Chromium Code Reviews| OLD | NEW |
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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuBlurUtils.h" | 8 #include "SkGpuBlurUtils.h" |
| 9 | 9 |
| 10 #include "SkRect.h" | 10 #include "SkRect.h" |
| 11 | 11 |
| 12 #if SK_SUPPORT_GPU | 12 #if SK_SUPPORT_GPU |
| 13 #include "effects/GrConvolutionEffect.h" | 13 #include "effects/GrConvolutionEffect.h" |
| 14 #include "effects/GrMatrixConvolutionEffect.h" | |
| 14 #include "effects/GrTextureDomain.h" | 15 #include "effects/GrTextureDomain.h" |
| 15 #include "GrContext.h" | 16 #include "GrContext.h" |
| 16 #endif | 17 #endif |
| 17 | 18 |
| 18 namespace SkGpuBlurUtils { | 19 namespace SkGpuBlurUtils { |
| 19 | 20 |
| 20 #if SK_SUPPORT_GPU | 21 #if SK_SUPPORT_GPU |
| 21 | 22 |
| 22 #define MAX_BLUR_SIGMA 4.0f | 23 #define MAX_BLUR_SIGMA 4.0f |
| 23 | 24 |
| (...skipping 30 matching lines...) Expand all Loading... | |
| 54 float bounds[2]) { | 55 float bounds[2]) { |
| 55 GrPaint paint; | 56 GrPaint paint; |
| 56 paint.reset(); | 57 paint.reset(); |
| 57 SkAutoTUnref<GrEffect> conv(GrConvolutionEffect::CreateGaussian( | 58 SkAutoTUnref<GrEffect> conv(GrConvolutionEffect::CreateGaussian( |
| 58 texture, direction, radius, sigma, useBounds, bounds)); | 59 texture, direction, radius, sigma, useBounds, bounds)); |
| 59 paint.reset(); | 60 paint.reset(); |
| 60 paint.addColorEffect(conv); | 61 paint.addColorEffect(conv); |
| 61 context->drawRectToRect(paint, dstRect, srcRect); | 62 context->drawRectToRect(paint, dstRect, srcRect); |
| 62 } | 63 } |
| 63 | 64 |
| 65 // a 2d gaussian convolution pass | |
|
bsalomon
2014/07/28 15:20:41
Maybe we should give both these functions symmetri
| |
| 66 static void convolve_gaussian_pass(GrContext* context, | |
| 67 const SkRect& srcRect, | |
| 68 const SkRect& dstRect, | |
| 69 GrTexture* texture, | |
| 70 int radiusX, | |
| 71 int radiusY, | |
| 72 SkScalar sigmaX, | |
| 73 SkScalar sigmaY, | |
| 74 bool useBounds, | |
| 75 SkIRect bounds) { | |
| 76 SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1); | |
| 77 SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY); | |
| 78 GrPaint paint; | |
| 79 paint.reset(); | |
| 80 SkAutoTUnref<GrEffect> conv(GrMatrixConvolutionEffect::CreateGaussian( | |
| 81 texture, bounds, size, 1.0, 0.0, kernelOffset, GrMatrixConvolutionEffect ::kClamp_TileMode, | |
| 82 true, useBounds, sigmaX, sigmaY)); | |
| 83 paint.reset(); | |
| 84 paint.addColorEffect(conv); | |
| 85 context->drawRectToRect(paint, dstRect, srcRect); | |
| 86 } | |
| 87 | |
| 64 static void convolve_gaussian(GrContext* context, | 88 static void convolve_gaussian(GrContext* context, |
| 65 const SkRect& srcRect, | 89 const SkRect& srcRect, |
| 66 const SkRect& dstRect, | 90 const SkRect& dstRect, |
| 67 GrTexture* texture, | 91 GrTexture* texture, |
| 68 Gr1DKernelEffect::Direction direction, | 92 Gr1DKernelEffect::Direction direction, |
| 69 int radius, | 93 int radius, |
| 70 float sigma, | 94 float sigma, |
| 71 bool cropToSrcRect) { | 95 bool cropToSrcRect) { |
| 72 float bounds[2] = { 0.0f, 1.0f }; | 96 float bounds[2] = { 0.0f, 1.0f }; |
| 73 if (!cropToSrcRect) { | 97 if (!cropToSrcRect) { |
| (...skipping 115 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 189 i < scaleFactorY ? 0.5f : 1.0f); | 213 i < scaleFactorY ? 0.5f : 1.0f); |
| 190 context->drawRectToRect(paint, dstRect, srcRect); | 214 context->drawRectToRect(paint, dstRect, srcRect); |
| 191 srcRect = dstRect; | 215 srcRect = dstRect; |
| 192 srcTexture = dstTexture; | 216 srcTexture = dstTexture; |
| 193 SkTSwap(dstTexture, tempTexture); | 217 SkTSwap(dstTexture, tempTexture); |
| 194 } | 218 } |
| 195 | 219 |
| 196 SkIRect srcIRect; | 220 SkIRect srcIRect; |
| 197 srcRect.roundOut(&srcIRect); | 221 srcRect.roundOut(&srcIRect); |
| 198 | 222 |
| 199 if (sigmaX > 0.0f) { | 223 // if square, and small than do one pass instead of 2, actually small rectan gular blocks |
| 224 // are okay too but for simplicity only handle the square case for now | |
|
bsalomon
2014/07/28 15:20:41
is the squareness enforced here?
| |
| 225 if (sigmaX > 0.0f && sigmaY > 0 && | |
| 226 (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { | |
| 200 if (scaleFactorX > 1) { | 227 if (scaleFactorX > 1) { |
| 201 // Clear out a radius to the right of the srcRect to prevent the | 228 // Clear out a radius to the right of the srcRect to prevent the |
| 202 // X convolution from reading garbage. | 229 // X convolution from reading garbage. |
| 203 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, | 230 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
| 204 radiusX, srcIRect.height()); | 231 radiusX, srcIRect.height()); |
| 205 context->clear(&clearRect, 0x0, false); | 232 context->clear(&clearRect, 0x0, false); |
| 206 } | 233 } |
| 207 context->setRenderTarget(dstTexture->asRenderTarget()); | 234 if (scaleFactorY > 1) { |
|
bsalomon
2014/07/28 15:20:41
Can we get here with scaleFactorY > 1? I thought t
| |
| 208 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); | |
| 209 convolve_gaussian(context, srcRect, dstRect, srcTexture, | |
| 210 Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, cropT oRect); | |
| 211 srcTexture = dstTexture; | |
| 212 srcRect = dstRect; | |
| 213 SkTSwap(dstTexture, tempTexture); | |
| 214 } | |
| 215 | |
| 216 if (sigmaY > 0.0f) { | |
| 217 if (scaleFactorY > 1 || sigmaX > 0.0f) { | |
| 218 // Clear out a radius below the srcRect to prevent the Y | 235 // Clear out a radius below the srcRect to prevent the Y |
| 219 // convolution from reading garbage. | 236 // convolution from reading garbage. |
| 220 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, | 237 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
| 221 srcIRect.width(), radiusY); | 238 srcIRect.width(), radiusY); |
| 222 context->clear(&clearRect, 0x0, false); | 239 context->clear(&clearRect, 0x0, false); |
| 223 } | 240 } |
| 224 | |
| 225 context->setRenderTarget(dstTexture->asRenderTarget()); | 241 context->setRenderTarget(dstTexture->asRenderTarget()); |
| 226 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); | 242 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
| 227 convolve_gaussian(context, srcRect, dstRect, srcTexture, | 243 // TODO we have a ton of perf verification to do here, but its an open q uestion if we should |
| 228 Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, cropT oRect); | 244 // do 4 draw calls with bounds then 1 without, or 1 with bounds, or just fall back to |
| 245 // separable when we have to crop to src rect | |
| 246 convolve_gaussian_pass(context, srcRect, dstRect, srcTexture, | |
| 247 radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIRect ); | |
| 229 srcTexture = dstTexture; | 248 srcTexture = dstTexture; |
| 230 srcRect = dstRect; | 249 srcRect = dstRect; |
| 231 SkTSwap(dstTexture, tempTexture); | 250 SkTSwap(dstTexture, tempTexture); |
| 232 } | 251 } |
| 252 else { | |
|
bsalomon
2014/07/28 15:20:41
style nit, else goes with }
| |
| 253 if (sigmaX > 0.0f) { | |
| 254 if (scaleFactorX > 1) { | |
| 255 // Clear out a radius to the right of the srcRect to prevent the | |
| 256 // X convolution from reading garbage. | |
| 257 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, | |
| 258 radiusX, srcIRect.height()); | |
| 259 context->clear(&clearRect, 0x0, false); | |
| 260 } | |
| 261 context->setRenderTarget(dstTexture->asRenderTarget()); | |
| 262 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); | |
| 263 convolve_gaussian(context, srcRect, dstRect, srcTexture, | |
| 264 Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, c ropToRect); | |
| 265 srcTexture = dstTexture; | |
| 266 srcRect = dstRect; | |
| 267 SkTSwap(dstTexture, tempTexture); | |
| 268 } | |
| 269 | |
| 270 if (sigmaY > 0.0f) { | |
| 271 if (scaleFactorY > 1 || sigmaX > 0.0f) { | |
| 272 // Clear out a radius below the srcRect to prevent the Y | |
| 273 // convolution from reading garbage. | |
| 274 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, | |
| 275 srcIRect.width(), radiusY); | |
| 276 context->clear(&clearRect, 0x0, false); | |
| 277 } | |
| 278 | |
| 279 context->setRenderTarget(dstTexture->asRenderTarget()); | |
| 280 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); | |
| 281 convolve_gaussian(context, srcRect, dstRect, srcTexture, | |
| 282 Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, c ropToRect); | |
| 283 srcTexture = dstTexture; | |
| 284 srcRect = dstRect; | |
| 285 SkTSwap(dstTexture, tempTexture); | |
| 286 } | |
| 287 } | |
| 233 | 288 |
| 234 if (scaleFactorX > 1 || scaleFactorY > 1) { | 289 if (scaleFactorX > 1 || scaleFactorY > 1) { |
| 235 // Clear one pixel to the right and below, to accommodate bilinear | 290 // Clear one pixel to the right and below, to accommodate bilinear |
| 236 // upsampling. | 291 // upsampling. |
| 237 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, | 292 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
| 238 srcIRect.width() + 1, 1); | 293 srcIRect.width() + 1, 1); |
| 239 context->clear(&clearRect, 0x0, false); | 294 context->clear(&clearRect, 0x0, false); |
| 240 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, | 295 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
| 241 1, srcIRect.height()); | 296 1, srcIRect.height()); |
| 242 context->clear(&clearRect, 0x0, false); | 297 context->clear(&clearRect, 0x0, false); |
| (...skipping 18 matching lines...) Expand all Loading... | |
| 261 } else if (srcTexture == temp2.texture()) { | 316 } else if (srcTexture == temp2.texture()) { |
| 262 return temp2.detach(); | 317 return temp2.detach(); |
| 263 } else { | 318 } else { |
| 264 srcTexture->ref(); | 319 srcTexture->ref(); |
| 265 return srcTexture; | 320 return srcTexture; |
| 266 } | 321 } |
| 267 } | 322 } |
| 268 #endif | 323 #endif |
| 269 | 324 |
| 270 } | 325 } |
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