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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/delegating_renderer.h" | 5 #include "cc/output/delegating_renderer.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
12 #include "base/strings/string_split.h" | |
13 #include "base/strings/string_util.h" | |
14 #include "base/strings/stringprintf.h" | |
15 #include "cc/output/compositor_frame_ack.h" | 12 #include "cc/output/compositor_frame_ack.h" |
16 #include "cc/quads/checkerboard_draw_quad.h" | 13 #include "cc/output/context_provider.h" |
17 #include "cc/quads/debug_border_draw_quad.h" | 14 #include "cc/quads/draw_quad.h" |
18 #include "cc/quads/render_pass.h" | 15 #include "cc/quads/render_pass.h" |
19 #include "cc/quads/render_pass_draw_quad.h" | |
20 #include "cc/quads/solid_color_draw_quad.h" | |
21 #include "cc/quads/texture_draw_quad.h" | |
22 #include "cc/quads/tile_draw_quad.h" | |
23 #include "cc/quads/yuv_video_draw_quad.h" | |
24 #include "cc/resources/resource_provider.h" | 16 #include "cc/resources/resource_provider.h" |
25 #include "gpu/command_buffer/client/context_support.h" | 17 #include "gpu/command_buffer/client/context_support.h" |
26 #include "gpu/command_buffer/client/gles2_interface.h" | 18 #include "gpu/command_buffer/client/gles2_interface.h" |
27 #include "gpu/command_buffer/common/gpu_memory_allocation.h" | |
28 #include "third_party/khronos/GLES2/gl2ext.h" | |
29 | 19 |
30 | 20 |
31 namespace cc { | 21 namespace cc { |
32 | 22 |
33 scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create( | 23 scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create( |
34 RendererClient* client, | 24 RendererClient* client, |
35 const LayerTreeSettings* settings, | 25 const LayerTreeSettings* settings, |
36 OutputSurface* output_surface, | 26 OutputSurface* output_surface, |
37 ResourceProvider* resource_provider) { | 27 ResourceProvider* resource_provider) { |
38 return make_scoped_ptr(new DelegatingRenderer( | 28 return make_scoped_ptr(new DelegatingRenderer( |
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140 } | 130 } |
141 } | 131 } |
142 // We loop visibility to the GPU process, since that's what manages memory. | 132 // We loop visibility to the GPU process, since that's what manages memory. |
143 // That will allow it to feed us with memory allocations that we can act | 133 // That will allow it to feed us with memory allocations that we can act |
144 // upon. | 134 // upon. |
145 if (context_provider) | 135 if (context_provider) |
146 context_provider->ContextSupport()->SetSurfaceVisible(visible()); | 136 context_provider->ContextSupport()->SetSurfaceVisible(visible()); |
147 } | 137 } |
148 | 138 |
149 } // namespace cc | 139 } // namespace cc |
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