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Unified Diff: src/gpu/effects/GrMatrixConvolutionEffect.cpp

Issue 418223009: 2D kernel initial wiring for Guassian (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: feedback inc Created 6 years, 5 months ago
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Index: src/gpu/effects/GrMatrixConvolutionEffect.cpp
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index 283138e1338eeffe7b1fd3d9cb88989dc7ed66ea..29a26f1be73f9f4a075fe901fdc5e86574aa1cb3 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -33,6 +33,7 @@ private:
SkISize fKernelSize;
TileMode fTileMode;
bool fConvolveAlpha;
+ bool fUseBounds;
UniformHandle fBoundsUni;
UniformHandle fKernelUni;
@@ -51,6 +52,7 @@ GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFa
fKernelSize = m.kernelSize();
fTileMode = m.tileMode();
fConvolveAlpha = m.convolveAlpha();
+ fUseBounds = m.useBounds();
}
static void appendTextureLookup(GrGLShaderBuilder* builder,
@@ -59,18 +61,22 @@ static void appendTextureLookup(GrGLShaderBuilder* builder,
const char* bounds,
GrMatrixConvolutionEffect::TileMode tileMode) {
SkString clampedCoord;
- switch (tileMode) {
- case GrMatrixConvolutionEffect::kClamp_TileMode:
- clampedCoord.printf("clamp(%s, %s.xy, %s.zw)", coord, bounds, bounds);
- coord = clampedCoord.c_str();
- break;
- case GrMatrixConvolutionEffect::kRepeat_TileMode:
- clampedCoord.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", coord, bounds, bounds, bounds, bounds);
- coord = clampedCoord.c_str();
- break;
- case GrMatrixConvolutionEffect::kClampToBlack_TileMode:
- builder->fsCodeAppendf("clamp(%s, %s.xy, %s.zw) != %s ? vec4(0, 0, 0, 0) : ", coord, bounds, bounds, coord);
- break;
+ if (bounds != NULL) {
+ switch (tileMode) {
+ case GrMatrixConvolutionEffect::kClamp_TileMode:
+ clampedCoord.printf("clamp(%s, %s.xy, %s.zw)", coord, bounds, bounds);
+ coord = clampedCoord.c_str();
+ break;
+ case GrMatrixConvolutionEffect::kRepeat_TileMode:
+ clampedCoord.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", coord, bounds, bounds,
+ bounds, bounds);
+ coord = clampedCoord.c_str();
+ break;
+ case GrMatrixConvolutionEffect::kClampToBlack_TileMode:
+ builder->fsCodeAppendf("clamp(%s, %s.xy, %s.zw) != %s ? vec4(0, 0, 0, 0) : ", coord,
+ bounds, bounds, coord);
+ break;
+ }
}
builder->fsAppendTextureLookup(sampler, coord);
}
@@ -84,8 +90,10 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
const TextureSamplerArray& samplers) {
sk_ignore_unused_variable(inputColor);
SkString coords2D = builder->ensureFSCoords2D(coords, 0);
- fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kVec4f_GrSLType, "Bounds");
+ if (fUseBounds) {
+ fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kVec4f_GrSLType, "Bounds");
+ }
fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec2f_GrSLType, "ImageIncrement");
fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
@@ -99,7 +107,10 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "Bias");
- const char* bounds = builder->getUniformCStr(fBoundsUni);
+ const char* bounds = NULL;
+ if (fUseBounds) {
+ bounds = builder->getUniformCStr(fBoundsUni);
+ }
const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni);
const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
const char* kernel = builder->getUniformCStr(fKernelUni);
@@ -109,26 +120,31 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
int kHeight = fKernelSize.height();
builder->fsCodeAppend("\t\tvec4 sum = vec4(0, 0, 0, 0);\n");
- builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset, imgInc);
- builder->fsCodeAppendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight);
- builder->fsCodeAppendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth);
- builder->fsCodeAppendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth);
- builder->fsCodeAppendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", imgInc);
- builder->fsCodeAppend("\t\t\t\tvec4 c = ");
- appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode);
- builder->fsCodeAppend(";\n");
- if (!fConvolveAlpha) {
- builder->fsCodeAppend("\t\t\t\tc.rgb /= c.a;\n");
+ builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset,
+ imgInc);
+ builder->fsCodeAppend("\t\tfloat k;\n");
+ builder->fsCodeAppend("\t\tvec2 coord2;\n");
+ builder->fsCodeAppend("\t\tvec4 c;\n");
+
+ for (int y = 0; y < kHeight; y++) {
+ for (int x = 0; x < kWidth; x++) {
+ builder->fsCodeAppendf("\t\tk = %s[%d * %d + %d];\n", kernel, y, kWidth, x);
+ builder->fsCodeAppendf("\t\tcoord2 = coord + vec2(%d, %d) * %s;\n", x, y, imgInc);
+ builder->fsCodeAppend("\t\tc = ");
+ appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode);
+ builder->fsCodeAppend(";\n");
+ if (!fConvolveAlpha) {
+ builder->fsCodeAppend("\t\tc.rgb /= c.a;\n");
+ }
+ builder->fsCodeAppend("\t\tsum += c * k;\n");
+ }
}
- builder->fsCodeAppend("\t\t\t\tsum += c * k;\n");
- builder->fsCodeAppend("\t\t\t}\n");
- builder->fsCodeAppend("\t\t}\n");
if (fConvolveAlpha) {
builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, bias);
builder->fsCodeAppendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n",
outputColor, outputColor, outputColor);
} else {
- builder->fsCodeAppend("\t\tvec4 c = ");
+ builder->fsCodeAppend("\t\tc = ");
appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
builder->fsCodeAppend(";\n");
builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor);
@@ -155,6 +171,7 @@ void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
uint32_t key = encodeXY(m.kernelSize().width(), m.kernelSize().height());
bsalomon 2014/07/28 15:20:41 When this was originally written we had a really r
key |= m.tileMode() << 7;
key |= m.convolveAlpha() ? 1 << 9 : 0;
+ key |= m.useBounds() ? 1 << 10 : 0;
b->add32(key);
}
@@ -174,15 +191,17 @@ void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
uman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel());
uman.set1f(fGainUni, conv.gain());
uman.set1f(fBiasUni, conv.bias());
- const SkIRect& bounds = conv.bounds();
- float left = (float) bounds.left() / texture.width();
- float top = (float) bounds.top() / texture.height();
- float right = (float) bounds.right() / texture.width();
- float bottom = (float) bounds.bottom() / texture.height();
- if (texture.origin() == kBottomLeft_GrSurfaceOrigin) {
- uman.set4f(fBoundsUni, left, 1.0f - bottom, right, 1.0f - top);
- } else {
- uman.set4f(fBoundsUni, left, top, right, bottom);
+ if (fUseBounds) {
+ const SkIRect& bounds = conv.bounds();
+ float left = (float) bounds.left() / texture.width();
+ float top = (float) bounds.top() / texture.height();
+ float right = (float) bounds.right() / texture.width();
+ float bottom = (float) bounds.bottom() / texture.height();
+ if (texture.origin() == kBottomLeft_GrSurfaceOrigin) {
+ uman.set4f(fBoundsUni, left, 1.0f - bottom, right, 1.0f - top);
+ } else {
+ uman.set4f(fBoundsUni, left, top, right, bottom);
+ }
}
}
@@ -194,15 +213,16 @@ GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
SkScalar bias,
const SkIPoint& kernelOffset,
TileMode tileMode,
- bool convolveAlpha)
+ bool convolveAlpha,
+ bool useBounds)
: INHERITED(texture, MakeDivByTextureWHMatrix(texture)),
fBounds(bounds),
fKernelSize(kernelSize),
fGain(SkScalarToFloat(gain)),
fBias(SkScalarToFloat(bias) / 255.0f),
fTileMode(tileMode),
- fConvolveAlpha(convolveAlpha) {
- fKernel = new float[kernelSize.width() * kernelSize.height()];
+ fConvolveAlpha(convolveAlpha),
+ fUseBounds(useBounds) {
for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) {
fKernel[i] = SkScalarToFloat(kernel[i]);
}
@@ -212,7 +232,6 @@ GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
}
GrMatrixConvolutionEffect::~GrMatrixConvolutionEffect() {
- delete[] fKernel;
}
const GrBackendEffectFactory& GrMatrixConvolutionEffect::getFactory() const {
@@ -232,6 +251,57 @@ bool GrMatrixConvolutionEffect::onIsEqual(const GrEffect& sBase) const {
fConvolveAlpha == s.convolveAlpha();
}
+// Static function to create a 2D convolution
+GrEffect* GrMatrixConvolutionEffect::CreateGaussian(GrTexture* texture,
+ const SkIRect& bounds,
+ const SkISize& kernelSize,
+ SkScalar gain,
+ SkScalar bias,
+ const SkIPoint& kernelOffset,
+ TileMode tileMode,
+ bool convolveAlpha,
+ bool useBounds,
+ SkScalar sigmaX,
+ SkScalar sigmaY) {
+ float kernel[MAX_KERNEL_SIZE];
+ int width = kernelSize.width();
+ int height = kernelSize.height();
+ SkASSERT(width * height <= MAX_KERNEL_SIZE);
+ float sum = 0.0f;
+ float sigmaXDenom = 1.0 / (2.0 * sigmaX * sigmaX);
+ float sigmaYDenom = 1.0 / (2.0 * sigmaY * sigmaY);
+ int xRadius = width / 2;
+ int yRadius = height / 2;
+ for (int x = 0; x < width; x++) {
+ float xTerm = static_cast<float>(x - xRadius);
+ xTerm = SkScalarSquare(xTerm) * sigmaXDenom;
+ for (int y = 0; y < height; y++) {
+ float yTerm = static_cast<float>(y - yRadius);
+
+ float xyTerm = sk_float_exp(-(xTerm + SkScalarSquare(yTerm) * sigmaYDenom));
+ // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian
+ // is dropped here, since we renormalize the kernel below.
+ kernel[y * width + x] = xyTerm;
+ sum += xyTerm;
+ }
+ }
+ // Normalize the kernel
+ float scale = 1.0f / sum;
+ for (int i = 0; i < width * height; ++i) {
+ kernel[i] *= scale;
+ }
+ return SkNEW_ARGS(GrMatrixConvolutionEffect, (texture,
+ bounds,
+ kernelSize,
+ kernel,
+ gain,
+ bias,
+ kernelOffset,
+ tileMode,
+ convolveAlpha,
+ useBounds));
+}
+
GR_DEFINE_EFFECT_TEST(GrMatrixConvolutionEffect);
GrEffect* GrMatrixConvolutionEffect::TestCreate(SkRandom* random,
@@ -257,6 +327,7 @@ GrEffect* GrMatrixConvolutionEffect::TestCreate(SkRandom* random,
random->nextRangeU(0, textures[texIdx]->height()));
TileMode tileMode = static_cast<TileMode>(random->nextRangeU(0, 2));
bool convolveAlpha = random->nextBool();
+ bool useBounds = random->nextBool();
return GrMatrixConvolutionEffect::Create(textures[texIdx],
bounds,
kernelSize,
@@ -265,5 +336,6 @@ GrEffect* GrMatrixConvolutionEffect::TestCreate(SkRandom* random,
bias,
kernelOffset,
tileMode,
- convolveAlpha);
+ convolveAlpha,
+ useBounds);
}
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