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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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165 Gamepad* gamepad = m_pendingEvents.takeFirst(); | 165 Gamepad* gamepad = m_pendingEvents.takeFirst(); |
166 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep
adconnected : EventTypeNames::gamepaddisconnected; | 166 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep
adconnected : EventTypeNames::gamepaddisconnected; |
167 window()->dispatchEvent(GamepadEvent::create(eventName, false, true, gamepad
)); | 167 window()->dispatchEvent(GamepadEvent::create(eventName, false, true, gamepad
)); |
168 | 168 |
169 if (!m_pendingEvents.isEmpty()) | 169 if (!m_pendingEvents.isEmpty()) |
170 m_dispatchOneEventRunner.runAsync(); | 170 m_dispatchOneEventRunner.runAsync(); |
171 } | 171 } |
172 | 172 |
173 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) | 173 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) |
174 : DOMWindowProperty(frame) | 174 : DOMWindowProperty(frame) |
175 , DeviceEventControllerBase(frame ? frame->page() : 0) | 175 , PlatformEventController(frame ? frame->page() : 0) |
176 , DOMWindowLifecycleObserver(frame ? frame->domWindow() : 0) | 176 , DOMWindowLifecycleObserver(frame ? frame->domWindow() : 0) |
177 , m_dispatchOneEventRunner(this, &NavigatorGamepad::dispatchOneEvent) | 177 , m_dispatchOneEventRunner(this, &NavigatorGamepad::dispatchOneEvent) |
178 { | 178 { |
179 } | 179 } |
180 | 180 |
181 NavigatorGamepad::~NavigatorGamepad() | 181 NavigatorGamepad::~NavigatorGamepad() |
182 { | 182 { |
183 } | 183 } |
184 | 184 |
185 const char* NavigatorGamepad::supplementName() | 185 const char* NavigatorGamepad::supplementName() |
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284 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { | 284 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { |
285 m_pendingEvents.append(newGamepad); | 285 m_pendingEvents.append(newGamepad); |
286 } | 286 } |
287 } | 287 } |
288 | 288 |
289 if (!m_pendingEvents.isEmpty()) | 289 if (!m_pendingEvents.isEmpty()) |
290 m_dispatchOneEventRunner.runAsync(); | 290 m_dispatchOneEventRunner.runAsync(); |
291 } | 291 } |
292 | 292 |
293 } // namespace blink | 293 } // namespace blink |
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