Index: conformance/extensions/webgl-compressed-texture-s3tc.html |
=================================================================== |
--- conformance/extensions/webgl-compressed-texture-s3tc.html (revision 0) |
+++ conformance/extensions/webgl-compressed-texture-s3tc.html (working copy) |
@@ -0,0 +1,636 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+<title>WebGL WEBGL_compressed_texture_s3tc Conformance Tests</title> |
+<style> |
+img { |
+ border: 1px solid black; |
+ margin-right: 1em; |
+} |
+.testimages { |
+} |
+ |
+.testimages br { |
+ clear: both; |
+} |
+ |
+.testimages > div { |
+ float: left; |
+ margin: 1em; |
+} |
+</style> |
+</head> |
+<body> |
+<div id="description"></div> |
+<canvas id="canvas" width="8" height="8" style="width: 8px; height: 8px;"></canvas> |
+<div id="console"></div> |
+<script> |
+"use strict"; |
+description("This test verifies the functionality of the WEBGL_compressed_texture_s3tc extension, if it is available."); |
+ |
+debug(""); |
+ |
+var img_4x4_rgba_raw = new Uint8Array([ |
+ 0xff,0x00,0x00,0x69,0x00,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0x00,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff, |
+]); |
+var img_4x4_rgb_dxt1 = new Uint8Array([ |
+ 0xe0,0x07,0x00,0xf8,0x11,0x10,0x15,0x00, |
+]); |
+var img_4x4_rgba_dxt1 = new Uint8Array([ |
+ 0xe0,0x07,0x00,0xf8,0x13,0x10,0x15,0x00, |
+]); |
+var img_4x4_rgba_dxt3 = new Uint8Array([ |
+ 0xf6,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0xf8,0xe0,0x07,0x44,0x45,0x40,0x55, |
+]); |
+var img_4x4_rgba_dxt5 = new Uint8Array([ |
+ 0xf6,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0xf8,0xe0,0x07,0x44,0x45,0x40,0x55, |
+]); |
+var img_8x8_rgba_raw = new Uint8Array([ |
+ 0xff,0x00,0x00,0x69,0x00,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0x00,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0x00,0x69,0x00,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0xff,0x00,0x00,0xff,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0x00,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0x00,0xff,0xff,0x00,0xff,0xff,0x00,0xff,0x00,0xff,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0x00,0xff,0x00,0xff,0xff,0x00,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0x00,0x69,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0xff,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0xff,0xff,0xff,0xff,0x00,0xff,0x69,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff, |
+]); |
+var img_8x8_rgb_dxt1 = new Uint8Array([ |
+ 0xe0,0x07,0x00,0xf8,0x11,0x10,0x15,0x00,0x1f,0x00,0xe0,0xff,0x11,0x10,0x15,0x00,0xe0,0x07,0x1f,0xf8,0x44,0x45,0x40,0x55,0x1f,0x00,0xff,0x07,0x44,0x45,0x40,0x55, |
+]); |
+var img_8x8_rgba_dxt1 = new Uint8Array([ |
+ 0xe0,0x07,0x00,0xf8,0x13,0x13,0x15,0x00,0x1f,0x00,0xe0,0xff,0x11,0x10,0x15,0x00,0xe0,0x07,0x1f,0xf8,0x44,0x45,0x43,0x57,0x1f,0x00,0xff,0x07,0x44,0x45,0x40,0x55, |
+]); |
+var img_8x8_rgba_dxt3 = new Uint8Array([ |
+ 0xf6,0xff,0xf6,0xff,0xff,0xff,0xff,0xff,0x00,0xf8,0xe0,0x07,0x44,0x45,0x40,0x55,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xe0,0xff,0x1f,0x00,0x44,0x45,0x40,0x55,0xff,0xff,0xff,0xff,0xf6,0xff,0xf6,0xff,0x1f,0xf8,0xe0,0x07,0x11,0x10,0x15,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x07,0x1f,0x00,0x11,0x10,0x15,0x00, |
+]); |
+var img_8x8_rgba_dxt5 = new Uint8Array([ |
+ 0xff,0x69,0x01,0x10,0x00,0x00,0x00,0x00,0x00,0xf8,0xe0,0x07,0x44,0x45,0x40,0x55,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xe0,0xff,0x1f,0x00,0x44,0x45,0x40,0x55,0xff,0x69,0x00,0x00,0x00,0x01,0x10,0x00,0x1f,0xf8,0xe0,0x07,0x11,0x10,0x15,0x00,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x07,0x1f,0x00,0x11,0x10,0x15,0x00, |
+]); |
+ |
+var wtu = WebGLTestUtils; |
+var canvas = document.getElementById("canvas"); |
+var gl = wtu.create3DContext(canvas, {antialias: false}); |
+var program = wtu.setupTexturedQuad(gl); |
+var ext = null; |
+var vao = null; |
+var validFormats = { |
+ COMPRESSED_RGB_S3TC_DXT1_EXT : 0x83F0, |
+ COMPRESSED_RGBA_S3TC_DXT1_EXT : 0x83F1, |
+ COMPRESSED_RGBA_S3TC_DXT3_EXT : 0x83F2, |
+ COMPRESSED_RGBA_S3TC_DXT5_EXT : 0x83F3, |
+}; |
+var name; |
+var supportedFormats; |
+ |
+if (!gl) { |
+ testFailed("WebGL context does not exist"); |
+} else { |
+ testPassed("WebGL context exists"); |
+ |
+ // Run tests with extension disabled |
+ runTestDisabled(); |
+ |
+ // Query the extension and store globally so shouldBe can access it |
+ ext = wtu.getExtensionWithKnownPrefixes(gl, "WEBGL_compressed_texture_s3tc"); |
+ if (!ext) { |
+ testPassed("No WEBGL_compressed_texture_s3tc support -- this is legal"); |
+ runSupportedTest(false); |
+ } else { |
+ testPassed("Successfully enabled WEBGL_compressed_texture_s3tc extension"); |
+ |
+ runSupportedTest(true); |
+ runTestExtension(); |
+ } |
+} |
+ |
+function runSupportedTest(extensionEnabled) { |
+ var name = wtu.getSupportedExtensionWithKnownPrefixes(gl, "WEBGL_compressed_texture_s3tc"); |
+ if (name !== undefined) { |
+ if (extensionEnabled) { |
+ testPassed("WEBGL_compressed_texture_s3tc listed as supported and getExtension succeeded"); |
+ } else { |
+ testFailed("WEBGL_compressed_texture_s3tc listed as supported but getExtension failed"); |
+ } |
+ } else { |
+ if (extensionEnabled) { |
+ testFailed("WEBGL_compressed_texture_s3tc not listed as supported but getExtension succeeded"); |
+ } else { |
+ testPassed("WEBGL_compressed_texture_s3tc not listed as supported and getExtension failed -- this is legal"); |
+ } |
+ } |
+} |
+ |
+ |
+function runTestDisabled() { |
+ debug("Testing binding enum with extension disabled"); |
+ |
+ shouldBe('gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS)', '[]'); |
+} |
+ |
+function formatExists(format, supportedFormats) { |
+ for (var ii = 0; ii < supportedFormats.length; ++ii) { |
+ if (format == supportedFormats[ii]) { |
+ testPassed("supported format " + formatToString(format) + " is exists"); |
+ return; |
+ } |
+ } |
+ testFailed("supported format " + formatToString(format) + " does not exist"); |
+} |
+ |
+function formatToString(format) { |
+ for (var p in ext) { |
+ if (ext[p] == format) { |
+ return p; |
+ } |
+ } |
+ return "0x" + format.toString(16); |
+} |
+ |
+function runTestExtension() { |
+ debug("Testing WEBGL_compressed_texture_s3tc"); |
+ |
+ // check that all format enums exist. |
+ for (name in validFormats) { |
+ var expected = "0x" + validFormats[name].toString(16); |
+ var actual = "ext['" + name + "']"; |
+ shouldBe(actual, expected); |
+ } |
+ |
+ supportedFormats = gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS); |
+ // There should be exactly 4 formats |
+ shouldBe("supportedFormats.length", "4"); |
+ |
+ // check that all 4 formats exist |
+ for (var name in validFormats.length) { |
+ formatExists(validFormats[name], supportedFormats); |
+ } |
+ |
+ // Test each format |
+ testDXT1_RGB(); |
+ testDXT1_RGBA(); |
+ testDXT3_RGBA(); |
+ testDXT5_RGBA(); |
+} |
+ |
+function testDXT1_RGB() { |
+ var tests = [ |
+ { width: 4, |
+ height: 4, |
+ channels: 3, |
+ data: img_4x4_rgb_dxt1, |
+ format: ext.COMPRESSED_RGB_S3TC_DXT1_EXT |
+ }, |
+ { width: 8, |
+ height: 8, |
+ channels: 3, |
+ data: img_8x8_rgb_dxt1, |
+ format: ext.COMPRESSED_RGB_S3TC_DXT1_EXT |
+ } |
+ ]; |
+ testDXTTextures(tests); |
+} |
+ |
+function testDXT1_RGBA() { |
+ var tests = [ |
+ { width: 4, |
+ height: 4, |
+ channels: 4, |
+ data: img_4x4_rgba_dxt1, |
+ format: ext.COMPRESSED_RGBA_S3TC_DXT1_EXT |
+ }, |
+ { width: 8, |
+ height: 8, |
+ channels: 4, |
+ data: img_8x8_rgba_dxt1, |
+ format: ext.COMPRESSED_RGBA_S3TC_DXT1_EXT |
+ } |
+ ]; |
+ testDXTTextures(tests); |
+} |
+ |
+function testDXT3_RGBA() { |
+ var tests = [ |
+ { width: 4, |
+ height: 4, |
+ channels: 4, |
+ data: img_4x4_rgba_dxt3, |
+ format: ext.COMPRESSED_RGBA_S3TC_DXT3_EXT |
+ }, |
+ { width: 8, |
+ height: 8, |
+ channels: 4, |
+ data: img_8x8_rgba_dxt3, |
+ format: ext.COMPRESSED_RGBA_S3TC_DXT3_EXT |
+ } |
+ ]; |
+ testDXTTextures(tests); |
+} |
+ |
+function testDXT5_RGBA() { |
+ var tests = [ |
+ { width: 4, |
+ height: 4, |
+ channels: 4, |
+ data: img_4x4_rgba_dxt5, |
+ format: ext.COMPRESSED_RGBA_S3TC_DXT5_EXT |
+ }, |
+ { width: 8, |
+ height: 8, |
+ channels: 4, |
+ data: img_8x8_rgba_dxt5, |
+ format: ext.COMPRESSED_RGBA_S3TC_DXT5_EXT |
+ } |
+ ]; |
+ testDXTTextures(tests); |
+} |
+ |
+function testDXTTextures(tests) { |
+ debug("<hr/>"); |
+ for (var ii = 0; ii < tests.length; ++ii) { |
+ testDXTTexture(tests[ii]); |
+ } |
+} |
+ |
+function uncompressDXTBlock( |
+ destBuffer, destX, destY, destWidth, src, srcOffset, format) { |
+ function make565(src, offset) { |
+ return src[offset + 0] + src[offset + 1] * 256; |
+ } |
+ function make8888From565(c) { |
+ return [ |
+ Math.floor(((c >> 11) & 0x1F) * 255 / 31), |
+ Math.floor(((c >> 5) & 0x3F) * 255 / 63), |
+ Math.floor(((c >> 0) & 0x1F) * 255 / 31), |
+ 255 |
+ ]; |
+ } |
+ function mix(mult, c0, c1, div) { |
+ var r = []; |
+ for (var ii = 0; ii < c0.length; ++ii) { |
+ r[ii] = Math.floor((c0[ii] * mult + c1[ii]) / div); |
+ } |
+ return r; |
+ } |
+ var isDXT1 = format == ext.COMPRESSED_RGB_S3TC_DXT1_EXT || |
+ format == ext.COMPRESSED_RGBA_S3TC_DXT1_EXT; |
+ var colorOffset = srcOffset + (isDXT1 ? 0 : 8); |
+ var color0 = make565(src, colorOffset + 0); |
+ var color1 = make565(src, colorOffset + 2); |
+ var c0gtc1 = color0 > color1 || !isDXT1; |
+ var rgba0 = make8888From565(color0); |
+ var rgba1 = make8888From565(color1); |
+ var colors = [ |
+ rgba0, |
+ rgba1, |
+ c0gtc1 ? mix(2, rgba0, rgba1, 3) : mix(1, rgba0, rgba1, 2), |
+ c0gtc1 ? mix(2, rgba1, rgba0, 3) : [0, 0, 0, 255] |
+ ]; |
+ |
+ // yea I know there is a lot of math in this inner loop. |
+ // so sue me. |
+ for (var yy = 0; yy < 4; ++yy) { |
+ var pixels = src[colorOffset + 4 + yy]; |
+ for (var xx = 0; xx < 4; ++xx) { |
+ var dstOff = ((destY + yy) * destWidth + destX + xx) * 4; |
+ var code = (pixels >> (xx * 2)) & 0x3; |
+ var srcColor = colors[code]; |
+ var alpha; |
+ switch (format) { |
+ case ext.COMPRESSED_RGB_S3TC_DXT1_EXT: |
+ alpha = 255; |
+ break; |
+ case ext.COMPRESSED_RGBA_S3TC_DXT1_EXT: |
+ alpha = (code == 3 && !c0gtc1) ? 0 : 255; |
+ break; |
+ case ext.COMPRESSED_RGBA_S3TC_DXT3_EXT: |
+ { |
+ var alpha0 = src[srcOffset + yy * 2 + Math.floor(xx / 2)]; |
+ var alpha1 = (alpha0 >> ((xx % 2) * 4)) & 0xF; |
+ alpha = alpha1 | (alpha1 << 4); |
+ } |
+ break; |
+ case ext.COMPRESSED_RGBA_S3TC_DXT5_EXT: |
+ { |
+ var alpha0 = src[srcOffset + 0]; |
+ var alpha1 = src[srcOffset + 1]; |
+ var alphaOff = Math.floor(yy / 2) * 3 + 2; |
+ var alphaBits = |
+ src[srcOffset + alphaOff + 0] + |
+ src[srcOffset + alphaOff + 1] * 256 + |
+ src[srcOffset + alphaOff + 2] * 65536; |
+ var alphaShift = (yy % 2) * 12 + xx * 3; |
+ var alphaCode = (alphaBits >> alphaShift) & 0x7; |
+ if (alpha0 > alpha1) { |
+ switch (alphaCode) { |
+ case 0: |
+ alpha = alpha0; |
+ break; |
+ case 1: |
+ alpha = alpha1; |
+ break; |
+ default: |
+ alpha = ((8 - alphaCode) * alpha0 + (alphaCode - 1) * alpha1) / 7; |
+ break; |
+ } |
+ } else { |
+ switch (alphaCode) { |
+ case 0: |
+ alpha = alpha0; |
+ break; |
+ case 1: |
+ alpha = alpha1; |
+ break; |
+ case 6: |
+ alpha = 0; |
+ break; |
+ case 7: |
+ alpha = 255; |
+ break; |
+ default: |
+ alpha = ((6 - alphaCode) * alpha0 + (alphaCode - 1) * alpha1) / 5; |
+ break; |
+ } |
+ } |
+ } |
+ break; |
+ default: |
+ throw "bad format"; |
+ } |
+ destBuffer[dstOff + 0] = srcColor[0]; |
+ destBuffer[dstOff + 1] = srcColor[1]; |
+ destBuffer[dstOff + 2] = srcColor[2]; |
+ destBuffer[dstOff + 3] = alpha; |
+ } |
+ } |
+} |
+ |
+function getBlockSize(format) { |
+ var isDXT1 = format == ext.COMPRESSED_RGB_S3TC_DXT1_EXT || |
+ format == ext.COMPRESSED_RGBA_S3TC_DXT1_EXT; |
+ return isDXT1 ? 8 : 16; |
+} |
+ |
+function uncompressDXT(width, height, data, format) { |
+ if (width % 4 || height % 4) throw "bad width or height"; |
+ |
+ var dest = new Uint8Array(width * height * 4); |
+ var blocksAcross = width / 4; |
+ var blocksDown = height / 4; |
+ var blockSize = getBlockSize(format); |
+ for (var yy = 0; yy < blocksDown; ++yy) { |
+ for (var xx = 0; xx < blocksAcross; ++xx) { |
+ uncompressDXTBlock( |
+ dest, xx * 4, yy * 4, width, data, |
+ (yy * blocksAcross + xx) * blockSize, format); |
+ } |
+ } |
+ return dest; |
+} |
+ |
+function copyRect(data, srcX, srcY, dstX, dstY, width, height, stride) { |
+ var bytesPerLine = width * 4; |
+ var srcOffset = srcX * 4 + srcY * stride; |
+ var dstOffset = dstX * 4 + dstY * stride; |
+ for (; height > 0; --height) { |
+ for (var ii = 0; ii < bytesPerLine; ++ii) { |
+ data[dstOffset + ii] = data[srcOffset + ii]; |
+ } |
+ srcOffset += stride; |
+ dstOffset += stride; |
+ } |
+} |
+ |
+function testDXTTexture(test) { |
+ var data = new Uint8Array(test.data); |
+ var width = test.width; |
+ var height = test.height; |
+ var format = test.format; |
+ |
+ var uncompressedData = uncompressDXT(width, height, data, format); |
+ |
+ canvas.width = width; |
+ canvas.height = height; |
+ gl.viewport(0, 0, width, height); |
+ debug("testing " + formatToString(format) + " " + width + "x" + height); |
+ |
+ var tex = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height, 0, data); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "uploading compressed texture"); |
+ gl.generateMipmap(gl.TEXTURE_2D); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "trying to generate mipmaps from compressed texture"); |
+ wtu.clearAndDrawUnitQuad(gl); |
+ compareRect(width, height, test.channels, width, height, uncompressedData, data, format); |
+ |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height, 1, data); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "non 0 border"); |
+ |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width + 4, height, 0, data); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height + 4, 0, data); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width - 4, height, 0, data); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height - 4, 0, data); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
+ |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width - 1, height, 0, data); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width - 2, height, 0, data); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height - 1, 0, data); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height - 2, 0, data); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
+ |
+ if (width == 4) { |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 1, format, 1, height, 0, data); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "valid dimensions for level > 0"); |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 1, format, 2, height, 0, data); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "valid dimensions for level > 0"); |
+ } |
+ if (height == 4) { |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 1, format, width, 1, 0, data); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "valid dimensions for level > 0"); |
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 1, format, width, 2, 0, data); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "valid dimensions for level > 0"); |
+ } |
+ |
+ // pick a wrong format that uses the same amount of data. |
+ var wrongFormat; |
+ switch (format) { |
+ case ext.COMPRESSED_RGB_S3TC_DXT1_EXT: |
+ wrongFormat = ext.COMPRESSED_RGBA_S3TC_DXT1_EXT; |
+ break; |
+ case ext.COMPRESSED_RGBA_S3TC_DXT1_EXT: |
+ wrongFormat = ext.COMPRESSED_RGB_S3TC_DXT1_EXT; |
+ break; |
+ case ext.COMPRESSED_RGBA_S3TC_DXT3_EXT: |
+ wrongFormat = ext.COMPRESSED_RGBA_S3TC_DXT5_EXT; |
+ break; |
+ case ext.COMPRESSED_RGBA_S3TC_DXT5_EXT: |
+ wrongFormat = ext.COMPRESSED_RGBA_S3TC_DXT3_EXT; |
+ break; |
+ } |
+ |
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, wrongFormat, data); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "format does not match"); |
+ |
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width + 4, height, format, data); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height + 4, format, data); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width - 4, height, format, data); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height - 4, format, data); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
+ |
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width - 1, height, format, data); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width - 2, height, format, data); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height - 1, format, data); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height - 2, format, data); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
+ |
+ var subData = new Uint8Array(data.buffer, 0, getBlockSize(format)); |
+ |
+ if (width == 8 && height == 8) { |
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 1, 0, 4, 4, format, subData); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid offset"); |
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 1, 4, 4, format, subData); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid offset"); |
+ } |
+ |
+ var stride = width * 4; |
+ for (var yoff = 0; yoff < height; yoff += 4) { |
+ for (var xoff = 0; xoff < width; xoff += 4) { |
+ copyRect(uncompressedData, 0, 0, xoff, yoff, 4, 4, stride); |
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, xoff, yoff, 4, 4, format, subData); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "uploading compressed texture"); |
+ wtu.clearAndDrawUnitQuad(gl); |
+ compareRect(width, height, test.channels, width, height, uncompressedData, data, format); |
+ } |
+ } |
+} |
+ |
+function insertImg(element, caption, img) { |
+ var div = document.createElement("div"); |
+ div.appendChild(img); |
+ var label = document.createElement("div"); |
+ label.appendChild(document.createTextNode(caption)); |
+ div.appendChild(label); |
+ element.appendChild(div); |
+} |
+ |
+function makeImage(imageWidth, imageHeight, dataWidth, data, alpha) { |
+ var scale = 8; |
+ var c = document.createElement("canvas"); |
+ c.width = imageWidth * scale; |
+ c.height = imageHeight * scale; |
+ var ctx = c.getContext("2d"); |
+ for (var yy = 0; yy < imageHeight; ++yy) { |
+ for (var xx = 0; xx < imageWidth; ++xx) { |
+ var offset = (yy * dataWidth + xx) * 4; |
+ ctx.fillStyle = "rgba(" + |
+ data[offset + 0] + "," + |
+ data[offset + 1] + "," + |
+ data[offset + 2] + "," + |
+ (alpha ? data[offset + 3] / 255 : 1) + ")"; |
+ ctx.fillRect(xx * scale, yy * scale, scale, scale); |
+ } |
+ } |
+ var img = document.createElement("img"); |
+ img.src = c.toDataURL(); |
+ return img; |
+} |
+function compareRect( |
+ actualWidth, actualHeight, actualChannels, |
+ dataWidth, dataHeight, expectedData, |
+ testData, testFormat) { |
+ var actual = new Uint8Array(actualWidth * actualHeight * 4); |
+ gl.readPixels( |
+ 0, 0, actualWidth, actualHeight, gl.RGBA, gl.UNSIGNED_BYTE, actual); |
+ |
+ var div = document.createElement("div"); |
+ div.className = "testimages"; |
+ insertImg(div, "expected", makeImage( |
+ actualWidth, actualHeight, dataWidth, expectedData, |
+ actualChannels == 4)); |
+ insertImg(div, "actual", makeImage( |
+ actualWidth, actualHeight, actualWidth, actual, |
+ actualChannels == 4)); |
+ div.appendChild(document.createElement('br')); |
+ document.getElementById("console").appendChild(div); |
+ |
+ var failed = false; |
+ for (var yy = 0; yy < actualHeight; ++yy) { |
+ for (var xx = 0; xx < actualWidth; ++xx) { |
+ var actualOffset = (yy * actualWidth + xx) * 4; |
+ var expectedOffset = (yy * dataWidth + xx) * 4; |
+ var expected = [ |
+ expectedData[expectedOffset + 0], |
+ expectedData[expectedOffset + 1], |
+ expectedData[expectedOffset + 2], |
+ (actualChannels == 3 ? 255 : expectedData[expectedOffset + 3]) |
+ ]; |
+ for (var jj = 0; jj < 4; ++jj) { |
+ if (actual[actualOffset + jj] != expected[jj]) { |
+ failed = true; |
+ var was = actual[actualOffset + 0].toString(); |
+ for (j = 1; j < 4; ++j) { |
+ was += "," + actual[actualOffset + j]; |
+ } |
+ testFailed('at (' + xx + ', ' + yy + |
+ ') expected: ' + expected + ' was ' + was); |
+ } |
+ } |
+ } |
+ } |
+ if (!failed) { |
+ testPassed("texture rendered correctly"); |
+ } |
+} |
+ |
+function testPVRTCTextures() { |
+ testFailed("PVRTC test not yet implemented"); |
+} |
+ |
+debug(""); |
+var successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/extensions/webgl-compressed-texture-s3tc.html |
___________________________________________________________________ |
Added: svn:eol-style |
## -0,0 +1 ## |
+LF |
\ No newline at end of property |