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Side by Side Diff: conformance/ogles/GL/asin/asin_vec3_vert_xvary_ref.vert

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 attribute vec4 gtf_Vertex;
27 attribute vec4 gtf_Color;
28 uniform mat4 gtf_ModelViewProjectionMatrix;
29 varying vec4 color;
30
31 void main (void)
32 {
33 const float M_PI = 3.14159265358979323846;
34 vec3 c = 2.0 * (gtf_Color.rgb - 0.5);
35 vec3 asin_c = vec3(0.0);
36 vec3 scale = vec3(1.0);
37 vec3 sign = vec3(1.0);
38
39 // pow can't handle negative numbers so take advantage of symmetry
40 if(c.r < 0.0)
41 {
42 sign.r = -1.0;
43 c.r *= -1.0;
44 }
45
46 // Taylors series expansion for asin
47 // 1000/2 iterations necessary to get the accuracy with this method
48 for(int i = 1; i < 1000; i += 2)
49 {
50 asin_c.r += scale.r * pow(c.r, float(i)) / float(i);
51 scale.r *= float(i) / float(i + 1);
52 }
53
54 // pow can't handle negative numbers so take advantage of symmetry
55 if(c.g < 0.0)
56 {
57 sign.g = -1.0;
58 c.g *= -1.0;
59 }
60
61 // Taylors series expansion for asin
62 // 1000/2 iterations necessary to get the accuracy with this method
63 for(int i = 1; i < 1000; i += 2)
64 {
65 asin_c.g += scale.g * pow(c.g, float(i)) / float(i);
66 scale.g *= float(i) / float(i + 1);
67 }
68
69 // pow can't handle negative numbers so take advantage of symmetry
70 if(c.b < 0.0)
71 {
72 sign.b = -1.0;
73 c.b *= -1.0;
74 }
75
76 // Taylors series expansion for asin
77 // 1000/2 iterations necessary to get the accuracy with this method
78 for(int i = 1; i < 1000; i += 2)
79 {
80 asin_c.b += scale.b * pow(c.b, float(i)) / float(i);
81 scale.b *= float(i) / float(i + 1);
82 }
83
84 color = vec4(sign * asin_c / M_PI + 0.5, 1.0);
85 gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
86 }
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