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| 1 |
| 2 /* |
| 3 ** Copyright (c) 2012 The Khronos Group Inc. |
| 4 ** |
| 5 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 6 ** copy of this software and/or associated documentation files (the |
| 7 ** "Materials"), to deal in the Materials without restriction, including |
| 8 ** without limitation the rights to use, copy, modify, merge, publish, |
| 9 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 10 ** permit persons to whom the Materials are furnished to do so, subject to |
| 11 ** the following conditions: |
| 12 ** |
| 13 ** The above copyright notice and this permission notice shall be included |
| 14 ** in all copies or substantial portions of the Materials. |
| 15 ** |
| 16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 23 */ |
| 24 |
| 25 |
| 26 void main() |
| 27 { |
| 28 struct s5 { |
| 29 float k; |
| 30 }; |
| 31 const struct s { |
| 32 int i; |
| 33 float j; |
| 34 s5 s55; |
| 35 } ss = s(4,1.0, s5(1.0)); |
| 36 |
| 37 |
| 38 const struct s2 { |
| 39 int i; |
| 40 vec3 v3; |
| 41 bvec4 bv4; |
| 42 } s22 = s2(8, vec3(9, 10, 11), bvec4(true, false, true, false)); |
| 43 |
| 44 struct s4 { |
| 45 int ii; |
| 46 vec4 v4; |
| 47 }; |
| 48 |
| 49 const struct s1 { |
| 50 s2 ss; |
| 51 int i; |
| 52 float f; |
| 53 mat4 m; |
| 54 s4 s44; |
| 55 } s11 = s1(s22, 2, 4.0, mat4(5), s4(6, vec4(7, 8, 9, 10))) ; |
| 56 |
| 57 |
| 58 const struct s7 { |
| 59 int i; |
| 60 mat3 m3; |
| 61 } s77 = s7(12, mat3(15)); |
| 62 |
| 63 vec2 v21 = vec2(1); // Not a constant |
| 64 const vec2 v22 = vec2(11); // 11.0, 11.0 |
| 65 const vec4 v41 = vec4(2); // 2.0, 2.0, 2.0, 2.0 |
| 66 const vec4 v43 = vec4(4,4,4,4); // 4.0, 4.0, 4.0, 4.0 |
| 67 const vec4 v44 = vec4(5.0, 5.0, 5.0, 5.0); // 5.0, 5.0, 5.0, 5.0 |
| 68 const vec4 v45 = vec4(v22, v22); // 11.0, 11.0, 11.0, 11.0 |
| 69 const vec4 v46 = vec4(vec2(20, 21), vec2(22, 23)); // 20.0, 21.0, 22.0, 23.0 |
| 70 |
| 71 const vec3 v31 = vec3(s22.v3); // 9.0, 10.0, 11.0 |
| 72 const vec3 v32 = vec3(s77.m3); // 15.0, 0, 0 |
| 73 const vec3 v33 = vec3(s77.m3[2]); // 0, 0, 15.0 |
| 74 const vec3 v34 = vec3(s77.m3[2][0]); // 0,0,0 |
| 75 |
| 76 |
| 77 const mat4 m41 = mat4(1); // 1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1 |
| 78 const mat4 m42 = mat4(v44, v44, v44, v44); // all 5s |
| 79 const mat4 m43 = mat4( v43.x); // 4,0,0,0,0,4,0,0,0,0,0,4,0,0,0,0,0,4 |
| 80 |
| 81 const vec4 v47 = vec4(m41[0][0]); // 1.0,1.0,1.0,1.0 |
| 82 |
| 83 const mat4 m45 = mat4(s22.v3, v44, v45, v32, 50, 52); //9,10,11,5,5,5,5,11,11
,11,11,15.0, 0,0, 50.0, 52.0 |
| 84 //const mat3 m31 = mat3(1, mat2(1), 2.0, vec3(1)); // 1.0, 1,0,0,1,2,1,1,1 |
| 85 const vec4 v48 = vec4(v31[0], v22[1], v41[0], v43[3]); //9, 11, 2, 4 |
| 86 const vec4 v49 = vec4(s22.v3.xy, s22.v3.zx); // 9,10,11,9 |
| 87 const vec4 v410 = vec4(v44.xy, v43.zx); //5,5,4,4 |
| 88 |
| 89 const vec4 v411 = vec4(m42[3]); // 5,5,5,5 |
| 90 const vec4 v412 = vec4(m43[2]); // 0,0,4,0 |
| 91 |
| 92 const vec2 v23 = vec2(m41); // 1,0 |
| 93 |
| 94 const vec2 v24 = vec2(33, s11.i); // 33, 2 |
| 95 |
| 96 const vec4 v413 = vec4(vec2(1.0,2.0),ivec2(3.0,4.0)); // 1,2,3,4 |
| 97 const ivec4 i41 = ivec4(1.0, 2.0, 3.0, 4.0); // 1,2,3,4 |
| 98 |
| 99 const ivec4 i42 = ivec4(6); // 6,6,6,6 |
| 100 const ivec4 i43 = ivec4(v45); //11,11,11,11 |
| 101 |
| 102 const ivec4 i44 = ivec4(v44[0]); // 5,5,5,5 |
| 103 const ivec4 i45 = ivec4(vec2(20, 21), vec2(22, 23)); // 20, 21, 22, 23 |
| 104 const vec4 v414 = vec4(ivec2(29, 30), ivec2(31, 32)); // 29.0, 30.0, 31.0, 32.
0 |
| 105 const ivec4 i46 = ivec4(ivec2(2.0,3.0), ivec3(4.0,5.0,6.0)); |
| 106 const ivec4 i47 = ivec4(i46); // 2,3,4,5 |
| 107 const ivec4 i48 = ivec4(v414.x); // 29,29,29,29 |
| 108 |
| 109 const ivec4 i49 = ivec4(vec4(1)); // 1,1,1,1 |
| 110 const ivec4 i414 = ivec4(mat4(14)); // 14, 0,0,0, |
| 111 const ivec4 i410 = ivec4(m43); // 4,0,0,0 |
| 112 const ivec4 i411 = ivec4(m43[1]); // 0, 4, 0, 0 |
| 113 const ivec4 i412 = ivec4(s77.i); // 12, 12, 12, 12 |
| 114 const ivec4 i416 = ivec4(s22.v3.zyx, 12); // 11, 10, 9, 12 |
| 115 |
| 116 const vec4 v415 = vec4(ivec2(35), ivec2(36)); // 35.0, 35.0 ,36.0 , 36.0 |
| 117 |
| 118 const bvec4 b41 = bvec4(1.0, 2.0, 3.0, 4.0); // true,true,true,true |
| 119 |
| 120 const bvec4 b42 = bvec4(6); // true,true,true,true |
| 121 const bvec4 b43 = bvec4(v45); //true,true,true,true |
| 122 |
| 123 const bvec4 b44 = bvec4(v44[0]); // true,true,true,true |
| 124 const bvec4 b45 = bvec4(vec2(0, 21), vec2(0, 1)); // false, true, false, true |
| 125 const bvec4 b46 = bvec4(ivec2(0.0,3.0), ivec3(0,5.0,6.0)); // false, true, fal
se, true |
| 126 const bvec4 b47 = bvec4(i46); // true,true,true,true |
| 127 const bvec4 b48 = bvec4(v414.x); // true,true,true,true |
| 128 |
| 129 const bvec4 b49 = bvec4(vec4(0)); // false,false,false,false |
| 130 const bvec4 b414 = bvec4(mat4(14)); // true, false,false,false, |
| 131 const bvec4 b410 = bvec4(m43); // true,false,false,false |
| 132 const bvec4 b411 = bvec4(m43[1]); // false, true, false, false |
| 133 const bvec4 b412 = bvec4(s77.i) ; // true, true, true, true |
| 134 |
| 135 const vec3 v35 = vec3(s11.s44.v4); // 7.0,8.0,9.0 |
| 136 |
| 137 |
| 138 struct s10 { |
| 139 int k; |
| 140 }; |
| 141 struct s9 { |
| 142 float f; |
| 143 s10 s101; |
| 144 }; |
| 145 const struct s8 { |
| 146 int i; |
| 147 s9 s99; |
| 148 } s88 = s8(1, s9(2.0, s10(5))); |
| 149 |
| 150 struct st4 { |
| 151 int m; |
| 152 vec3 v3; |
| 153 }; |
| 154 struct st3 { |
| 155 int k; |
| 156 int l; |
| 157 st4 st44; |
| 158 }; |
| 159 struct st2 { |
| 160 float f; |
| 161 st3 st33; |
| 162 }; |
| 163 const struct st1 { |
| 164 int i; |
| 165 st2 st22; |
| 166 } st11 = st1(1, st2(2.0, st3(5, 6, st4(7, v35)))); |
| 167 |
| 168 const vec4 v416 = vec4(s88.s99.s101.k); // all 5s |
| 169 const vec4 v417 = vec4(st11.st22.st33.st44.v3, s88.s99.s101.k); // 7.0, 8.0,
9.0, 5.0 |
| 170 const vec3 v36 = vec3(s11.ss.v3); // 9, 10, 11 |
| 171 |
| 172 vec4 v418 = v416; // all 5s |
| 173 const float f1 = v416[0]; // 5.0 |
| 174 vec4 v419; |
| 175 v419.xyz = st11.st22.st33.st44.v3; |
| 176 mat4 m47; |
| 177 |
| 178 struct struct2 { |
| 179 int k; |
| 180 } struct22 = struct2(4); |
| 181 |
| 182 const struct struct1 { |
| 183 struct2 sst2; |
| 184 } struct11 = struct1(struct2(2)); |
| 185 |
| 186 const vec4 v420 = v417; // 7.0, 8.0, 9.0 , 5.0 |
| 187 |
| 188 vec4 v421 = vec4(s11.m); // 5, 0, 0, 0 |
| 189 vec4 v422 = v420; // 7.0, 8.0, 9.0 , 5.0 |
| 190 |
| 191 vec4 v423 = s11.s44.v4; // 7, 8, 9, 10 |
| 192 |
| 193 int int1 = ss.i * ss.i; // 16 |
| 194 int int2 = ss.i * 2; // 8 |
| 195 |
| 196 const vec4 v425 = v420 * v420; // 49, 64, 81, 25 |
| 197 const vec4 v426 = s11.m * s11.s44.v4; // 35, 40, 45, 50 |
| 198 const vec4 v427 = s11.s44.v4 * s11.m; // 35, 40, 45, 50 |
| 199 |
| 200 float ff = 2.0; |
| 201 const float ffConst = 2.0; |
| 202 |
| 203 vec4 v428 = ff + v425; // ordinary assignment with binary node |
| 204 vec3 v39 = vec3(5); |
| 205 |
| 206 vec3 v310 = s22.v3 + v39; //14, 15, 16 |
| 207 |
| 208 const vec4 v429 = v420 + v420; // 14, 16, 18, 10 |
| 209 const vec4 v430 = v420 + ffConst; // 9, 10, 11,7 |
| 210 const vec4 v432 = v429 + s11.f; // 18, 20, 22, 14 |
| 211 |
| 212 const vec4 v433 = vec4(s11.f + s11.f); // all 8s |
| 213 const vec4 v434 = v432 + vec4(3); // 21, 23, 25, 17 |
| 214 const mat4 m48 = s11.m + ffConst; // diagonal 7s and others 2s |
| 215 const mat4 m49 = mat4(ffConst + s11.f); // diagonal 6s |
| 216 const mat4 m410 = m48 + s11.f; // diagonal 11, others - 6s |
| 217 |
| 218 const mat4 m413 = m48 + m48 ; // diagonal 14, others 4 |
| 219 const mat4 m414 = m413 + ffConst ; // diagonal 16, others 6 |
| 220 |
| 221 const vec4 v435 = ffConst + v420; // 9, 10, 11,7 |
| 222 const vec4 v436 = s11.f + v429; // 18, 20, 22, 14 |
| 223 const mat4 m415 = ffConst + s11.m; // diagonal 7s and others 2s |
| 224 const mat4 m416 = s11.f + m48 ; // diagonal 11, others - 6s |
| 225 const mat4 m417 = ffConst + m413 ; // diagonal 16, others 6 |
| 226 |
| 227 const vec4 v437 = v420 - v420; // 0, 0, 0, 0 |
| 228 const vec4 v438 = v420 - ffConst; // 5, 6, 7,3 |
| 229 const vec4 v440 = v429 - s11.f; // 10, 12, 14, 6 |
| 230 |
| 231 const vec4 v441 = vec4(s11.f - s11.f); // all 0s |
| 232 const vec4 v442 = v432 - vec4(3); // 15, 17, 19, 11 |
| 233 const mat4 m418 = s11.m - ffConst; // diagonal 3s and others -2s |
| 234 const mat4 m419 = mat4(ffConst - s11.f); // diagonal -> -2s |
| 235 const mat4 m420 = m48 - s11.f; // diagonal 3, others -> -2 |
| 236 |
| 237 const mat4 m423 = m48 - m48 ; // All 0s |
| 238 const mat4 m424 = m413 - ffConst ; // diagonal 12, others 2 |
| 239 |
| 240 const vec4 v443 = ffConst - v420; // -5, -6, -7,-3 |
| 241 const vec4 v444 = s11.f - v429; // -10, -12, -14, -6 |
| 242 const mat4 m425 = ffConst - s11.m; // diagonal -3s and others 2s |
| 243 const mat4 m426 = s11.f - m48 ; // diagonal -3, others 2s |
| 244 const mat4 m427 = ffConst - m413 ; // diagonal -12, others -2 |
| 245 |
| 246 const vec4 v445 = v420 * v420; // 49, 64, 81, 25 |
| 247 const vec4 v446 = v420 * ffConst; // 14, 16, 18,10 |
| 248 const vec4 v448 = v429 * s11.f; // 56, 46, 72, 40 |
| 249 |
| 250 const vec4 v449 = vec4(s11.f * s11.f); // all 16 |
| 251 const vec4 v450 = v432 * vec4(3); // 54, 60, 66, 42 |
| 252 const mat4 m428 = s11.m * ffConst; // diagonal 10 and others 0s |
| 253 const mat4 m429 = mat4(ffConst * s11.f); // diagonal 8 |
| 254 const mat4 m430 = m48 * s11.f; // diagonal 28, others 8 |
| 255 |
| 256 const mat4 m433 = m48 * m48 ; // diagonal 61, others 36 |
| 257 const mat4 m434 = m413 * ffConst ; // diagonal 28, others 8 |
| 258 |
| 259 const vec4 v451 = ffConst * v420; // 14, 16, 18,10 |
| 260 const vec4 v452 = s11.f * v429; // 56, 64, 72, 40 |
| 261 const mat4 m435 = ffConst * s11.m; // diagonal 10 and others 0s |
| 262 const mat4 m436 = s11.f * m48 ; // diagonal 28, others - 8s |
| 263 const mat4 m437 = ffConst * m413 ; // diagonal 28, others 8 |
| 264 |
| 265 const vec4 v453 = v420 / v420; // 1, 1, 1, 1 |
| 266 const vec4 v454 = v420 / ffConst; // 3.5, 4, 4.5,2.5 |
| 267 |
| 268 const vec4 v457 = vec4(s11.f / s11.f); // all 1s |
| 269 const vec4 v458 = v432 / vec4(3); // 6, 6.6666, 7.333, 4.6666 |
| 270 const mat4 m438 = s11.m / ffConst; // diagonal 2.5 and others 0s |
| 271 const mat4 m439 = mat4(ffConst / s11.f); // diagonal 0.5s |
| 272 const mat4 m440 = m48 / s11.f; // diagonal 1.75, others 0.5s |
| 273 |
| 274 const mat4 m443 = m48 / m48 ; // All 1s |
| 275 const mat4 m444 = m413 / ffConst ; // diagonal 7, others 2 |
| 276 |
| 277 const vec4 v459 = ffConst / v420; // .2857 , .25, .22, .4 |
| 278 const vec4 v460 = s11.f / v429; // .2857, .25, .22, .4 |
| 279 //const mat4 m445 = ffConst / s11.m; // divide by zero error |
| 280 const mat4 m446 = s11.f / m48 ; // diagonal .571, others 2 |
| 281 const mat4 m447 = ffConst / m413 ; // diagonal .1428, others 0.5 |
| 282 |
| 283 const vec4 v461 = v453 * m428; // 10, 10, 10, 10 |
| 284 const vec4 v462 = v453 * m437; // 52, 52, 52, 52 |
| 285 const vec4 v463 = m428 * v451; // 140, 160, 180, 100 |
| 286 const vec4 v464 = m437 * v451; // 744, 784, 824, 664 |
| 287 |
| 288 int ii = 2; |
| 289 const int iiConst = 2; |
| 290 |
| 291 const ivec4 i420 = ivec4( 7,8,9,5); // 7, 8, 9, 5 |
| 292 |
| 293 const ivec4 i429 = i420 + i420; // 14, 16, 18, 10 |
| 294 const ivec4 i430 = i420 + iiConst; // 9, 10, 11,7 |
| 295 const ivec4 i432 = i429 + ss.i; // 18, 20, 22, 14 |
| 296 |
| 297 const ivec4 i433 = ivec4(ss.i + ss.i); // all 8s |
| 298 |
| 299 const ivec4 i435 = iiConst + i420; // 9, 10, 11,7 |
| 300 const ivec4 i436 = ss.i + i429; // 18, 20, 22, 14 |
| 301 |
| 302 const ivec4 i437 = i420 - i420; // 0, 0, 0, 0 |
| 303 const ivec4 i438 = i420 - iiConst; // 5, 6, 7,3 |
| 304 const ivec4 i440 = i429 - ss.i; // 10, 12, 14, 6 |
| 305 |
| 306 const ivec4 i441 = ivec4(ss.i - ss.i); // all 0s |
| 307 |
| 308 const ivec4 i443 = iiConst - i420; // -5, -6, -7,-3 |
| 309 const ivec4 i444 = ss.i - i429; // -10, -12, -14, -6 |
| 310 |
| 311 const ivec4 i445 = i420 * i420; // 49, 64, 81, 25 |
| 312 const ivec4 i446 = i420 * iiConst; // 14, 16, 18,10 |
| 313 const ivec4 i448 = i429 * ss.i; // 56, 64, 72, 40 |
| 314 |
| 315 const ivec4 i449 = ivec4(ss.i * ss.i); // all 16 |
| 316 |
| 317 const ivec4 i451 = iiConst * i420; // 14, 16, 18,10 |
| 318 const ivec4 i452 = ss.i * i429; // 56, 64, 72, 40 |
| 319 |
| 320 const ivec4 i453 = i420 / i420; // 1, 1, 1, 1 |
| 321 const ivec4 i454 = i420 / iiConst; // 3, 4, 4,2 |
| 322 const ivec4 i456 = i429 / ss.i; // 3, 4, 4, 2 |
| 323 |
| 324 const ivec4 i457 = ivec4(ss.i / ss.i); // all 1s |
| 325 |
| 326 const ivec4 i459 = iiConst / i420; // 0 , 0, 0,0 |
| 327 const ivec4 i460 = ss.i / i429; // 0, 0, 0,0 |
| 328 |
| 329 const bvec4 b424 = bvec4(s22.bv4); |
| 330 |
| 331 const bool b1 = s22.bv4 == b424; // true |
| 332 const bool b2 = i420 == i420; // true |
| 333 const bool b3 = i420 == i445; // false |
| 334 const bool b4 = v420 == v420; // true |
| 335 const bool b5 = m430 == m434; // true |
| 336 |
| 337 const vec4 v465 = -v420; // -7, -8, -9, -5 |
| 338 const mat4 m448 = -m447 ; // diagonal -.1428, others -0.5 |
| 339 const ivec4 i465 = -i456 ; // -3, -4, -4,-2 |
| 340 |
| 341 const bool b7 = s22 == s22; |
| 342 |
| 343 const vec4 v466 = v432 + vec4(3,4,5,6); // 21, 24, 27, 20 |
| 344 const vec4 v467 = v432 + vec4(vec2(3,4),5,6); // 21, 24, 27, 20 |
| 345 const vec4 v468 = v432 + vec4(3, vec2(4, 5),vec2(6,7)); // 21, 24, 27, 20 |
| 346 const vec4 v469 = vec4(v468) + vec4(3) + v468 + vec4(s77.m3[2][0]); // 45, 51,
57, 43 |
| 347 |
| 348 const bool b8 = ss == ss; // true |
| 349 |
| 350 struct st6 { |
| 351 vec3 v; |
| 352 }; |
| 353 |
| 354 struct st5 { |
| 355 int i; |
| 356 float f; |
| 357 st6 st66; |
| 358 } st55; |
| 359 |
| 360 const st5 st551 = st5(2, 4.0, st6(vec3(7))); |
| 361 const st5 st552 = st5(2, 4.0, st6(vec3(7))); |
| 362 |
| 363 const bool b10 = st551 == st552; // true |
| 364 |
| 365 const bool b11 = st551.st66 == st552.st66; // true |
| 366 |
| 367 const st5 st553 = st5(2, 4.0, st6(vec3(8))); |
| 368 |
| 369 const bool b12 = st551.st66 == st553.st66; // false |
| 370 const bool b13 = st551 == st553; // false |
| 371 |
| 372 const bool b14 = st551 != st552; // false |
| 373 const bool b15 = st551.st66 != st552.st66; // false |
| 374 const bool b16 = st551.st66 != st553.st66; // true |
| 375 const bool b17 = st551 != st553; // true |
| 376 |
| 377 const bool b18 = s22.bv4 != b424; // false |
| 378 const bool b19 = i420 != i420; // false |
| 379 const bool b20 = i420 != i445; // true |
| 380 const bool b21 = v420 != v420; // false |
| 381 const bool b22 = m430 != m434; // false |
| 382 |
| 383 const int int10 = i420.xy.y; // 8 |
| 384 |
| 385 //float f = v470.x; |
| 386 |
| 387 |
| 388 |
| 389 const int int13 = -ss.i; |
| 390 |
| 391 const vec4 v474 = -vec4(0.5); |
| 392 |
| 393 int int14 = ii++; |
| 394 int array[3]; |
| 395 array[2]; |
| 396 |
| 397 const vec4 v478 = v466 * 2.0; // 42, 48, 54, 40 |
| 398 |
| 399 const vec4 v479 = iiConst > 1 ? v466 : v478; // 21, 24, 27, 20 |
| 400 |
| 401 const struct st7 { |
| 402 int i; |
| 403 bool b; |
| 404 } st77 = st7(ss.i, true); |
| 405 |
| 406 const vec4 v481 = vec4(st77.i); |
| 407 |
| 408 const struct st8 { |
| 409 int i; |
| 410 } ; |
| 411 |
| 412 |
| 413 const struct st9 { |
| 414 s2 ss; |
| 415 } st99 = st9(s22); |
| 416 |
| 417 const vec3 v312 = st99.ss.v3; // 9, 10, 11 |
| 418 const vec4 v482 = mat4(1)[0]; // 1, 0, 0 , 0 |
| 419 |
| 420 const mat4 m450 = mat4(ss.i); // mat4(4) |
| 421 const mat4 m451 = mat4(b20); // mat4(1) |
| 422 const mat4 m452 = mat4(st77.b); // mat4(1) |
| 423 |
| 424 const vec4 v483 = vec4(vec4(3).x); // 3,3,3,3 |
| 425 const mat4 m453 = mat4(vec4(5).x); // mat5(5) |
| 426 |
| 427 const vec4 v484 = vec4(mat4(6)[1]); // 0,6,0,0 |
| 428 const mat4 m454 = mat4(mat4(6)[1][1]); // mat4(6) |
| 429 |
| 430 const vec4 v485 = vec4(st7(8, true).b); // 1,1,1,1 |
| 431 |
| 432 const vec4 v487 = vec4(vec4(12, 13, 14, 15).ab, 12, 14); |
| 433 |
| 434 int i20 = ss.i; |
| 435 const vec4 v489 = -vec4(7,8,9,5); // -7, -8, -9, -5 |
| 436 |
| 437 gl_Position = vec4(1); |
| 438 } |
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