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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GamepadDispatcher_h | 5 #ifndef GamepadDispatcher_h |
6 #define GamepadDispatcher_h | 6 #define GamepadDispatcher_h |
7 | 7 |
8 #include "core/frame/DeviceEventDispatcherBase.h" | 8 #include "core/frame/PlatformEventDispatcher.h" |
9 #include "platform/heap/Handle.h" | 9 #include "platform/heap/Handle.h" |
10 #include "public/platform/WebGamepad.h" | 10 #include "public/platform/WebGamepad.h" |
11 #include "public/platform/WebGamepadListener.h" | 11 #include "public/platform/WebGamepadListener.h" |
12 | 12 |
13 namespace blink { | 13 namespace blink { |
14 class WebGamepads; | 14 class WebGamepads; |
15 } | 15 } |
16 | 16 |
17 namespace blink { | 17 namespace blink { |
18 | 18 |
19 class NavigatorGamepad; | 19 class NavigatorGamepad; |
20 | 20 |
21 class GamepadDispatcher : public DeviceEventDispatcherBase, public blink::WebGam
epadListener { | 21 class GamepadDispatcher : public PlatformEventDispatcher, public blink::WebGamep
adListener { |
22 public: | 22 public: |
23 static GamepadDispatcher& instance(); | 23 static GamepadDispatcher& instance(); |
24 | 24 |
25 void sampleGamepads(blink::WebGamepads&); | 25 void sampleGamepads(blink::WebGamepads&); |
26 | 26 |
27 struct ConnectionChange { | 27 struct ConnectionChange { |
28 blink::WebGamepad pad; | 28 blink::WebGamepad pad; |
29 unsigned index; | 29 unsigned index; |
30 }; | 30 }; |
31 | 31 |
32 const ConnectionChange& latestConnectionChange() const { return m_latestChan
ge; } | 32 const ConnectionChange& latestConnectionChange() const { return m_latestChan
ge; } |
33 | 33 |
34 private: | 34 private: |
35 GamepadDispatcher(); | 35 GamepadDispatcher(); |
36 virtual ~GamepadDispatcher(); | 36 virtual ~GamepadDispatcher(); |
37 | 37 |
38 // WebGamepadListener | 38 // WebGamepadListener |
39 virtual void didConnectGamepad(unsigned index, const blink::WebGamepad&) OVE
RRIDE; | 39 virtual void didConnectGamepad(unsigned index, const blink::WebGamepad&) OVE
RRIDE; |
40 virtual void didDisconnectGamepad(unsigned index, const blink::WebGamepad&)
OVERRIDE; | 40 virtual void didDisconnectGamepad(unsigned index, const blink::WebGamepad&)
OVERRIDE; |
41 | 41 |
42 // DeviceEventDispatcherBase | 42 // PlatformEventDispatcher |
43 virtual void startListening() OVERRIDE; | 43 virtual void startListening() OVERRIDE; |
44 virtual void stopListening() OVERRIDE; | 44 virtual void stopListening() OVERRIDE; |
45 | 45 |
46 void dispatchDidConnectOrDisconnectGamepad(unsigned index, const blink::WebG
amepad&, bool connected); | 46 void dispatchDidConnectOrDisconnectGamepad(unsigned index, const blink::WebG
amepad&, bool connected); |
47 | 47 |
48 ConnectionChange m_latestChange; | 48 ConnectionChange m_latestChange; |
49 }; | 49 }; |
50 | 50 |
51 } // namespace blink | 51 } // namespace blink |
52 | 52 |
53 #endif | 53 #endif |
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