Index: src/utils/SkTextureCompressor_ASTC.cpp |
diff --git a/src/utils/SkTextureCompressor_ASTC.cpp b/src/utils/SkTextureCompressor_ASTC.cpp |
index 543ff57ddbef33a37a508d62373c816237354928..774fd157feda2a3d4e6b51d3d81483ed248cdbdd 100644 |
--- a/src/utils/SkTextureCompressor_ASTC.cpp |
+++ b/src/utils/SkTextureCompressor_ASTC.cpp |
@@ -37,7 +37,7 @@ |
// If the associated index does not contribute to 20 different texels (e.g. it's in |
// a corner), then the extra texels are stored with -1's in the table. |
-static const int k6x5To12x12Table[30][60] = { |
+static const int8_t k6x5To12x12Table[30][60] = { |
{ 16, 0, 0, 9, 1, 0, 1, 2, 0, 10, 0, 1, 6, 1, 1, 1, 2, 1, 4, 0, 2, 2, |
1, 2, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, |
0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20 |
@@ -132,7 +132,7 @@ static const int k6x5To12x12Table[30][60] = { |
// Returns the alpha value of a texel at position (x, y) from src. |
// (x, y) are assumed to be in the range [0, 12). |
-uint8_t get_alpha(const uint8_t *src, int rowBytes, int x, int y) { |
+static inline uint8_t get_alpha(const uint8_t *src, int rowBytes, int x, int y) { |
SkASSERT(x >= 0 && x < 12); |
SkASSERT(y >= 0 && y < 12); |
SkASSERT(rowBytes >= 12); |
@@ -180,18 +180,22 @@ static void compress_a8_astc_block(uint8_t** dst, const uint8_t* src, int rowByt |
for (int idx = 0; idx < 30; ++idx) { |
int weightTot = 0; |
int alphaTot = 0; |
- |
for (int w = 0; w < 20; ++w) { |
- const int weight = k6x5To12x12Table[idx][w*3]; |
+ const int8_t weight = k6x5To12x12Table[idx][w*3]; |
if (weight > 0) { |
const int x = k6x5To12x12Table[idx][w*3 + 1]; |
const int y = k6x5To12x12Table[idx][w*3 + 2]; |
weightTot += weight; |
alphaTot += weight * get_alpha(src, rowBytes, x, y); |
+ } else { |
+ // In our table, not every entry has 20 weights, and all |
+ // of them are nonzero. Once we hit a negative weight, we |
+ // know that all of the other weights are not valid either. |
+ break; |
} |
} |
- indices[idx] = (alphaTot + (weightTot/2)) / weightTot; |
+ indices[idx] = (alphaTot / weightTot) >> 5; |
} |
// Pack indices... The ASTC block layout is fairly complicated. An extensive |
@@ -218,19 +222,19 @@ static void compress_a8_astc_block(uint8_t** dst, const uint8_t* src, int rowByt |
uint64_t bottom = 0; |
for (int idx = 0; idx <= 20; ++idx) { |
- const uint8_t index = (indices[idx] & 0xE0) >> 5; |
+ const uint8_t index = indices[idx]; |
bottom |= static_cast<uint64_t>(index) << (61-(idx*3)); |
} |
// index 21 straddles top and bottom |
{ |
- const uint8_t index = (indices[21] & 0xE0) >> 5; |
+ const uint8_t index = indices[21]; |
bottom |= index & 1; |
top |= static_cast<uint64_t>((index >> 2) | (index & 2)) << 62; |
} |
for (int idx = 22; idx < 30; ++idx) { |
- const uint8_t index = (indices[idx] & 0xE0) >> 5; |
+ const uint8_t index = indices[idx]; |
top |= static_cast<uint64_t>(index) << (59-(idx-22)*3); |
} |