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Unified Diff: conformance/extensions/webgl-compressed-texture-s3tc.html

Issue 41893003: Add ToT WebGL conformance tests : part 12 (last one) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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Index: conformance/extensions/webgl-compressed-texture-s3tc.html
===================================================================
--- conformance/extensions/webgl-compressed-texture-s3tc.html (revision 0)
+++ conformance/extensions/webgl-compressed-texture-s3tc.html (working copy)
@@ -0,0 +1,636 @@
+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+<script src="../resources/webgl-test-utils.js"></script>
+<title>WebGL WEBGL_compressed_texture_s3tc Conformance Tests</title>
+<style>
+img {
+ border: 1px solid black;
+ margin-right: 1em;
+}
+.testimages {
+}
+
+.testimages br {
+ clear: both;
+}
+
+.testimages > div {
+ float: left;
+ margin: 1em;
+}
+</style>
+</head>
+<body>
+<div id="description"></div>
+<canvas id="canvas" width="8" height="8" style="width: 8px; height: 8px;"></canvas>
+<div id="console"></div>
+<script>
+"use strict";
+description("This test verifies the functionality of the WEBGL_compressed_texture_s3tc extension, if it is available.");
+
+debug("");
+
+var img_4x4_rgba_raw = new Uint8Array([
+ 0xff,0x00,0x00,0x69,0x00,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0x00,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,
+]);
+var img_4x4_rgb_dxt1 = new Uint8Array([
+ 0xe0,0x07,0x00,0xf8,0x11,0x10,0x15,0x00,
+]);
+var img_4x4_rgba_dxt1 = new Uint8Array([
+ 0xe0,0x07,0x00,0xf8,0x13,0x10,0x15,0x00,
+]);
+var img_4x4_rgba_dxt3 = new Uint8Array([
+ 0xf6,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0xf8,0xe0,0x07,0x44,0x45,0x40,0x55,
+]);
+var img_4x4_rgba_dxt5 = new Uint8Array([
+ 0xf6,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0xf8,0xe0,0x07,0x44,0x45,0x40,0x55,
+]);
+var img_8x8_rgba_raw = new Uint8Array([
+ 0xff,0x00,0x00,0x69,0x00,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0x00,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0x00,0x69,0x00,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0xff,0x00,0x00,0xff,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0x00,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0x00,0xff,0xff,0x00,0xff,0xff,0x00,0xff,0x00,0xff,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0x00,0xff,0x00,0xff,0xff,0x00,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0x00,0x69,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0xff,0xff,0xff,0x00,0xff,0x69,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,
+]);
+var img_8x8_rgb_dxt1 = new Uint8Array([
+ 0xe0,0x07,0x00,0xf8,0x11,0x10,0x15,0x00,0x1f,0x00,0xe0,0xff,0x11,0x10,0x15,0x00,0xe0,0x07,0x1f,0xf8,0x44,0x45,0x40,0x55,0x1f,0x00,0xff,0x07,0x44,0x45,0x40,0x55,
+]);
+var img_8x8_rgba_dxt1 = new Uint8Array([
+ 0xe0,0x07,0x00,0xf8,0x13,0x13,0x15,0x00,0x1f,0x00,0xe0,0xff,0x11,0x10,0x15,0x00,0xe0,0x07,0x1f,0xf8,0x44,0x45,0x43,0x57,0x1f,0x00,0xff,0x07,0x44,0x45,0x40,0x55,
+]);
+var img_8x8_rgba_dxt3 = new Uint8Array([
+ 0xf6,0xff,0xf6,0xff,0xff,0xff,0xff,0xff,0x00,0xf8,0xe0,0x07,0x44,0x45,0x40,0x55,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xe0,0xff,0x1f,0x00,0x44,0x45,0x40,0x55,0xff,0xff,0xff,0xff,0xf6,0xff,0xf6,0xff,0x1f,0xf8,0xe0,0x07,0x11,0x10,0x15,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x07,0x1f,0x00,0x11,0x10,0x15,0x00,
+]);
+var img_8x8_rgba_dxt5 = new Uint8Array([
+ 0xff,0x69,0x01,0x10,0x00,0x00,0x00,0x00,0x00,0xf8,0xe0,0x07,0x44,0x45,0x40,0x55,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xe0,0xff,0x1f,0x00,0x44,0x45,0x40,0x55,0xff,0x69,0x00,0x00,0x00,0x01,0x10,0x00,0x1f,0xf8,0xe0,0x07,0x11,0x10,0x15,0x00,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x07,0x1f,0x00,0x11,0x10,0x15,0x00,
+]);
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("canvas");
+var gl = wtu.create3DContext(canvas, {antialias: false});
+var program = wtu.setupTexturedQuad(gl);
+var ext = null;
+var vao = null;
+var validFormats = {
+ COMPRESSED_RGB_S3TC_DXT1_EXT : 0x83F0,
+ COMPRESSED_RGBA_S3TC_DXT1_EXT : 0x83F1,
+ COMPRESSED_RGBA_S3TC_DXT3_EXT : 0x83F2,
+ COMPRESSED_RGBA_S3TC_DXT5_EXT : 0x83F3,
+};
+var name;
+var supportedFormats;
+
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+
+ // Run tests with extension disabled
+ runTestDisabled();
+
+ // Query the extension and store globally so shouldBe can access it
+ ext = wtu.getExtensionWithKnownPrefixes(gl, "WEBGL_compressed_texture_s3tc");
+ if (!ext) {
+ testPassed("No WEBGL_compressed_texture_s3tc support -- this is legal");
+ runSupportedTest(false);
+ } else {
+ testPassed("Successfully enabled WEBGL_compressed_texture_s3tc extension");
+
+ runSupportedTest(true);
+ runTestExtension();
+ }
+}
+
+function runSupportedTest(extensionEnabled) {
+ var name = wtu.getSupportedExtensionWithKnownPrefixes(gl, "WEBGL_compressed_texture_s3tc");
+ if (name !== undefined) {
+ if (extensionEnabled) {
+ testPassed("WEBGL_compressed_texture_s3tc listed as supported and getExtension succeeded");
+ } else {
+ testFailed("WEBGL_compressed_texture_s3tc listed as supported but getExtension failed");
+ }
+ } else {
+ if (extensionEnabled) {
+ testFailed("WEBGL_compressed_texture_s3tc not listed as supported but getExtension succeeded");
+ } else {
+ testPassed("WEBGL_compressed_texture_s3tc not listed as supported and getExtension failed -- this is legal");
+ }
+ }
+}
+
+
+function runTestDisabled() {
+ debug("Testing binding enum with extension disabled");
+
+ shouldBe('gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS)', '[]');
+}
+
+function formatExists(format, supportedFormats) {
+ for (var ii = 0; ii < supportedFormats.length; ++ii) {
+ if (format == supportedFormats[ii]) {
+ testPassed("supported format " + formatToString(format) + " is exists");
+ return;
+ }
+ }
+ testFailed("supported format " + formatToString(format) + " does not exist");
+}
+
+function formatToString(format) {
+ for (var p in ext) {
+ if (ext[p] == format) {
+ return p;
+ }
+ }
+ return "0x" + format.toString(16);
+}
+
+function runTestExtension() {
+ debug("Testing WEBGL_compressed_texture_s3tc");
+
+ // check that all format enums exist.
+ for (name in validFormats) {
+ var expected = "0x" + validFormats[name].toString(16);
+ var actual = "ext['" + name + "']";
+ shouldBe(actual, expected);
+ }
+
+ supportedFormats = gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS);
+ // There should be exactly 4 formats
+ shouldBe("supportedFormats.length", "4");
+
+ // check that all 4 formats exist
+ for (var name in validFormats.length) {
+ formatExists(validFormats[name], supportedFormats);
+ }
+
+ // Test each format
+ testDXT1_RGB();
+ testDXT1_RGBA();
+ testDXT3_RGBA();
+ testDXT5_RGBA();
+}
+
+function testDXT1_RGB() {
+ var tests = [
+ { width: 4,
+ height: 4,
+ channels: 3,
+ data: img_4x4_rgb_dxt1,
+ format: ext.COMPRESSED_RGB_S3TC_DXT1_EXT
+ },
+ { width: 8,
+ height: 8,
+ channels: 3,
+ data: img_8x8_rgb_dxt1,
+ format: ext.COMPRESSED_RGB_S3TC_DXT1_EXT
+ }
+ ];
+ testDXTTextures(tests);
+}
+
+function testDXT1_RGBA() {
+ var tests = [
+ { width: 4,
+ height: 4,
+ channels: 4,
+ data: img_4x4_rgba_dxt1,
+ format: ext.COMPRESSED_RGBA_S3TC_DXT1_EXT
+ },
+ { width: 8,
+ height: 8,
+ channels: 4,
+ data: img_8x8_rgba_dxt1,
+ format: ext.COMPRESSED_RGBA_S3TC_DXT1_EXT
+ }
+ ];
+ testDXTTextures(tests);
+}
+
+function testDXT3_RGBA() {
+ var tests = [
+ { width: 4,
+ height: 4,
+ channels: 4,
+ data: img_4x4_rgba_dxt3,
+ format: ext.COMPRESSED_RGBA_S3TC_DXT3_EXT
+ },
+ { width: 8,
+ height: 8,
+ channels: 4,
+ data: img_8x8_rgba_dxt3,
+ format: ext.COMPRESSED_RGBA_S3TC_DXT3_EXT
+ }
+ ];
+ testDXTTextures(tests);
+}
+
+function testDXT5_RGBA() {
+ var tests = [
+ { width: 4,
+ height: 4,
+ channels: 4,
+ data: img_4x4_rgba_dxt5,
+ format: ext.COMPRESSED_RGBA_S3TC_DXT5_EXT
+ },
+ { width: 8,
+ height: 8,
+ channels: 4,
+ data: img_8x8_rgba_dxt5,
+ format: ext.COMPRESSED_RGBA_S3TC_DXT5_EXT
+ }
+ ];
+ testDXTTextures(tests);
+}
+
+function testDXTTextures(tests) {
+ debug("<hr/>");
+ for (var ii = 0; ii < tests.length; ++ii) {
+ testDXTTexture(tests[ii]);
+ }
+}
+
+function uncompressDXTBlock(
+ destBuffer, destX, destY, destWidth, src, srcOffset, format) {
+ function make565(src, offset) {
+ return src[offset + 0] + src[offset + 1] * 256;
+ }
+ function make8888From565(c) {
+ return [
+ Math.floor(((c >> 11) & 0x1F) * 255 / 31),
+ Math.floor(((c >> 5) & 0x3F) * 255 / 63),
+ Math.floor(((c >> 0) & 0x1F) * 255 / 31),
+ 255
+ ];
+ }
+ function mix(mult, c0, c1, div) {
+ var r = [];
+ for (var ii = 0; ii < c0.length; ++ii) {
+ r[ii] = Math.floor((c0[ii] * mult + c1[ii]) / div);
+ }
+ return r;
+ }
+ var isDXT1 = format == ext.COMPRESSED_RGB_S3TC_DXT1_EXT ||
+ format == ext.COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ var colorOffset = srcOffset + (isDXT1 ? 0 : 8);
+ var color0 = make565(src, colorOffset + 0);
+ var color1 = make565(src, colorOffset + 2);
+ var c0gtc1 = color0 > color1 || !isDXT1;
+ var rgba0 = make8888From565(color0);
+ var rgba1 = make8888From565(color1);
+ var colors = [
+ rgba0,
+ rgba1,
+ c0gtc1 ? mix(2, rgba0, rgba1, 3) : mix(1, rgba0, rgba1, 2),
+ c0gtc1 ? mix(2, rgba1, rgba0, 3) : [0, 0, 0, 255]
+ ];
+
+ // yea I know there is a lot of math in this inner loop.
+ // so sue me.
+ for (var yy = 0; yy < 4; ++yy) {
+ var pixels = src[colorOffset + 4 + yy];
+ for (var xx = 0; xx < 4; ++xx) {
+ var dstOff = ((destY + yy) * destWidth + destX + xx) * 4;
+ var code = (pixels >> (xx * 2)) & 0x3;
+ var srcColor = colors[code];
+ var alpha;
+ switch (format) {
+ case ext.COMPRESSED_RGB_S3TC_DXT1_EXT:
+ alpha = 255;
+ break;
+ case ext.COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ alpha = (code == 3 && !c0gtc1) ? 0 : 255;
+ break;
+ case ext.COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ {
+ var alpha0 = src[srcOffset + yy * 2 + Math.floor(xx / 2)];
+ var alpha1 = (alpha0 >> ((xx % 2) * 4)) & 0xF;
+ alpha = alpha1 | (alpha1 << 4);
+ }
+ break;
+ case ext.COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ {
+ var alpha0 = src[srcOffset + 0];
+ var alpha1 = src[srcOffset + 1];
+ var alphaOff = Math.floor(yy / 2) * 3 + 2;
+ var alphaBits =
+ src[srcOffset + alphaOff + 0] +
+ src[srcOffset + alphaOff + 1] * 256 +
+ src[srcOffset + alphaOff + 2] * 65536;
+ var alphaShift = (yy % 2) * 12 + xx * 3;
+ var alphaCode = (alphaBits >> alphaShift) & 0x7;
+ if (alpha0 > alpha1) {
+ switch (alphaCode) {
+ case 0:
+ alpha = alpha0;
+ break;
+ case 1:
+ alpha = alpha1;
+ break;
+ default:
+ alpha = ((8 - alphaCode) * alpha0 + (alphaCode - 1) * alpha1) / 7;
+ break;
+ }
+ } else {
+ switch (alphaCode) {
+ case 0:
+ alpha = alpha0;
+ break;
+ case 1:
+ alpha = alpha1;
+ break;
+ case 6:
+ alpha = 0;
+ break;
+ case 7:
+ alpha = 255;
+ break;
+ default:
+ alpha = ((6 - alphaCode) * alpha0 + (alphaCode - 1) * alpha1) / 5;
+ break;
+ }
+ }
+ }
+ break;
+ default:
+ throw "bad format";
+ }
+ destBuffer[dstOff + 0] = srcColor[0];
+ destBuffer[dstOff + 1] = srcColor[1];
+ destBuffer[dstOff + 2] = srcColor[2];
+ destBuffer[dstOff + 3] = alpha;
+ }
+ }
+}
+
+function getBlockSize(format) {
+ var isDXT1 = format == ext.COMPRESSED_RGB_S3TC_DXT1_EXT ||
+ format == ext.COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ return isDXT1 ? 8 : 16;
+}
+
+function uncompressDXT(width, height, data, format) {
+ if (width % 4 || height % 4) throw "bad width or height";
+
+ var dest = new Uint8Array(width * height * 4);
+ var blocksAcross = width / 4;
+ var blocksDown = height / 4;
+ var blockSize = getBlockSize(format);
+ for (var yy = 0; yy < blocksDown; ++yy) {
+ for (var xx = 0; xx < blocksAcross; ++xx) {
+ uncompressDXTBlock(
+ dest, xx * 4, yy * 4, width, data,
+ (yy * blocksAcross + xx) * blockSize, format);
+ }
+ }
+ return dest;
+}
+
+function copyRect(data, srcX, srcY, dstX, dstY, width, height, stride) {
+ var bytesPerLine = width * 4;
+ var srcOffset = srcX * 4 + srcY * stride;
+ var dstOffset = dstX * 4 + dstY * stride;
+ for (; height > 0; --height) {
+ for (var ii = 0; ii < bytesPerLine; ++ii) {
+ data[dstOffset + ii] = data[srcOffset + ii];
+ }
+ srcOffset += stride;
+ dstOffset += stride;
+ }
+}
+
+function testDXTTexture(test) {
+ var data = new Uint8Array(test.data);
+ var width = test.width;
+ var height = test.height;
+ var format = test.format;
+
+ var uncompressedData = uncompressDXT(width, height, data, format);
+
+ canvas.width = width;
+ canvas.height = height;
+ gl.viewport(0, 0, width, height);
+ debug("testing " + formatToString(format) + " " + width + "x" + height);
+
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height, 0, data);
+ glErrorShouldBe(gl, gl.NO_ERROR, "uploading compressed texture");
+ gl.generateMipmap(gl.TEXTURE_2D);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "trying to generate mipmaps from compressed texture");
+ wtu.clearAndDrawUnitQuad(gl);
+ compareRect(width, height, test.channels, width, height, uncompressedData, data, format);
+
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height, 1, data);
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "non 0 border");
+
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width + 4, height, 0, data);
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions");
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height + 4, 0, data);
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions");
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width - 4, height, 0, data);
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions");
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height - 4, 0, data);
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions");
+
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width - 1, height, 0, data);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions");
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width - 2, height, 0, data);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions");
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height - 1, 0, data);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions");
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height - 2, 0, data);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions");
+
+ if (width == 4) {
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 1, format, 1, height, 0, data);
+ glErrorShouldBe(gl, gl.NO_ERROR, "valid dimensions for level > 0");
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 1, format, 2, height, 0, data);
+ glErrorShouldBe(gl, gl.NO_ERROR, "valid dimensions for level > 0");
+ }
+ if (height == 4) {
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 1, format, width, 1, 0, data);
+ glErrorShouldBe(gl, gl.NO_ERROR, "valid dimensions for level > 0");
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 1, format, width, 2, 0, data);
+ glErrorShouldBe(gl, gl.NO_ERROR, "valid dimensions for level > 0");
+ }
+
+ // pick a wrong format that uses the same amount of data.
+ var wrongFormat;
+ switch (format) {
+ case ext.COMPRESSED_RGB_S3TC_DXT1_EXT:
+ wrongFormat = ext.COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ break;
+ case ext.COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ wrongFormat = ext.COMPRESSED_RGB_S3TC_DXT1_EXT;
+ break;
+ case ext.COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ wrongFormat = ext.COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ break;
+ case ext.COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ wrongFormat = ext.COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ break;
+ }
+
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, wrongFormat, data);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "format does not match");
+
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width + 4, height, format, data);
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions");
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height + 4, format, data);
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions");
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width - 4, height, format, data);
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions");
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height - 4, format, data);
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions");
+
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width - 1, height, format, data);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions");
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width - 2, height, format, data);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions");
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height - 1, format, data);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions");
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height - 2, format, data);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions");
+
+ var subData = new Uint8Array(data.buffer, 0, getBlockSize(format));
+
+ if (width == 8 && height == 8) {
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 1, 0, 4, 4, format, subData);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid offset");
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 1, 4, 4, format, subData);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid offset");
+ }
+
+ var stride = width * 4;
+ for (var yoff = 0; yoff < height; yoff += 4) {
+ for (var xoff = 0; xoff < width; xoff += 4) {
+ copyRect(uncompressedData, 0, 0, xoff, yoff, 4, 4, stride);
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, xoff, yoff, 4, 4, format, subData);
+ glErrorShouldBe(gl, gl.NO_ERROR, "uploading compressed texture");
+ wtu.clearAndDrawUnitQuad(gl);
+ compareRect(width, height, test.channels, width, height, uncompressedData, data, format);
+ }
+ }
+}
+
+function insertImg(element, caption, img) {
+ var div = document.createElement("div");
+ div.appendChild(img);
+ var label = document.createElement("div");
+ label.appendChild(document.createTextNode(caption));
+ div.appendChild(label);
+ element.appendChild(div);
+}
+
+function makeImage(imageWidth, imageHeight, dataWidth, data, alpha) {
+ var scale = 8;
+ var c = document.createElement("canvas");
+ c.width = imageWidth * scale;
+ c.height = imageHeight * scale;
+ var ctx = c.getContext("2d");
+ for (var yy = 0; yy < imageHeight; ++yy) {
+ for (var xx = 0; xx < imageWidth; ++xx) {
+ var offset = (yy * dataWidth + xx) * 4;
+ ctx.fillStyle = "rgba(" +
+ data[offset + 0] + "," +
+ data[offset + 1] + "," +
+ data[offset + 2] + "," +
+ (alpha ? data[offset + 3] / 255 : 1) + ")";
+ ctx.fillRect(xx * scale, yy * scale, scale, scale);
+ }
+ }
+ var img = document.createElement("img");
+ img.src = c.toDataURL();
+ return img;
+}
+function compareRect(
+ actualWidth, actualHeight, actualChannels,
+ dataWidth, dataHeight, expectedData,
+ testData, testFormat) {
+ var actual = new Uint8Array(actualWidth * actualHeight * 4);
+ gl.readPixels(
+ 0, 0, actualWidth, actualHeight, gl.RGBA, gl.UNSIGNED_BYTE, actual);
+
+ var div = document.createElement("div");
+ div.className = "testimages";
+ insertImg(div, "expected", makeImage(
+ actualWidth, actualHeight, dataWidth, expectedData,
+ actualChannels == 4));
+ insertImg(div, "actual", makeImage(
+ actualWidth, actualHeight, actualWidth, actual,
+ actualChannels == 4));
+ div.appendChild(document.createElement('br'));
+ document.getElementById("console").appendChild(div);
+
+ var failed = false;
+ for (var yy = 0; yy < actualHeight; ++yy) {
+ for (var xx = 0; xx < actualWidth; ++xx) {
+ var actualOffset = (yy * actualWidth + xx) * 4;
+ var expectedOffset = (yy * dataWidth + xx) * 4;
+ var expected = [
+ expectedData[expectedOffset + 0],
+ expectedData[expectedOffset + 1],
+ expectedData[expectedOffset + 2],
+ (actualChannels == 3 ? 255 : expectedData[expectedOffset + 3])
+ ];
+ for (var jj = 0; jj < 4; ++jj) {
+ if (actual[actualOffset + jj] != expected[jj]) {
+ failed = true;
+ var was = actual[actualOffset + 0].toString();
+ for (j = 1; j < 4; ++j) {
+ was += "," + actual[actualOffset + j];
+ }
+ testFailed('at (' + xx + ', ' + yy +
+ ') expected: ' + expected + ' was ' + was);
+ }
+ }
+ }
+ }
+ if (!failed) {
+ testPassed("texture rendered correctly");
+ }
+}
+
+function testPVRTCTextures() {
+ testFailed("PVRTC test not yet implemented");
+}
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../resources/js-test-post.js"></script>
+
+</body>
+</html>
Property changes on: conformance/extensions/webgl-compressed-texture-s3tc.html
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Added: svn:eol-style
## -0,0 +1 ##
+LF
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