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| 1 <html> |
| 2 <head> |
| 3 <script type="text/javascript"> |
| 4 function onLoad() { |
| 5 window.domAutomationController.reset = function() { |
| 6 window.domAutomationController._loaded = false; |
| 7 window.domAutomationController._succeeded = false; |
| 8 window.domAutomationController._finished = false; |
| 9 window.requestAnimationFrame(draw); |
| 10 }; |
| 11 window.domAutomationController.send("LOADED"); |
| 12 } |
| 13 |
| 14 function draw() { |
| 15 // Render some WebGL into a fresh canvas to ensure the GPU process |
| 16 // was created. |
| 17 var canvas = document.createElement("canvas"); |
| 18 canvas.width = 32; |
| 19 canvas.height = 32; |
| 20 gl = canvas.getContext("webgl"); |
| 21 if (!gl) { |
| 22 console.log("Failed to fetch WebGL context"); |
| 23 window.domAutomationController.send("FAILED"); |
| 24 return; |
| 25 } |
| 26 |
| 27 gl.clearColor(1, 0, 0, 1); |
| 28 gl.clear(gl.COLOR_BUFFER_BIT); |
| 29 var pixels = new Uint8Array(4); |
| 30 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels); |
| 31 var tolerance = 1; |
| 32 if (Math.abs(pixels[0] - 255) > tolerance || |
| 33 Math.abs(pixels[1] - 0) > tolerance || |
| 34 Math.abs(pixels[2] - 0) > tolerance || |
| 35 Math.abs(pixels[3] - 255) > tolerance) { |
| 36 console.log("Expected (255, 0, 0, 255), got (" + |
| 37 pixels[0] + ", " + |
| 38 pixels[1] + ", " + |
| 39 pixels[2] + ", " + |
| 40 pixels[3] + ")"); |
| 41 window.domAutomationController.send("FAILED"); |
| 42 return; |
| 43 } |
| 44 |
| 45 window.domAutomationController.send("SUCCESS"); |
| 46 } |
| 47 </script> |
| 48 </head> |
| 49 <body onload="onLoad()"> |
| 50 GPU process crash test running. |
| 51 </body> |
| 52 </html> |
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