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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/direct_renderer.h" | 5 #include "cc/output/direct_renderer.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
11 #include "base/containers/scoped_ptr_hash_map.h" | 11 #include "base/containers/scoped_ptr_hash_map.h" |
12 #include "base/debug/trace_event.h" | 12 #include "base/debug/trace_event.h" |
13 #include "base/metrics/histogram.h" | 13 #include "base/metrics/histogram.h" |
14 #include "cc/base/math_util.h" | 14 #include "cc/base/math_util.h" |
15 #include "cc/output/copy_output_request.h" | 15 #include "cc/output/copy_output_request.h" |
16 #include "cc/quads/draw_quad.h" | 16 #include "cc/quads/draw_quad.h" |
17 #include "cc/resources/raster_worker_pool.h" | 17 #include "ui/gfx/geometry/rect_conversions.h" |
18 #include "ui/gfx/rect_conversions.h" | |
19 #include "ui/gfx/transform.h" | 18 #include "ui/gfx/transform.h" |
20 | 19 |
21 static gfx::Transform OrthoProjectionMatrix(float left, | 20 static gfx::Transform OrthoProjectionMatrix(float left, |
22 float right, | 21 float right, |
23 float bottom, | 22 float bottom, |
24 float top) { | 23 float top) { |
25 // Use the standard formula to map the clipping frustum to the cube from | 24 // Use the standard formula to map the clipping frustum to the cube from |
26 // [-1, -1, -1] to [1, 1, 1]. | 25 // [-1, -1, -1] to [1, 1, 1]. |
27 float delta_x = right - left; | 26 float delta_x = right - left; |
28 float delta_y = top - bottom; | 27 float delta_y = top - bottom; |
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420 ScopedResource* texture = render_pass_textures_.get(id); | 419 ScopedResource* texture = render_pass_textures_.get(id); |
421 return texture && texture->id(); | 420 return texture && texture->id(); |
422 } | 421 } |
423 | 422 |
424 // static | 423 // static |
425 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { | 424 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { |
426 return render_pass->output_rect.size(); | 425 return render_pass->output_rect.size(); |
427 } | 426 } |
428 | 427 |
429 } // namespace cc | 428 } // namespace cc |
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