| Index: conformance/extensions/oes-texture-half-float.html
|
| ===================================================================
|
| --- conformance/extensions/oes-texture-half-float.html (revision 0)
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| +++ conformance/extensions/oes-texture-half-float.html (working copy)
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| @@ -0,0 +1,302 @@
|
| +<!--
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| +
|
| +/*
|
| +** Copyright (c) 2013 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
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| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
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| +** without limitation the rights to use, copy, modify, merge, publish,
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| +** distribute, sublicense, and/or sell copies of the Materials, and to
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| +** permit persons to whom the Materials are furnished to do so, subject to
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| +** the following conditions:
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| +**
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| +** The above copyright notice and this permission notice shall be included
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| +** in all copies or substantial portions of the Materials.
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| +**
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| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
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| +
|
| +-->
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| +
|
| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<title>WebGL OES_texture_half_float Conformance Tests</title>
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +<script src="../resources/webgl-test-utils.js"></script>
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| +</head>
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| +<body>
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| +<div id="description"></div>
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| +<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
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| +<canvas id="canvas2d" style="width: 50px; height: 50px;"> </canvas>
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| +<div id="console"></div>
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| +<script id="testFragmentShader" type="x-shader/x-fragment">
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| +precision mediump float;
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| +uniform sampler2D tex;
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| +uniform vec4 subtractor;
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| +varying vec2 texCoord;
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| +void main()
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| +{
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| + vec4 color = texture2D(tex, texCoord);
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| + if (abs(color.r - subtractor.r) +
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| + abs(color.g - subtractor.g) +
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| + abs(color.b - subtractor.b) +
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| + abs(color.a - subtractor.a) < 8.0) {
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| + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
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| + } else {
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| + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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| + }
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| +}
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| +</script>
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| +<!-- Shaders for testing half-floating-point render targets -->
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| +<script id="positionVertexShader" type="x-shader/x-vertex">
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| +attribute vec4 vPosition;
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| +void main()
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| +{
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| + gl_Position = vPosition;
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| +}
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| +</script>
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| +<script id="floatingPointFragmentShader" type="x-shader/x-fragment">
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| +void main()
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| +{
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| + gl_FragColor = vec4(10000.0, 10000.0, 10000.0, 10000.0);
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| +}
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| +</script>
|
| +<script>
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| +"use strict"
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| +description("This test verifies the functionality of OES_texture_half_float with null/non-null ArrayBufferView");
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| +
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| +debug("");
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| +var wtu = WebGLTestUtils;
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| +var canvas = document.getElementById("canvas");
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| +var colorCanvas = document.getElementById("canvas2d");
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| +colorCanvas.width = 2;
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| +colorCanvas.height = 2;
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| +var ctx = colorCanvas.getContext("2d");
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| +ctx.fillStyle = "rgb(255,0,0)";
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| +ctx.fillRect(0, 0, 2, 2);
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| +var gl = wtu.create3DContext(canvas);
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| +// This constant must be defined in order to run the texture creation test without the extension enabled.
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| +var halfFloatOESEnum = 0x8D61;
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| +var ext = null;
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| +
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| +if (!gl) {
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| + testFailed("WebGL context does not exists");
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| +} else {
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| + testPassed("WebGL context exists");
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| +
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| + // Verify that allocation of texture fails if extension is not enabled
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| + runTextureCreationTest(false);
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| + ext = gl.getExtension("OES_texture_half_float")
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| + if (!ext) {
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| + testPassed("No OES_texture_half_float support. This is legal");
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| + } else {
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| + testPassed("Successfully enabled OES_texture_half_float extension");
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| +
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| + var program = wtu.setupTexturedQuad(gl);
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| +
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| + // Check if creation of texture succeed's with various formats and null ArrayBufferView
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| + var formats = [
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| + { format: gl.RGBA, expected: [255, 0, 0, 255], },
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| + { format: gl.RGB, expected: [255, 0, 0, 255], },
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| + { format: gl.LUMINANCE, expected: [255, 255, 255, 255], },
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| + { format: gl.ALPHA, expected: [ 0, 0, 0, 255], },
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| + { format: gl.LUMINANCE_ALPHA, expected: [255, 255, 255, 255], },
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| + ];
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| + formats.forEach(function(f) {
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| + runTextureCreationTest(true, f.format, null, f.expected);
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| + });
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| +
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| + // Texture creation should fail when passed with non-null ArrayBufferView
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| + formats.forEach(function(f) {
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| + var width = 2;
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| + var height = 2;
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| + var format = f.format;
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| +
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| + // Float32Array
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| + var float32Data = new Float32Array(width * height * getNumberOfChannels(format));
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| + for (var ii = 0; ii < float32Data.length; ii++) {
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| + float32Data[ii] = 1000;
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| + }
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| + runTextureCreationTest(true, format, float32Data);
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| +
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| + // Int16Array
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| + var int16Data = new Int16Array(width * height * getNumberOfChannels(format));
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| + for (var ii = 0; ii < int16Data.length; ii++) {
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| + int16Data[ii] = 1000;
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| + }
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| + runTextureCreationTest(true, format, int16Data);
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| +
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| + // Uint16Array
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| + var uint16Data = new Uint16Array(width * height * getNumberOfChannels(format));
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| + for (var ii = 0; ii < uint16Data.length; ii++) {
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| + uint16Data[ii] = 1000;
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| + }
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| + runTextureCreationTest(true, format, uint16Data);
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| + });
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| +
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| + // Check if attaching texture as FBO target succeeds (Not mandatory)
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| + runRenderTargetTest();
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| + // Check of getExtension() returns same object
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| + runUniqueObjectTest();
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| + }
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| +}
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| +
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| +function getNumberOfChannels(format)
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| +{
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| + if (format == gl.RGBA)
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| + return 4;
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| + else if (format == gl.RGB)
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| + return 3;
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| + else if (format == gl.LUMINANCE || format == gl.ALPHA)
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| + return 1;
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| + else if (format == gl.LUMINANCE_ALPHA)
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| + return 2;
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| +}
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| +
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| +function getFormatName(format)
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| +{
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| + if (format == gl.RGBA)
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| + return "RGBA";
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| + else if (format == gl.RGB)
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| + return "RGB";
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| + else if (format == gl.LUMINANCE)
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| + return "LUMINANCE";
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| + else if (format == gl.ALPHA)
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| + return "ALPHA";
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| + else if (format == gl.LUMINANCE_ALPHA)
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| + return "LUMINANCE_ALPHA";
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| +}
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| +
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| +function allocateTexture()
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| +{
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| + var texture = gl.createTexture();
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| + gl.bindTexture(gl.TEXTURE_2D, texture);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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| + glErrorShouldBe(gl, gl.NO_ERROR, "texture parameter setup should succeed");
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| + return texture;
|
| +}
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| +
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| +function runTextureCreationTest(extensionEnabled, opt_format, opt_data, opt_expected)
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| +{
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| + var format = opt_format || gl.RGBA;
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| + var data = opt_data || null;
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| + var expectSuccess = true;
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| +
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| + if (!extensionEnabled || data)
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| + expectSuccess = false;
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| + debug("Testing texture creation with extension " + (extensionEnabled ? "enabled" : "disabled") +
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| + ", format " + getFormatName(format) + ", and data " + (data ? "non-null" : "null") +
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| + ". Expect " + (expectSuccess ? "Success" : "Failure"));
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| +
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| + var texture = allocateTexture();
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| + var width = 2;
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| + var height = 2;
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| + gl.texImage2D(gl.TEXTURE_2D, 0, format, width, height, 0, format, halfFloatOESEnum, data);
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| + if(!extensionEnabled) {
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| + glErrorShouldBe(gl, gl.INVALID_ENUM, "Half floating point texture must be diallowed if OES_texture_half_float isn't enabled");
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| + return;
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| + } else if (data) {
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| + glErrorShouldBe(gl, gl.INVALID_OPERATION, "Half floating point texture allocation must be diallowed when ArrayBufferView is not-null");
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| + return;
|
| + } else {
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| + glErrorShouldBe(gl, gl.NO_ERROR, "Half floating point texture allocation should succeed if OES_texture_half_float is enabled");
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| +
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| + gl.texImage2D(gl.TEXTURE_2D, 0, format, format, halfFloatOESEnum, colorCanvas);
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| + wtu.clearAndDrawUnitQuad(gl);
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| + wtu.checkCanvas(gl, opt_expected);
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| + // Check that linear fails.
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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| + wtu.clearAndDrawUnitQuad(gl);
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| + wtu.checkCanvas(gl, [0, 0, 0, 255], "should be black");
|
| + }
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| +
|
| +}
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| +
|
| +function checkRenderingResults()
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| +{
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| + wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
|
| +}
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| +
|
| +function runRenderTargetTest(testProgram)
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| +{
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| + debug("");
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| + debug("Testing half floating point render target");
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| +
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| + var texture = allocateTexture();
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| + var width = 2;
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| + var height = 2;
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| +
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| + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, ext.HALF_FLOAT_OES, null);
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| + glErrorShouldBe(gl, gl.NO_ERROR, "Half floating point texture allocation should succeed if OES_texture_half_float is enabled");
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| +
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| + // Try to use this texture as render target
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| + var fbo = gl.createFramebuffer();
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| + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
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| + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
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| + gl.bindTexture(gl.TEXTURE_2D, null);
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| +
|
| + // It is legal for a WebGL implementation exposing the OES_texture_half_float extension to
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| + // support half floating point textures but not as attachments to framebuffer objects.
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| + if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
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| + debug("Half floating point render targets not supported -- this is legal");
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| + return;
|
| + }
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| +
|
| + var renderProgram =
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| + wtu.setupProgram(gl,
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| + ["positionVertexShader", "floatingPointFragmentShader"],
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| + ['vPosition'],
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| + [0]);
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| + wtu.drawUnitQuad(gl);
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| + glErrorShouldBe(gl, gl.NO_ERROR, "Rendering to half floating point texture should succeed");
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| +
|
| + // Now sample from the half floating-point texture and verify we got the correct values.
|
| + var texturedShaders = [
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| + wtu.setupSimpleTextureVertexShader(gl),
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| + "testFragmentShader"
|
| + ];
|
| + var testProgram =
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| + wtu.setupProgram(gl,
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| + [wtu.setupSimpleTextureVertexShader(gl), "testFragmentShader"],
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| + ['vPosition', 'texCoord0'],
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| + [0, 1]);
|
| + var quadParameters = wtu.setupUnitQuad(gl, 0, 1);
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| + gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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| + gl.bindTexture(gl.TEXTURE_2D, texture);
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| + gl.useProgram(testProgram);
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| + gl.uniform4fv(gl.getUniformLocation(testProgram, "subtractor"), [10000, 10000, 10000, 10000]);
|
| + wtu.drawUnitQuad(gl);
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "rendering from half floating point texture should succeed");
|
| + checkRenderingResults();
|
| +}
|
| +
|
| +function runUniqueObjectTest()
|
| +{
|
| + debug("Testing that getExtension() returns the same object each time");
|
| + gl.getExtension("OES_texture_half_float").myProperty = 2;
|
| + gc();
|
| + shouldBe('gl.getExtension("OES_texture_half_float").myProperty', '2');
|
| +}
|
| +
|
| +debug("");
|
| +var successfullyParsed = true;
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
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|
|
| Property changes on: conformance/extensions/oes-texture-half-float.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| ## -0,0 +1 ##
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| +LF
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| \ No newline at end of property
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