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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/views/passwords/manage_passwords_icon_view.h" | 5 #include "chrome/browser/ui/views/passwords/manage_passwords_icon_view.h" |
6 | 6 |
7 #include "chrome/app/chrome_command_ids.h" | 7 #include "chrome/app/chrome_command_ids.h" |
8 #include "chrome/browser/command_updater.h" | 8 #include "chrome/browser/command_updater.h" |
9 #include "chrome/browser/ui/passwords/manage_passwords_ui_controller.h" | 9 #include "chrome/browser/ui/passwords/manage_passwords_ui_controller.h" |
10 #include "chrome/browser/ui/view_ids.h" | 10 #include "chrome/browser/ui/view_ids.h" |
11 #include "chrome/browser/ui/views/passwords/manage_passwords_bubble_view.h" | 11 #include "chrome/browser/ui/views/passwords/manage_passwords_bubble_view.h" |
12 #include "components/password_manager/core/common/password_manager_ui.h" | 12 #include "components/password_manager/core/common/password_manager_ui.h" |
13 #include "grit/generated_resources.h" | |
14 #include "grit/theme_resources.h" | |
15 #include "ui/base/l10n/l10n_util.h" | 13 #include "ui/base/l10n/l10n_util.h" |
16 #include "ui/base/resource/resource_bundle.h" | 14 #include "ui/base/resource/resource_bundle.h" |
17 | 15 |
18 ManagePasswordsIconView::ManagePasswordsIconView(CommandUpdater* updater) | 16 ManagePasswordsIconView::ManagePasswordsIconView(CommandUpdater* updater) |
19 : BubbleIconView(updater, IDC_MANAGE_PASSWORDS_FOR_PAGE), | 17 : BubbleIconView(updater, IDC_MANAGE_PASSWORDS_FOR_PAGE) { |
20 icon_id_(0), | |
21 tooltip_text_id_(0) { | |
22 set_id(VIEW_ID_MANAGE_PASSWORDS_ICON_BUTTON); | 18 set_id(VIEW_ID_MANAGE_PASSWORDS_ICON_BUTTON); |
23 SetAccessibilityFocusable(true); | 19 SetAccessibilityFocusable(true); |
24 UpdateVisibleUI(); | 20 UpdateVisibleUI(); |
25 } | 21 } |
26 | 22 |
27 ManagePasswordsIconView::~ManagePasswordsIconView() {} | 23 ManagePasswordsIconView::~ManagePasswordsIconView() {} |
28 | 24 |
29 void ManagePasswordsIconView::UpdateVisibleUI() { | 25 void ManagePasswordsIconView::UpdateVisibleUI() { |
30 // If the icon is inactive: clear out it's image and tooltip, hide the icon, | |
31 // close any active bubble, and exit early. | |
32 if (state() == password_manager::ui::INACTIVE_STATE) { | 26 if (state() == password_manager::ui::INACTIVE_STATE) { |
33 icon_id_ = 0; | |
34 tooltip_text_id_ = 0; | |
35 | |
36 SetVisible(false); | 27 SetVisible(false); |
37 if (ManagePasswordsBubbleView::IsShowing()) | 28 if (ManagePasswordsBubbleView::IsShowing()) |
38 ManagePasswordsBubbleView::CloseBubble(); | 29 ManagePasswordsBubbleView::CloseBubble(); |
39 return; | 30 return; |
40 } | 31 } |
41 | 32 |
42 // Otherwise, start with the correct values for MANAGE_STATE, and adjust | |
43 // things accordingly if we're either in BLACKLIST_STATE or PENDING_STATE. | |
44 icon_id_ = active() ? IDR_SAVE_PASSWORD_ACTIVE : IDR_SAVE_PASSWORD_INACTIVE; | |
45 tooltip_text_id_ = IDS_PASSWORD_MANAGER_TOOLTIP_MANAGE; | |
46 if (state() == password_manager::ui::BLACKLIST_STATE) | |
47 icon_id_ = active() ? IDR_SAVE_PASSWORD_DISABLED_ACTIVE | |
48 : IDR_SAVE_PASSWORD_DISABLED_INACTIVE; | |
49 else if (password_manager::ui::IsPendingState(state())) | |
50 tooltip_text_id_ = IDS_PASSWORD_MANAGER_TOOLTIP_SAVE; | |
51 | |
52 SetVisible(true); | 33 SetVisible(true); |
53 SetImage(ui::ResourceBundle::GetSharedInstance().GetImageSkiaNamed(icon_id_)); | 34 SetImage(ui::ResourceBundle::GetSharedInstance().GetImageSkiaNamed(icon_id_)); |
54 SetTooltipText(l10n_util::GetStringUTF16(tooltip_text_id_)); | 35 SetTooltipText(l10n_util::GetStringUTF16(tooltip_text_id_)); |
55 | 36 |
56 // We may be about to automatically pop up a ManagePasswordsBubbleView. | 37 // We may be about to automatically pop up a ManagePasswordsBubbleView. |
57 // Force layout of the icon's parent now; the bubble will be incorrectly | 38 // Force layout of the icon's parent now; the bubble will be incorrectly |
58 // positioned otherwise, as the icon won't have been drawn into position. | 39 // positioned otherwise, as the icon won't have been drawn into position. |
59 parent()->Layout(); | 40 parent()->Layout(); |
60 } | 41 } |
61 | 42 |
62 bool ManagePasswordsIconView::IsBubbleShowing() const { | 43 bool ManagePasswordsIconView::IsBubbleShowing() const { |
63 // If the bubble is being destroyed, it's considered showing though it may be | 44 // If the bubble is being destroyed, it's considered showing though it may be |
64 // already invisible currently. | 45 // already invisible currently. |
65 return ManagePasswordsBubbleView::manage_password_bubble() != NULL; | 46 return ManagePasswordsBubbleView::manage_password_bubble() != NULL; |
66 } | 47 } |
67 | 48 |
68 void ManagePasswordsIconView::OnExecuting( | 49 void ManagePasswordsIconView::OnExecuting( |
69 BubbleIconView::ExecuteSource source) { | 50 BubbleIconView::ExecuteSource source) { |
70 } | 51 } |
71 | 52 |
72 bool ManagePasswordsIconView::OnMousePressed(const ui::MouseEvent& event) { | 53 bool ManagePasswordsIconView::OnMousePressed(const ui::MouseEvent& event) { |
73 bool result = BubbleIconView::OnMousePressed(event); | 54 bool result = BubbleIconView::OnMousePressed(event); |
74 if (IsBubbleShowing()) | 55 if (IsBubbleShowing()) |
75 ManagePasswordsBubbleView::CloseBubble(); | 56 ManagePasswordsBubbleView::CloseBubble(); |
76 return result; | 57 return result; |
77 } | 58 } |
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