| Index: conformance/extensions/oes-element-index-uint.html
|
| ===================================================================
|
| --- conformance/extensions/oes-element-index-uint.html (revision 0)
|
| +++ conformance/extensions/oes-element-index-uint.html (working copy)
|
| @@ -0,0 +1,459 @@
|
| +<!--
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +-->
|
| +
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL OES_element_index_uint Conformance Tests</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +<script src="../resources/webgl-test-utils.js"></script>
|
| +
|
| +<script id="vs" type="x-shader/x-vertex">
|
| +attribute vec4 vPosition;
|
| +attribute vec4 vColor;
|
| +varying vec4 color;
|
| +void main() {
|
| + gl_Position = vPosition;
|
| + color = vColor;
|
| +}
|
| +</script>
|
| +<script id="fs" type="x-shader/x-fragment">
|
| +precision mediump float;
|
| +varying vec4 color;
|
| +void main() {
|
| + gl_FragColor = color;
|
| +}
|
| +</script>
|
| +
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<script>
|
| +"use strict";
|
| +description("This test verifies the functionality of the OES_element_index_uint extension, if it is available.");
|
| +
|
| +debug("");
|
| +
|
| +var wtu = WebGLTestUtils;
|
| +var gl = null;
|
| +var ext = null;
|
| +var canvas = null;
|
| +
|
| +// Test both STATIC_DRAW and DYNAMIC_DRAW as a regression test
|
| +// for a bug in ANGLE which has since been fixed.
|
| +for (var ii = 0; ii < 2; ++ii) {
|
| + canvas = document.createElement("canvas");
|
| + canvas.width = 50;
|
| + canvas.height = 50;
|
| +
|
| + gl = wtu.create3DContext(canvas);
|
| +
|
| + if (!gl) {
|
| + testFailed("WebGL context does not exist");
|
| + } else {
|
| + testPassed("WebGL context exists");
|
| +
|
| + var drawType = (ii == 0) ? gl.STATIC_DRAW : gl.DYNAMIC_DRAW;
|
| + debug("Testing " + ((ii == 0) ? "STATIC_DRAW" : "DYNAMIC_DRAW"));
|
| +
|
| +
|
| + // Query the extension and store globally so shouldBe can access it
|
| + ext = gl.getExtension("OES_element_index_uint");
|
| + if (!ext) {
|
| + testPassed("No OES_element_index_uint support -- this is legal");
|
| +
|
| + runSupportedTest(false);
|
| + } else {
|
| + testPassed("Successfully enabled OES_element_index_uint extension");
|
| +
|
| + runSupportedTest(true);
|
| +
|
| + runDrawTests(drawType);
|
| +
|
| + // These tests are tweaked duplicates of the buffers/index-validation* tests
|
| + // using unsigned int indices to ensure that behavior remains consistent
|
| + runIndexValidationTests(drawType);
|
| + runCopiesIndicesTests(drawType);
|
| + runResizedBufferTests(drawType);
|
| + runVerifiesTooManyIndicesTests(drawType);
|
| + runCrashWithBufferSubDataTests(drawType);
|
| +
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
|
| + }
|
| + }
|
| +}
|
| +
|
| +function runSupportedTest(extensionEnabled) {
|
| + var supported = gl.getSupportedExtensions();
|
| + if (supported.indexOf("OES_element_index_uint") >= 0) {
|
| + if (extensionEnabled) {
|
| + testPassed("OES_element_index_uint listed as supported and getExtension succeeded");
|
| + } else {
|
| + testFailed("OES_element_index_uint listed as supported but getExtension failed");
|
| + }
|
| + } else {
|
| + if (extensionEnabled) {
|
| + testFailed("OES_element_index_uint not listed as supported but getExtension succeeded");
|
| + } else {
|
| + testPassed("OES_element_index_uint not listed as supported and getExtension failed -- this is legal");
|
| + }
|
| + }
|
| +}
|
| +
|
| +function runDrawTests(drawType) {
|
| + debug("Test that draws with unsigned integer indices produce the expected results");
|
| +
|
| + canvas.width = 50; canvas.height = 50;
|
| + gl.viewport(0, 0, canvas.width, canvas.height);
|
| +
|
| + var program = wtu.setupNoTexCoordTextureProgram(gl);
|
| +
|
| + function setupDraw(s) {
|
| + // Create a vertex buffer that cannot be fully indexed via shorts
|
| + var quadArrayLen = 65537 * 3;
|
| + var quadArray = new Float32Array(quadArrayLen);
|
| +
|
| + // Leave all but the last 4 values zero-ed out
|
| + var idx = quadArrayLen - 12;
|
| +
|
| + // Initialized the last 4 values to a quad
|
| + quadArray[idx++] = 1.0 * s;
|
| + quadArray[idx++] = 1.0 * s;
|
| + quadArray[idx++] = 0.0;
|
| +
|
| + quadArray[idx++] = -1.0 * s;
|
| + quadArray[idx++] = 1.0 * s;
|
| + quadArray[idx++] = 0.0;
|
| +
|
| + quadArray[idx++] = -1.0 * s;
|
| + quadArray[idx++] = -1.0 * s;
|
| + quadArray[idx++] = 0.0;
|
| +
|
| + quadArray[idx++] = 1.0 * s;
|
| + quadArray[idx++] = -1.0 * s;
|
| + quadArray[idx++] = 0.0;
|
| +
|
| + var vertexObject = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| + gl.bufferData(gl.ARRAY_BUFFER, quadArray, drawType);
|
| +
|
| + // Create an unsigned int index buffer that indexes the last 4 vertices
|
| + var baseIndex = (quadArrayLen / 3) - 4;
|
| +
|
| + var indexObject = gl.createBuffer();
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject);
|
| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([
|
| + baseIndex + 0,
|
| + baseIndex + 1,
|
| + baseIndex + 2,
|
| + baseIndex + 2,
|
| + baseIndex + 3,
|
| + baseIndex + 0]), drawType);
|
| +
|
| + var opt_positionLocation = 0;
|
| + gl.enableVertexAttribArray(opt_positionLocation);
|
| + gl.vertexAttribPointer(opt_positionLocation, 3, gl.FLOAT, false, 0, 0);
|
| + };
|
| + function readLocation(x, y) {
|
| + var pixels = new Uint8Array(1 * 1 * 4);
|
| + gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
|
| + return pixels;
|
| + };
|
| + function testPixel(blackList, whiteList) {
|
| + function testList(list, expected) {
|
| + for (var n = 0; n < list.length; n++) {
|
| + var l = list[n];
|
| + var x = -Math.floor(l * canvas.width / 2) + canvas.width / 2;
|
| + var y = -Math.floor(l * canvas.height / 2) + canvas.height / 2;
|
| + var source = readLocation(x, y);
|
| + if (Math.abs(source[0] - expected) > 2) {
|
| + return false;
|
| + }
|
| + }
|
| + return true;
|
| + }
|
| + return testList(blackList, 0) && testList(whiteList, 255);
|
| + };
|
| + function verifyDraw(drawNumber, s) {
|
| + gl.clearColor(1.0, 1.0, 1.0, 1.0);
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| + gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, 0);
|
| +
|
| + var blackList = [];
|
| + var whiteList = [];
|
| + var points = [0.0, 0.2, 0.4, 0.6, 0.8, 1.0];
|
| + for (var n = 0; n < points.length; n++) {
|
| + if (points[n] <= s) {
|
| + blackList.push(points[n]);
|
| + } else {
|
| + whiteList.push(points[n]);
|
| + }
|
| + }
|
| + if (testPixel(blackList, whiteList)) {
|
| + testPassed("Draw " + drawNumber + " passed pixel test");
|
| + } else {
|
| + testFailed("Draw " + drawNumber + " failed pixel test");
|
| + }
|
| + };
|
| +
|
| + setupDraw(0.5);
|
| + verifyDraw(0, 0.5);
|
| +}
|
| +
|
| +function runIndexValidationTests(drawType) {
|
| + description("Tests that index validation verifies the correct number of indices");
|
| +
|
| + function sizeInBytes(type) {
|
| + switch (type) {
|
| + case gl.BYTE:
|
| + case gl.UNSIGNED_BYTE:
|
| + return 1;
|
| + case gl.SHORT:
|
| + case gl.UNSIGNED_SHORT:
|
| + return 2;
|
| + case gl.INT:
|
| + case gl.UNSIGNED_INT:
|
| + case gl.FLOAT:
|
| + return 4;
|
| + default:
|
| + throw "unknown type";
|
| + }
|
| + }
|
| +
|
| + var program = wtu.loadStandardProgram(gl);
|
| +
|
| + // 3 vertices => 1 triangle, interleaved data
|
| + var dataComplete = new Float32Array([0, 0, 0, 1,
|
| + 0, 0, 1,
|
| + 1, 0, 0, 1,
|
| + 0, 0, 1,
|
| + 1, 1, 1, 1,
|
| + 0, 0, 1]);
|
| + var dataIncomplete = new Float32Array([0, 0, 0, 1,
|
| + 0, 0, 1,
|
| + 1, 0, 0, 1,
|
| + 0, 0, 1,
|
| + 1, 1, 1, 1]);
|
| + var indices = new Uint32Array([0, 1, 2]);
|
| +
|
| + debug("Testing with valid indices");
|
| +
|
| + var bufferComplete = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, bufferComplete);
|
| + gl.bufferData(gl.ARRAY_BUFFER, dataComplete, drawType);
|
| + var elements = gl.createBuffer();
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elements);
|
| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, drawType);
|
| + gl.useProgram(program);
|
| + var vertexLoc = gl.getAttribLocation(program, "a_vertex");
|
| + var normalLoc = gl.getAttribLocation(program, "a_normal");
|
| + gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0);
|
| + gl.enableVertexAttribArray(vertexLoc);
|
| + gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
|
| + gl.enableVertexAttribArray(normalLoc);
|
| + shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)');
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| +
|
| + debug("Testing with out-of-range indices");
|
| +
|
| + var bufferIncomplete = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, bufferIncomplete);
|
| + gl.bufferData(gl.ARRAY_BUFFER, dataIncomplete, drawType);
|
| + gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0);
|
| + gl.enableVertexAttribArray(vertexLoc);
|
| + gl.disableVertexAttribArray(normalLoc);
|
| + debug("Enable vertices, valid");
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)');
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + debug("Enable normals, out-of-range");
|
| + gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
|
| + gl.enableVertexAttribArray(normalLoc);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)');
|
| + glErrorShouldBe(gl, gl.INVALID_OPERATION);
|
| +
|
| + debug("Test with enabled attribute that does not belong to current program");
|
| +
|
| + gl.disableVertexAttribArray(normalLoc);
|
| + var extraLoc = Math.max(vertexLoc, normalLoc) + 1;
|
| + gl.enableVertexAttribArray(extraLoc);
|
| + debug("Enable an extra attribute with null");
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)');
|
| + glErrorShouldBe(gl, gl.INVALID_OPERATION);
|
| + debug("Enable an extra attribute with insufficient data buffer");
|
| + gl.vertexAttribPointer(extraLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)');
|
| + debug("Pass large negative index to vertexAttribPointer");
|
| + gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), -2000000000 * sizeInBytes(gl.FLOAT));
|
| + glErrorShouldBe(gl, gl.INVALID_VALUE);
|
| + shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)');
|
| +}
|
| +
|
| +function runCopiesIndicesTests(drawType) {
|
| + debug("Test that client data is always copied during bufferData and bufferSubData calls");
|
| +
|
| + var program = wtu.loadStandardProgram(gl);
|
| +
|
| + gl.useProgram(program);
|
| + var vertexObject = gl.createBuffer();
|
| + gl.enableVertexAttribArray(0);
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| + // 4 vertices -> 2 triangles
|
| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0,0, 0,1,0, 1,0,0, 1,1,0 ]), drawType);
|
| + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
| +
|
| + var indexObject = gl.createBuffer();
|
| +
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject);
|
| + var indices = new Uint32Array([ 10000, 0, 1, 2, 3, 10000 ]);
|
| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, drawType);
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)");
|
| + shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)");
|
| + shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)");
|
| + indices[0] = 2;
|
| + indices[5] = 1;
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)");
|
| + shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)");
|
| + shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)");
|
| +}
|
| +
|
| +function runResizedBufferTests(drawType) {
|
| + debug("Test that updating the size of a vertex buffer is properly noticed by the WebGL implementation.");
|
| +
|
| + var program = wtu.setupProgram(gl, ["vs", "fs"], ["vPosition", "vColor"]);
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "after initialization");
|
| +
|
| + var vertexObject = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
|
| + [-1,1,0, 1,1,0, -1,-1,0,
|
| + -1,-1,0, 1,1,0, 1,-1,0]), drawType);
|
| + gl.enableVertexAttribArray(0);
|
| + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "after vertex setup");
|
| +
|
| + var texCoordObject = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject);
|
| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
|
| + [0,0, 1,0, 0,1,
|
| + 0,1, 1,0, 1,1]), drawType);
|
| + gl.enableVertexAttribArray(1);
|
| + gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "after texture coord setup");
|
| +
|
| + // Now resize these buffers because we want to change what we're drawing.
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
| + -1,1,0, 1,1,0, -1,-1,0, 1,-1,0,
|
| + -1,1,0, 1,1,0, -1,-1,0, 1,-1,0]), drawType);
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "after vertex redefinition");
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject);
|
| + gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([
|
| + 255, 0, 0, 255,
|
| + 255, 0, 0, 255,
|
| + 255, 0, 0, 255,
|
| + 255, 0, 0, 255,
|
| + 0, 255, 0, 255,
|
| + 0, 255, 0, 255,
|
| + 0, 255, 0, 255,
|
| + 0, 255, 0, 255]), drawType);
|
| + gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, false, 0, 0);
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "after texture coordinate / color redefinition");
|
| +
|
| + var numQuads = 2;
|
| + var indices = new Uint32Array(numQuads * 6);
|
| + for (var ii = 0; ii < numQuads; ++ii) {
|
| + var offset = ii * 6;
|
| + var quad = (ii == (numQuads - 1)) ? 4 : 0;
|
| + indices[offset + 0] = quad + 0;
|
| + indices[offset + 1] = quad + 1;
|
| + indices[offset + 2] = quad + 2;
|
| + indices[offset + 3] = quad + 2;
|
| + indices[offset + 4] = quad + 1;
|
| + indices[offset + 5] = quad + 3;
|
| + }
|
| + var indexObject = gl.createBuffer();
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject);
|
| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, drawType);
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices");
|
| + gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_INT, 0);
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "after drawing");
|
| +}
|
| +
|
| +function runVerifiesTooManyIndicesTests(drawType) {
|
| + description("Tests that index validation for drawElements does not examine too many indices");
|
| +
|
| + var program = wtu.loadStandardProgram(gl);
|
| +
|
| + gl.useProgram(program);
|
| + var vertexObject = gl.createBuffer();
|
| + gl.enableVertexAttribArray(0);
|
| + gl.disableVertexAttribArray(1);
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| + // 4 vertices -> 2 triangles
|
| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0,0, 0,1,0, 1,0,0, 1,1,0 ]), drawType);
|
| + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
| +
|
| + var indexObject = gl.createBuffer();
|
| +
|
| + debug("Test out of range indices")
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject);
|
| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 10000, 0, 1, 2, 3, 10000 ]), drawType);
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)");
|
| + shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)");
|
| + shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)");
|
| +}
|
| +
|
| +function runCrashWithBufferSubDataTests(drawType) {
|
| + debug('Verifies that the index validation code which is within bufferSubData does not crash.')
|
| +
|
| + var elementBuffer = gl.createBuffer();
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
|
| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 256, drawType);
|
| + var data = new Uint32Array(127);
|
| + gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 64, data);
|
| + glErrorShouldBe(gl, gl.INVALID_VALUE, "after attempting to update a buffer outside of the allocated bounds");
|
| + testPassed("bufferSubData, when buffer object was initialized with null, did not crash");
|
| +}
|
| +
|
| +debug("");
|
| +var successfullyParsed = true;
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/extensions/oes-element-index-uint.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| ## -0,0 +1 ##
|
| +LF
|
| \ No newline at end of property
|
|
|