Index: conformance/extensions/ext-frag-depth.html |
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--- conformance/extensions/ext-frag-depth.html (revision 0) |
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+<!-- |
+ |
+/* |
+** Copyright (c) 2013 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL EXT_frag_depth Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> |
+<div id="console"></div> |
+<!-- Shaders for testing fragment depth writing --> |
+ |
+<!-- Shader omitting the required #extension pragma --> |
+<script id="missingPragmaFragmentShader" type="x-shader/x-fragment"> |
+precision mediump float; |
+void main() { |
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
+ gl_FragDepthEXT = 1.0; |
+} |
+</script> |
+ |
+<!-- Shader to test macro definition --> |
+<script id="macroFragmentShader" type="x-shader/x-fragment"> |
+precision mediump float; |
+void main() { |
+#ifdef GL_EXT_frag_depth |
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
+#else |
+ // Error expected |
+ #error no GL_EXT_frag_depth; |
+#endif |
+} |
+</script> |
+ |
+<!-- Shader with required #extension pragma --> |
+<script id="testFragmentShader" type="x-shader/x-fragment"> |
+#extension GL_EXT_frag_depth : enable |
+precision mediump float; |
+void main() { |
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
+ gl_FragDepthEXT = 1.0; |
+} |
+</script> |
+<!-- Shaders to link with test fragment shaders --> |
+<script id="goodVertexShader" type="x-shader/x-vertex"> |
+attribute vec4 vPosition; |
+void main() { |
+ gl_Position = vPosition; |
+} |
+</script> |
+<!-- Shaders to test output --> |
+<script id="outputVertexShader" type="x-shader/x-vertex"> |
+attribute vec4 vPosition; |
+void main() { |
+ gl_Position = vPosition; |
+} |
+</script> |
+<script id="outputFragmentShader" type="x-shader/x-fragment"> |
+#extension GL_EXT_frag_depth : enable |
+precision mediump float; |
+uniform float uDepth; |
+void main() { |
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
+ gl_FragDepthEXT = uDepth; |
+} |
+</script> |
+ |
+<script> |
+"use strict"; |
+description("This test verifies the functionality of the EXT_frag_depth extension, if it is available."); |
+ |
+debug(""); |
+ |
+var wtu = WebGLTestUtils; |
+var canvas = document.getElementById("canvas"); |
+var gl = wtu.create3DContext(canvas); |
+var ext = null; |
+ |
+if (!gl) { |
+ testFailed("WebGL context does not exist"); |
+} else { |
+ testPassed("WebGL context exists"); |
+ |
+ runShaderTests(false); |
+ |
+ // Query the extension and store globally so shouldBe can access it |
+ ext = wtu.getExtensionWithKnownPrefixes(gl, "EXT_frag_depth"); |
+ if (!ext) { |
+ testPassed("No EXT_frag_depth support -- this is legal"); |
+ |
+ runSupportedTest(false); |
+ } else { |
+ testPassed("Successfully enabled EXT_frag_depth extension"); |
+ |
+ runSupportedTest(true); |
+ |
+ runShaderTests(true); |
+ runOutputTests(); |
+ runUniqueObjectTest(); |
+ } |
+} |
+ |
+function runSupportedTest(extensionEnabled) { |
+ var supported = gl.getSupportedExtensions(); |
+ if (supported.indexOf("EXT_frag_depth") >= 0) { |
+ if (extensionEnabled) { |
+ testPassed("EXT_frag_depth listed as supported and getExtension succeeded"); |
+ } else { |
+ testFailed("EXT_frag_depth listed as supported but getExtension failed"); |
+ } |
+ } else { |
+ if (extensionEnabled) { |
+ testFailed("EXT_frag_depth not listed as supported but getExtension succeeded"); |
+ } else { |
+ testPassed("EXT_frag_depth not listed as supported and getExtension failed -- this is legal"); |
+ } |
+ } |
+} |
+ |
+function runShaderTests(extensionEnabled) { |
+ debug(""); |
+ debug("Testing various shader compiles with extension " + (extensionEnabled ? "enabled" : "disabled")); |
+ |
+ // Expect the macro shader to succeed ONLY if enabled |
+ var macroFragmentProgram = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "macroFragmentShader"); |
+ if (extensionEnabled) { |
+ if (macroFragmentProgram) { |
+ // Expected result |
+ testPassed("GL_EXT_frag_depth defined in shaders when extension is enabled"); |
+ } else { |
+ testFailed("GL_EXT_frag_depth not defined in shaders when extension is enabled"); |
+ } |
+ } else { |
+ if (macroFragmentProgram) { |
+ testFailed("GL_EXT_frag_depth defined in shaders when extension is disabled"); |
+ } else { |
+ testPassed("GL_EXT_frag_depth not defined in shaders when extension disabled"); |
+ } |
+ } |
+ |
+ // Always expect the shader missing the #pragma to fail (whether enabled or not) |
+ var missingPragmaFragmentProgram = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "missingPragmaFragmentShader"); |
+ if (missingPragmaFragmentProgram) { |
+ testFailed("Shader built-ins allowed without #extension pragma"); |
+ } else { |
+ testPassed("Shader built-ins disallowed without #extension pragma"); |
+ } |
+ |
+ // Try to compile a shader using the built-ins that should only succeed if enabled |
+ var testFragmentProgram = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "testFragmentShader"); |
+ if (extensionEnabled) { |
+ if (testFragmentProgram) { |
+ testPassed("Shader built-ins compiled successfully when extension enabled"); |
+ } else { |
+ testFailed("Shader built-ins failed to compile when extension enabled"); |
+ } |
+ } else { |
+ if (testFragmentProgram) { |
+ testFailed("Shader built-ins compiled successfully when extension disabled"); |
+ } else { |
+ testPassed("Shader built-ins failed to compile when extension disabled"); |
+ } |
+ } |
+} |
+ |
+function runOutputTests() { |
+ var e = 2; // Amount of variance to allow in result pixels - may need to be tweaked higher |
+ |
+ debug("Testing various draws for valid built-in function behavior"); |
+ |
+ canvas.width = 50; canvas.height = 50; |
+ gl.viewport(0, 0, canvas.width, canvas.height); |
+ |
+ // Enable depth testing with a clearDepth of 0.5 |
+ // This makes it so that fragments are only rendered when |
+ // gl_fragDepthEXT is < 0.5 |
+ gl.clearDepth(0.5); |
+ gl.enable(gl.DEPTH_TEST); |
+ |
+ var positionLoc = 0; |
+ var texcoordLoc = 1; |
+ var program = wtu.setupProgram(gl, ["outputVertexShader", "outputFragmentShader"], ['vPosition'], [0]); |
+ var quadParameters = wtu.setupUnitQuad(gl, 0, 1); |
+ var depthUniform = gl.getUniformLocation(program, "uDepth"); |
+ |
+ // Draw 1: Greater than clear depth |
+ gl.uniform1f(depthUniform, 1.0); |
+ wtu.clearAndDrawUnitQuad(gl); |
+ wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [255, 255, 255, 255]); |
+ |
+ // Draw 2: Less than clear depth |
+ gl.uniform1f(depthUniform, 0.0); |
+ wtu.clearAndDrawUnitQuad(gl); |
+ wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [255, 0, 0, 255]); |
+} |
+ |
+function runUniqueObjectTest() |
+{ |
+ debug("Testing that getExtension() returns the same object each time"); |
+ gl.getExtension("EXT_frag_depth").myProperty = 2; |
+ gc(); |
+ shouldBe('gl.getExtension("EXT_frag_depth").myProperty', '2'); |
+} |
+ |
+debug(""); |
+var successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
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