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Issue 416273005: cc/output: cleanup: Remove unnecessary #includes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 5 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/shader.h" 5 #include "cc/output/shader.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "cc/output/gl_renderer.h" // For the GLC() macro. 11 #include "cc/output/gl_renderer.h" // For the GLC() macro.
12 #include "gpu/command_buffer/client/gles2_interface.h" 12 #include "gpu/command_buffer/client/gles2_interface.h"
13 #include "third_party/khronos/GLES2/gl2.h"
14 13
15 #define SHADER0(Src) #Src 14 #define SHADER0(Src) #Src
16 #define VERTEX_SHADER(Src) SetVertexTexCoordPrecision(SHADER0(Src)) 15 #define VERTEX_SHADER(Src) SetVertexTexCoordPrecision(SHADER0(Src))
17 #define FRAGMENT_SHADER(Src) SetFragmentTexCoordPrecision( \ 16 #define FRAGMENT_SHADER(Src) SetFragmentTexCoordPrecision( \
18 precision, SetFragmentSamplerType(sampler, SHADER0(Src))) 17 precision, SetFragmentSamplerType(sampler, SHADER0(Src)))
19 18
20 using gpu::gles2::GLES2Interface; 19 using gpu::gles2::GLES2Interface;
21 20
22 namespace cc { 21 namespace cc {
23 22
(...skipping 1507 matching lines...) Expand 10 before | Expand all | Expand 10 after
1531 vec2 texCoord = 1530 vec2 texCoord =
1532 clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texTransform.xy; 1531 clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texTransform.xy;
1533 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); 1532 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0);
1534 float picker = abs(coord.x - coord.y); // NOLINT 1533 float picker = abs(coord.x - coord.y); // NOLINT
1535 gl_FragColor = mix(color1, color2, picker) * alpha; 1534 gl_FragColor = mix(color1, color2, picker) * alpha;
1536 } 1535 }
1537 ); // NOLINT(whitespace/parens) 1536 ); // NOLINT(whitespace/parens)
1538 } 1537 }
1539 1538
1540 } // namespace cc 1539 } // namespace cc
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