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Side by Side Diff: conformance/ogles/GL/atan/atan_float_frag_xvaryyvary.frag

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 #ifdef GL_ES
27 #ifdef GL_FRAGMENT_PRECISION_HIGH
28 precision highp float;
29 #else
30 precision mediump float;
31 #endif
32 #endif
33 varying vec4 color;
34
35 void main (void)
36 {
37 const float M_PI = 3.14159265358979323846;
38 float x = 2.0 * (color.g - 0.5);
39 float y = 2.0 * (color.b - 0.5);
40 const float epsilon = 1.0e-4;
41 gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
42
43 // Avoid evaluating atan(0, x) for x < epsilon because it's implementati on-dependent
44 if(x > epsilon || abs(y) > epsilon)
45 {
46 gl_FragColor = vec4(atan(y, x) / (2.0 * M_PI) + 0.5, 0.0, 0.0, 1 .0);
47 }
48 }
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