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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/delegating_renderer.h" | 5 #include "cc/output/delegating_renderer.h" |
| 6 | 6 |
| 7 #include <set> | 7 #include <set> |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
| 12 #include "base/strings/string_split.h" | |
| 13 #include "base/strings/string_util.h" | |
| 14 #include "base/strings/stringprintf.h" | |
| 15 #include "cc/output/compositor_frame_ack.h" | 12 #include "cc/output/compositor_frame_ack.h" |
| 16 #include "cc/quads/checkerboard_draw_quad.h" | 13 #include "cc/output/context_provider.h" |
| 17 #include "cc/quads/debug_border_draw_quad.h" | 14 #include "cc/quads/draw_quad.h" |
| 18 #include "cc/quads/render_pass.h" | 15 #include "cc/quads/render_pass.h" |
| 19 #include "cc/quads/render_pass_draw_quad.h" | |
| 20 #include "cc/quads/solid_color_draw_quad.h" | |
| 21 #include "cc/quads/texture_draw_quad.h" | |
| 22 #include "cc/quads/tile_draw_quad.h" | |
| 23 #include "cc/quads/yuv_video_draw_quad.h" | |
| 24 #include "cc/resources/resource_provider.h" | 16 #include "cc/resources/resource_provider.h" |
| 25 #include "gpu/command_buffer/client/context_support.h" | 17 #include "gpu/command_buffer/client/context_support.h" |
| 26 #include "gpu/command_buffer/client/gles2_interface.h" | 18 #include "gpu/command_buffer/client/gles2_interface.h" |
| 27 #include "gpu/command_buffer/common/gpu_memory_allocation.h" | |
| 28 #include "third_party/khronos/GLES2/gl2ext.h" | |
| 29 | 19 |
| 30 | 20 |
| 31 namespace cc { | 21 namespace cc { |
| 32 | 22 |
| 33 scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create( | 23 scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create( |
| 34 RendererClient* client, | 24 RendererClient* client, |
| 35 const LayerTreeSettings* settings, | 25 const LayerTreeSettings* settings, |
| 36 OutputSurface* output_surface, | 26 OutputSurface* output_surface, |
| 37 ResourceProvider* resource_provider) { | 27 ResourceProvider* resource_provider) { |
| 38 return make_scoped_ptr(new DelegatingRenderer( | 28 return make_scoped_ptr(new DelegatingRenderer( |
| (...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 140 } | 130 } |
| 141 } | 131 } |
| 142 // We loop visibility to the GPU process, since that's what manages memory. | 132 // We loop visibility to the GPU process, since that's what manages memory. |
| 143 // That will allow it to feed us with memory allocations that we can act | 133 // That will allow it to feed us with memory allocations that we can act |
| 144 // upon. | 134 // upon. |
| 145 if (context_provider) | 135 if (context_provider) |
| 146 context_provider->ContextSupport()->SetSurfaceVisible(visible()); | 136 context_provider->ContextSupport()->SetSurfaceVisible(visible()); |
| 147 } | 137 } |
| 148 | 138 |
| 149 } // namespace cc | 139 } // namespace cc |
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