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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGpuObject_DEFINED | |
| 9 #define GrGpuObject_DEFINED | |
| 10 | |
| 11 #include "SkInstCnt.h" | |
| 12 #include "SkTInternalLList.h" | |
| 13 | |
| 14 class GrResourceCacheEntry; | |
| 15 class GrGpu; | |
| 16 class GrContext; | |
| 17 | |
| 18 /** | |
| 19 * Base class for objects that can be kept in the GrResourceCache. | |
| 20 */ | |
| 21 class GrGpuObject : public SkNoncopyable { | |
| 22 public: | |
| 23 SK_DECLARE_INST_COUNT_ROOT(GrGpuObject) | |
| 24 | |
| 25 // These method signatures are written to mirror SkRefCnt. However, we don't
require | |
| 26 // thread safety as GrCacheable objects are not intended to cross thread bou
ndaries. | |
| 27 // internal_dispose() exists because of GrTexture's reliance on it. It will
be removed | |
| 28 // soon. | |
| 29 void ref() const { ++fRefCnt; } | |
| 30 void unref() const { --fRefCnt; if (0 == fRefCnt) { this->internal_dispose()
; } } | |
| 31 virtual void internal_dispose() const { SkDELETE(this); } | |
| 32 bool unique() const { return 1 == fRefCnt; } | |
| 33 #ifdef SK_DEBUG | |
| 34 void validate() const { | |
| 35 SkASSERT(fRefCnt > 0); | |
| 36 } | |
| 37 #endif | |
| 38 | |
| 39 /** | |
| 40 * Frees the object in the underlying 3D API. It must be safe to call this | |
| 41 * when the object has been previously abandoned. | |
| 42 */ | |
| 43 void release(); | |
| 44 | |
| 45 /** | |
| 46 * Removes references to objects in the underlying 3D API without freeing | |
| 47 * them. Used when the API context has been torn down before the GrContext. | |
| 48 */ | |
| 49 void abandon(); | |
| 50 | |
| 51 /** | |
| 52 * Tests whether a object has been abandoned or released. All objects will | |
| 53 * be in this state after their creating GrContext is destroyed or has | |
| 54 * contextLost called. It's up to the client to test wasDestroyed() before | |
| 55 * attempting to use an object if it holds refs on objects across | |
| 56 * ~GrContext, freeResources with the force flag, or contextLost. | |
| 57 * | |
| 58 * @return true if the object has been released or abandoned, | |
| 59 * false otherwise. | |
| 60 */ | |
| 61 bool wasDestroyed() const { return NULL == fGpu; } | |
| 62 | |
| 63 /** | |
| 64 * Retrieves the context that owns the object. Note that it is possible for | |
| 65 * this to return NULL. When objects have been release()ed or abandon()ed | |
| 66 * they no longer have an owning context. Destroying a GrContext | |
| 67 * automatically releases all its resources. | |
| 68 */ | |
| 69 const GrContext* getContext() const; | |
| 70 GrContext* getContext(); | |
| 71 | |
| 72 /** | |
| 73 * Retrieves the amount of GPU memory used by this resource in bytes. It is | |
| 74 * approximate since we aren't aware of additional padding or copies made | |
| 75 * by the driver. | |
| 76 * | |
| 77 * @return the amount of GPU memory used in bytes | |
| 78 */ | |
| 79 virtual size_t gpuMemorySize() const = 0; | |
| 80 | |
| 81 void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEn
try; } | |
| 82 GrResourceCacheEntry* getCacheEntry() { return fCacheEntry; } | |
| 83 | |
| 84 /** | |
| 85 * Gets an id that is unique for this GrCacheable object. It is static in th
at it does | |
| 86 * not change when the content of the GrCacheable object changes. This will
never return | |
| 87 * 0. | |
| 88 */ | |
| 89 uint32_t getUniqueID() const { return fUniqueID; } | |
| 90 | |
| 91 protected: | |
| 92 GrGpuObject(GrGpu*, bool isWrapped); | |
| 93 virtual ~GrGpuObject(); | |
| 94 | |
| 95 bool isInCache() const { return NULL != fCacheEntry; } | |
| 96 | |
| 97 GrGpu* getGpu() const { return fGpu; } | |
| 98 | |
| 99 // Derived classes should always call their parent class' onRelease | |
| 100 // and onAbandon methods in their overrides. | |
| 101 virtual void onRelease() {}; | |
| 102 virtual void onAbandon() {}; | |
| 103 | |
| 104 bool isWrapped() const { return kWrapped_FlagBit & fFlags; } | |
| 105 | |
| 106 /** | |
| 107 * This entry point should be called whenever gpuMemorySize() begins | |
| 108 * reporting a different size. If the object is in the cache, it will call | |
| 109 * gpuMemorySize() immediately and pass the new size on to the resource | |
| 110 * cache. | |
| 111 */ | |
| 112 void didChangeGpuMemorySize() const; | |
| 113 | |
| 114 private: | |
| 115 #ifdef SK_DEBUG | |
| 116 friend class GrGpu; // for assert in GrGpu to access getGpu | |
| 117 #endif | |
| 118 | |
| 119 static uint32_t CreateUniqueID(); | |
| 120 | |
| 121 // We're in an internal doubly linked list | |
| 122 SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuObject); | |
| 123 | |
| 124 GrGpu* fGpu; // not reffed. The GrGpu can be dele
ted while there | |
| 125 // are still live GrGpuObjects. It w
ill call | |
| 126 // release() on all such objects in
its destructor. | |
| 127 enum Flags { | |
| 128 /** | |
| 129 * This object wraps a GPU object given to us by the user. | |
| 130 * Lifetime management is left up to the user (i.e., we will not | |
| 131 * free it). | |
| 132 */ | |
| 133 kWrapped_FlagBit = 0x1, | |
| 134 }; | |
| 135 | |
| 136 uint32_t fFlags; | |
| 137 | |
| 138 mutable int32_t fRefCnt; | |
| 139 GrResourceCacheEntry* fCacheEntry; // NULL if not in cache | |
| 140 const uint32_t fUniqueID; | |
| 141 | |
| 142 typedef SkNoncopyable INHERITED; | |
| 143 }; | |
| 144 | |
| 145 #endif | |
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