Index: content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
index 8ee8f43142288a72dbb9e153b8397d7e824534a0..7f176d80c28aafa38d8702015fcc18134b04c974 100644 |
--- a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
@@ -27,6 +27,7 @@ class WebGLConformanceExpectations(test_expectations.TestExpectations): |
# Fails on all platforms |
self.Fail('conformance/glsl/misc/shaders-with-mis-matching-uniforms.html', |
bug=351396) |
+ self.Fail('conformance/glsl/misc/shaders-with-uniform-structs.html') |
Zhenyao Mo
2014/07/31 19:48:27
Could you remove the failing tests above (shaders-
|
# Flaky on Win |
self.Fail('conformance/extensions/webgl-draw-buffers.html', |
@@ -35,6 +36,8 @@ class WebGLConformanceExpectations(test_expectations.TestExpectations): |
# Win failures |
self.Fail('conformance/glsl/misc/struct-equals.html', |
['win'], bug=391957) |
+ self.Fail('conformance/rendering/negative-one-index.html', |
+ ['win']) |
Zhenyao Mo
2014/07/31 19:48:28
Can you add bug=396058 to this new entry?
|
# Win7 / Intel failures |
self.Fail('conformance/rendering/gl-scissor-test.html', |
@@ -48,6 +51,11 @@ class WebGLConformanceExpectations(test_expectations.TestExpectations): |
self.Fail('conformance/glsl/misc/shader-with-array-of-structs-uniform.html', |
['win7', 'intel', 'nvidia'], bug=373972) |
+ # Linux failures |
+ self.Fail( |
+ 'conformance/glsl/constructors/glsl-construct-vec-mat-corner-cases.html', |
+ ['linux']) |
Zhenyao Mo
2014/07/31 19:48:27
I think if you update this file, you will see a bu
|
+ |
# Mac failures |
self.Fail('conformance/glsl/misc/shader-struct-scope.html', |
['mac'], bug=368910) |