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Side by Side Diff: conformance/ogles/GL/acos/acos_vec2_vert_xvary_ref.vert

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 attribute vec4 gtf_Vertex;
27 attribute vec4 gtf_Color;
28 uniform mat4 gtf_ModelViewProjectionMatrix;
29 varying vec4 color;
30
31 void main (void)
32 {
33 const float M_PI = 3.14159265358979323846;
34 vec2 c = 2.0 * (gtf_Color.rg - 0.5);
35 vec2 acos_c = vec2(0.0);
36 vec2 scale = vec2(1.0);
37 vec2 sign = vec2(1.0);
38
39 // pow can't handle negative numbers so take advantage of symmetry
40 if(c.r < 0.0)
41 {
42 sign.r = -1.0;
43 c.r *= -1.0;
44 }
45
46 // Taylors series expansion for acos
47 // 1000/2 iterations necessary to get the accuracy with this method
48 for(int i = 1; i < 1000; i += 2)
49 {
50 acos_c.r += scale.r * pow(c.r, float(i)) / float(i);
51 scale.r *= float(i) / float(i + 1);
52 }
53 acos_c.r = M_PI / 2.0 - sign.r * acos_c.r;
54
55 // pow can't handle negative numbers so take advantage of symmetry
56 if(c.g < 0.0)
57 {
58 sign.g = -1.0;
59 c.g *= -1.0;
60 }
61
62 // Taylors series expansion for acos
63 // 1000/2 iterations necessary to get the accuracy with this method
64 for(int i = 1; i < 1000; i += 2)
65 {
66 acos_c.g += scale.g * pow(c.g, float(i)) / float(i);
67 scale.g *= float(i) / float(i + 1);
68 }
69 acos_c.g = M_PI / 2.0 - sign.g * acos_c.g;
70
71 color = vec4(acos_c / M_PI, 0.0, 1.0);
72 gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
73 }
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