERROR_EPSILON || x > 15.0+ERROR_EPSILON) cols = false;
75 x = a[1][0] + a[1][1] + a[1][2] + a[1][3];
76 if(x < 240.0-ERROR_EPSILON || x > 240.0+ERROR_EPSILON) cols = false;
77 x = a[2][0] + a[2][1] + a[2][2] + a[2][3];
78 if(x < 3840.0-ERROR_EPSILON || x > 3840.0+ERROR_EPSILON) cols = false;
79 x = a[3][0] + a[3][1] + a[3][2] + a[3][3];
80 if(x < 61440.0-ERROR_EPSILON || x > 61440.0+ERROR_EPSILON) cols = false;
81
82 // Check if all of the operations were successful.
83 float gray = elms && rows && cols ? 1.0 : 0.0;
84
85 // Assign the varying variable color.
86 color = vec4(gray, gray, gray, 1.0);
87
88 // Transform the vertex position.
89 gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
90 }
91
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