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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuBlurUtils.h" | 8 #include "SkGpuBlurUtils.h" |
| 9 | 9 |
| 10 #include "SkRect.h" | 10 #include "SkRect.h" |
| 11 | 11 |
| 12 #if SK_SUPPORT_GPU | 12 #if SK_SUPPORT_GPU |
| 13 #include "effects/GrConvolutionEffect.h" | 13 #include "effects/GrConvolutionEffect.h" |
| 14 #include "effects/GrTextureDomain.h" | 14 #include "effects/GrMatrixConvolutionEffect.h" |
| 15 #include "GrContext.h" | 15 #include "GrContext.h" |
| 16 #endif | 16 #endif |
| 17 | 17 |
| 18 namespace SkGpuBlurUtils { | 18 namespace SkGpuBlurUtils { |
| 19 | 19 |
| 20 #if SK_SUPPORT_GPU | 20 #if SK_SUPPORT_GPU |
| 21 | 21 |
| 22 #define MAX_BLUR_SIGMA 4.0f | 22 #define MAX_BLUR_SIGMA 4.0f |
| 23 | 23 |
| 24 static void scale_rect(SkRect* rect, float xScale, float yScale) { | 24 static void scale_rect(SkRect* rect, float xScale, float yScale) { |
| (...skipping 11 matching lines...) Expand all Loading... |
| 36 if (*scaleFactor > maxTextureSize) { | 36 if (*scaleFactor > maxTextureSize) { |
| 37 *scaleFactor = maxTextureSize; | 37 *scaleFactor = maxTextureSize; |
| 38 sigma = MAX_BLUR_SIGMA; | 38 sigma = MAX_BLUR_SIGMA; |
| 39 } | 39 } |
| 40 } | 40 } |
| 41 *radius = static_cast<int>(ceilf(sigma * 3.0f)); | 41 *radius = static_cast<int>(ceilf(sigma * 3.0f)); |
| 42 SkASSERT(*radius <= GrConvolutionEffect::kMaxKernelRadius); | 42 SkASSERT(*radius <= GrConvolutionEffect::kMaxKernelRadius); |
| 43 return sigma; | 43 return sigma; |
| 44 } | 44 } |
| 45 | 45 |
| 46 static void convolve_gaussian_pass(GrContext* context, | 46 static void convolve_gaussian_1d(GrContext* context, |
| 47 const SkRect& srcRect, | 47 const SkRect& srcRect, |
| 48 const SkRect& dstRect, | 48 const SkRect& dstRect, |
| 49 GrTexture* texture, | 49 GrTexture* texture, |
| 50 Gr1DKernelEffect::Direction direction, | 50 Gr1DKernelEffect::Direction direction, |
| 51 int radius, | 51 int radius, |
| 52 float sigma, | 52 float sigma, |
| 53 bool useBounds, | 53 bool useBounds, |
| 54 float bounds[2]) { | 54 float bounds[2]) { |
| 55 GrPaint paint; | 55 GrPaint paint; |
| 56 paint.reset(); | 56 paint.reset(); |
| 57 SkAutoTUnref<GrEffect> conv(GrConvolutionEffect::CreateGaussian( | 57 SkAutoTUnref<GrEffect> conv(GrConvolutionEffect::CreateGaussian( |
| 58 texture, direction, radius, sigma, useBounds, bounds)); | 58 texture, direction, radius, sigma, useBounds, bounds)); |
| 59 paint.reset(); | 59 paint.reset(); |
| 60 paint.addColorEffect(conv); | 60 paint.addColorEffect(conv); |
| 61 context->drawRectToRect(paint, dstRect, srcRect); | 61 context->drawRectToRect(paint, dstRect, srcRect); |
| 62 } | 62 } |
| 63 | 63 |
| 64 static void convolve_gaussian_2d(GrContext* context, |
| 65 const SkRect& srcRect, |
| 66 const SkRect& dstRect, |
| 67 GrTexture* texture, |
| 68 int radiusX, |
| 69 int radiusY, |
| 70 SkScalar sigmaX, |
| 71 SkScalar sigmaY, |
| 72 bool useBounds, |
| 73 SkIRect bounds) { |
| 74 SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1); |
| 75 SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY); |
| 76 GrPaint paint; |
| 77 paint.reset(); |
| 78 SkAutoTUnref<GrEffect> conv(GrMatrixConvolutionEffect::CreateGaussian( |
| 79 texture, bounds, size, 1.0, 0.0, kernelOffset, |
| 80 useBounds ? GrTextureDomain::kClamp_Mode : GrTextureDomain::kIgnore_
Mode, |
| 81 true, sigmaX, sigmaY)); |
| 82 paint.reset(); |
| 83 paint.addColorEffect(conv); |
| 84 context->drawRectToRect(paint, dstRect, srcRect); |
| 85 } |
| 86 |
| 64 static void convolve_gaussian(GrContext* context, | 87 static void convolve_gaussian(GrContext* context, |
| 65 const SkRect& srcRect, | 88 const SkRect& srcRect, |
| 66 const SkRect& dstRect, | 89 const SkRect& dstRect, |
| 67 GrTexture* texture, | 90 GrTexture* texture, |
| 68 Gr1DKernelEffect::Direction direction, | 91 Gr1DKernelEffect::Direction direction, |
| 69 int radius, | 92 int radius, |
| 70 float sigma, | 93 float sigma, |
| 71 bool cropToSrcRect) { | 94 bool cropToSrcRect) { |
| 72 float bounds[2] = { 0.0f, 1.0f }; | 95 float bounds[2] = { 0.0f, 1.0f }; |
| 73 if (!cropToSrcRect) { | 96 if (!cropToSrcRect) { |
| 74 convolve_gaussian_pass(context, srcRect, dstRect, texture, | 97 convolve_gaussian_1d(context, srcRect, dstRect, texture, |
| 75 direction, radius, sigma, false, bounds); | 98 direction, radius, sigma, false, bounds); |
| 76 return; | 99 return; |
| 77 } | 100 } |
| 78 SkRect lowerSrcRect = srcRect, lowerDstRect = dstRect; | 101 SkRect lowerSrcRect = srcRect, lowerDstRect = dstRect; |
| 79 SkRect middleSrcRect = srcRect, middleDstRect = dstRect; | 102 SkRect middleSrcRect = srcRect, middleDstRect = dstRect; |
| 80 SkRect upperSrcRect = srcRect, upperDstRect = dstRect; | 103 SkRect upperSrcRect = srcRect, upperDstRect = dstRect; |
| 81 SkScalar size; | 104 SkScalar size; |
| 82 SkScalar rad = SkIntToScalar(radius); | 105 SkScalar rad = SkIntToScalar(radius); |
| 83 if (direction == Gr1DKernelEffect::kX_Direction) { | 106 if (direction == Gr1DKernelEffect::kX_Direction) { |
| 84 bounds[0] = SkScalarToFloat(srcRect.left()) / texture->width(); | 107 bounds[0] = SkScalarToFloat(srcRect.left()) / texture->width(); |
| 85 bounds[1] = SkScalarToFloat(srcRect.right()) / texture->width(); | 108 bounds[1] = SkScalarToFloat(srcRect.right()) / texture->width(); |
| (...skipping 10 matching lines...) Expand all Loading... |
| 96 size = srcRect.height(); | 119 size = srcRect.height(); |
| 97 lowerSrcRect.fBottom = srcRect.top() + rad; | 120 lowerSrcRect.fBottom = srcRect.top() + rad; |
| 98 lowerDstRect.fBottom = dstRect.top() + rad; | 121 lowerDstRect.fBottom = dstRect.top() + rad; |
| 99 upperSrcRect.fTop = srcRect.bottom() - rad; | 122 upperSrcRect.fTop = srcRect.bottom() - rad; |
| 100 upperDstRect.fTop = dstRect.bottom() - rad; | 123 upperDstRect.fTop = dstRect.bottom() - rad; |
| 101 middleSrcRect.inset(0, rad); | 124 middleSrcRect.inset(0, rad); |
| 102 middleDstRect.inset(0, rad); | 125 middleDstRect.inset(0, rad); |
| 103 } | 126 } |
| 104 if (radius >= size * SK_ScalarHalf) { | 127 if (radius >= size * SK_ScalarHalf) { |
| 105 // Blur radius covers srcRect; use bounds over entire draw | 128 // Blur radius covers srcRect; use bounds over entire draw |
| 106 convolve_gaussian_pass(context, srcRect, dstRect, texture, | 129 convolve_gaussian_1d(context, srcRect, dstRect, texture, |
| 107 direction, radius, sigma, true, bounds); | 130 direction, radius, sigma, true, bounds); |
| 108 } else { | 131 } else { |
| 109 // Draw upper and lower margins with bounds; middle without. | 132 // Draw upper and lower margins with bounds; middle without. |
| 110 convolve_gaussian_pass(context, lowerSrcRect, lowerDstRect, texture, | 133 convolve_gaussian_1d(context, lowerSrcRect, lowerDstRect, texture, |
| 111 direction, radius, sigma, true, bounds); | 134 direction, radius, sigma, true, bounds); |
| 112 convolve_gaussian_pass(context, upperSrcRect, upperDstRect, texture, | 135 convolve_gaussian_1d(context, upperSrcRect, upperDstRect, texture, |
| 113 direction, radius, sigma, true, bounds); | 136 direction, radius, sigma, true, bounds); |
| 114 convolve_gaussian_pass(context, middleSrcRect, middleDstRect, texture, | 137 convolve_gaussian_1d(context, middleSrcRect, middleDstRect, texture, |
| 115 direction, radius, sigma, false, bounds); | 138 direction, radius, sigma, false, bounds); |
| 116 } | 139 } |
| 117 } | 140 } |
| 118 | 141 |
| 119 GrTexture* GaussianBlur(GrContext* context, | 142 GrTexture* GaussianBlur(GrContext* context, |
| 120 GrTexture* srcTexture, | 143 GrTexture* srcTexture, |
| 121 bool canClobberSrc, | 144 bool canClobberSrc, |
| 122 const SkRect& rect, | 145 const SkRect& rect, |
| 123 bool cropToRect, | 146 bool cropToRect, |
| 124 float sigmaX, | 147 float sigmaX, |
| 125 float sigmaY) { | 148 float sigmaY) { |
| (...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 189 i < scaleFactorY ? 0.5f : 1.0f); | 212 i < scaleFactorY ? 0.5f : 1.0f); |
| 190 context->drawRectToRect(paint, dstRect, srcRect); | 213 context->drawRectToRect(paint, dstRect, srcRect); |
| 191 srcRect = dstRect; | 214 srcRect = dstRect; |
| 192 srcTexture = dstTexture; | 215 srcTexture = dstTexture; |
| 193 SkTSwap(dstTexture, tempTexture); | 216 SkTSwap(dstTexture, tempTexture); |
| 194 } | 217 } |
| 195 | 218 |
| 196 SkIRect srcIRect; | 219 SkIRect srcIRect; |
| 197 srcRect.roundOut(&srcIRect); | 220 srcRect.roundOut(&srcIRect); |
| 198 | 221 |
| 199 if (sigmaX > 0.0f) { | 222 // For really small blurs(Certainly no wider than 5x5 on desktop gpus) it is
faster to just |
| 200 if (scaleFactorX > 1) { | 223 // launch a single non separable kernel vs two launches |
| 201 // Clear out a radius to the right of the srcRect to prevent the | 224 if (sigmaX > 0.0f && sigmaY > 0 && |
| 202 // X convolution from reading garbage. | 225 (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { |
| 203 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, | 226 // We shouldn't be scaling because this is a small size blur |
| 204 radiusX, srcIRect.height()); | 227 SkASSERT((scaleFactorX == scaleFactorY) == 1); |
| 205 context->clear(&clearRect, 0x0, false); | |
| 206 } | |
| 207 context->setRenderTarget(dstTexture->asRenderTarget()); | 228 context->setRenderTarget(dstTexture->asRenderTarget()); |
| 208 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); | 229 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
| 209 convolve_gaussian(context, srcRect, dstRect, srcTexture, | 230 convolve_gaussian_2d(context, srcRect, dstRect, srcTexture, |
| 210 Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, cropT
oRect); | 231 radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIRect); |
| 211 srcTexture = dstTexture; | 232 srcTexture = dstTexture; |
| 212 srcRect = dstRect; | 233 srcRect = dstRect; |
| 213 SkTSwap(dstTexture, tempTexture); | 234 SkTSwap(dstTexture, tempTexture); |
| 214 } | |
| 215 | 235 |
| 216 if (sigmaY > 0.0f) { | 236 } else { |
| 217 if (scaleFactorY > 1 || sigmaX > 0.0f) { | 237 if (sigmaX > 0.0f) { |
| 218 // Clear out a radius below the srcRect to prevent the Y | 238 if (scaleFactorX > 1) { |
| 219 // convolution from reading garbage. | 239 // Clear out a radius to the right of the srcRect to prevent the |
| 220 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, | 240 // X convolution from reading garbage. |
| 221 srcIRect.width(), radiusY); | 241 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
| 222 context->clear(&clearRect, 0x0, false); | 242 radiusX, srcIRect.height()); |
| 243 context->clear(&clearRect, 0x0, false); |
| 244 } |
| 245 context->setRenderTarget(dstTexture->asRenderTarget()); |
| 246 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
| 247 convolve_gaussian(context, srcRect, dstRect, srcTexture, |
| 248 Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, c
ropToRect); |
| 249 srcTexture = dstTexture; |
| 250 srcRect = dstRect; |
| 251 SkTSwap(dstTexture, tempTexture); |
| 223 } | 252 } |
| 224 | 253 |
| 225 context->setRenderTarget(dstTexture->asRenderTarget()); | 254 if (sigmaY > 0.0f) { |
| 226 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); | 255 if (scaleFactorY > 1 || sigmaX > 0.0f) { |
| 227 convolve_gaussian(context, srcRect, dstRect, srcTexture, | 256 // Clear out a radius below the srcRect to prevent the Y |
| 228 Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, cropT
oRect); | 257 // convolution from reading garbage. |
| 229 srcTexture = dstTexture; | 258 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
| 230 srcRect = dstRect; | 259 srcIRect.width(), radiusY); |
| 231 SkTSwap(dstTexture, tempTexture); | 260 context->clear(&clearRect, 0x0, false); |
| 261 } |
| 262 |
| 263 context->setRenderTarget(dstTexture->asRenderTarget()); |
| 264 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
| 265 convolve_gaussian(context, srcRect, dstRect, srcTexture, |
| 266 Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, c
ropToRect); |
| 267 srcTexture = dstTexture; |
| 268 srcRect = dstRect; |
| 269 SkTSwap(dstTexture, tempTexture); |
| 270 } |
| 232 } | 271 } |
| 233 | 272 |
| 234 if (scaleFactorX > 1 || scaleFactorY > 1) { | 273 if (scaleFactorX > 1 || scaleFactorY > 1) { |
| 235 // Clear one pixel to the right and below, to accommodate bilinear | 274 // Clear one pixel to the right and below, to accommodate bilinear |
| 236 // upsampling. | 275 // upsampling. |
| 237 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, | 276 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
| 238 srcIRect.width() + 1, 1); | 277 srcIRect.width() + 1, 1); |
| 239 context->clear(&clearRect, 0x0, false); | 278 context->clear(&clearRect, 0x0, false); |
| 240 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, | 279 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
| 241 1, srcIRect.height()); | 280 1, srcIRect.height()); |
| (...skipping 19 matching lines...) Expand all Loading... |
| 261 } else if (srcTexture == temp2.texture()) { | 300 } else if (srcTexture == temp2.texture()) { |
| 262 return temp2.detach(); | 301 return temp2.detach(); |
| 263 } else { | 302 } else { |
| 264 srcTexture->ref(); | 303 srcTexture->ref(); |
| 265 return srcTexture; | 304 return srcTexture; |
| 266 } | 305 } |
| 267 } | 306 } |
| 268 #endif | 307 #endif |
| 269 | 308 |
| 270 } | 309 } |
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