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Use Surfaces to hold delegated renderer contents.
With --use-surfaces, the frame data from a renderer is now put into a surface, and a SurfaceLayer is put in the browser compositor's layer tree. We still rely on the browser compositor redrawing to schedule a redraw of the entire surface tree.
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=285786
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content/browser/compositor/delegated_frame_host.h
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content/browser/compositor/delegated_frame_host.cc
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content/browser/compositor/gpu_process_transport_factory.h
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content/browser/compositor/gpu_process_transport_factory.cc
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content/browser/compositor/image_transport_factory.h
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content/browser/compositor/test/no_transport_image_transport_factory.h
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content/browser/compositor/test/no_transport_image_transport_factory.cc
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ui/compositor/DEPS
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ui/compositor/layer.h
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ui/compositor/layer.cc
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Total messages: 11 (0 generated)
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