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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/quads/draw_polygon.h" | 5 #include "cc/quads/draw_polygon.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "cc/layers/layer_impl.h" | |
9 #include "cc/output/bsp_compare_result.h" | 10 #include "cc/output/bsp_compare_result.h" |
11 #include "cc/quads/draw_quad.h" | |
10 | 12 |
11 namespace { | 13 namespace { |
12 // This allows for some imperfection in the normal comparison when checking if | 14 // This allows for some imperfection in the normal comparison when checking if |
13 // two pieces of geometry are coplanar. | 15 // two pieces of geometry are coplanar. |
14 static const float coplanar_dot_epsilon = 0.01f; | 16 static const float coplanar_dot_epsilon = 0.01f; |
15 // This threshold controls how "thick" a plane is. If a point's distance is | 17 // This threshold controls how "thick" a plane is. If a point's distance is |
16 // <= |compare_threshold|, then it is considered on the plane. Only when this | 18 // <= |compare_threshold|, then it is considered on the plane. Only when this |
17 // boundary is crossed do we consider doing splitting. | 19 // boundary is crossed do we consider doing splitting. |
18 static const float compare_threshold = 1.0f; | 20 static const float compare_threshold = 1.0f; |
19 // |split_threshold| is lower in this case because we want the points created | 21 // |split_threshold| is lower in this case because we want the points created |
(...skipping 18 matching lines...) Expand all Loading... | |
38 const std::vector<gfx::Point3F>& in_points, | 40 const std::vector<gfx::Point3F>& in_points, |
39 const gfx::Vector3dF& normal, | 41 const gfx::Vector3dF& normal, |
40 int draw_order_index) | 42 int draw_order_index) |
41 : order_index_(draw_order_index), original_ref_(original) { | 43 : order_index_(draw_order_index), original_ref_(original) { |
42 for (size_t i = 0; i < in_points.size(); i++) { | 44 for (size_t i = 0; i < in_points.size(); i++) { |
43 points_.push_back(in_points[i]); | 45 points_.push_back(in_points[i]); |
44 } | 46 } |
45 normal_ = normal; | 47 normal_ = normal; |
46 } | 48 } |
47 | 49 |
50 // This takes the original DrawQuad that this polygon should be based on, | |
51 // a visible content rect to make the 4 corner points from, and a transformation | |
52 // to move it and its normal into screen space. | |
53 DrawPolygon::DrawPolygon(DrawQuad* original_ref, | |
54 const gfx::RectF& visible_content_rect, | |
55 const gfx::Transform& transform, | |
56 int draw_order_index) | |
57 : order_index_(draw_order_index), original_ref_(original_ref) { | |
enne (OOO)
2014/07/30 18:43:56
I think you need to set the normal to a default va
troyhildebrandt
2014/07/30 23:36:57
Done.
| |
58 gfx::Point3F points[8]; | |
59 int num_vertices_in_clipped_quad; | |
60 gfx::QuadF send_quad(visible_content_rect); | |
61 MathUtil::MapClippedQuad3d( | |
enne (OOO)
2014/07/30 18:43:56
Can you just make "gfx::QuadF quad(visible_content
troyhildebrandt
2014/07/30 23:36:57
I put a comment on it.
| |
62 transform, send_quad, points, &num_vertices_in_clipped_quad); | |
63 for (int i = 0; i < num_vertices_in_clipped_quad; i++) { | |
64 points_.push_back(points[i]); | |
65 } | |
66 ApplyTransformToNormal(transform); | |
67 } | |
68 | |
48 DrawPolygon::~DrawPolygon() { | 69 DrawPolygon::~DrawPolygon() { |
49 } | 70 } |
50 | 71 |
51 scoped_ptr<DrawPolygon> DrawPolygon::CreateCopy() { | 72 scoped_ptr<DrawPolygon> DrawPolygon::CreateCopy() { |
52 DrawPolygon* new_polygon = new DrawPolygon(); | 73 DrawPolygon* new_polygon = new DrawPolygon(); |
53 new_polygon->order_index_ = order_index_; | 74 new_polygon->order_index_ = order_index_; |
54 new_polygon->original_ref_ = original_ref_; | 75 new_polygon->original_ref_ = original_ref_; |
55 new_polygon->points_.reserve(points_.size()); | 76 new_polygon->points_.reserve(points_.size()); |
56 new_polygon->points_ = points_; | 77 new_polygon->points_ = points_; |
57 new_polygon->normal_.set_x(normal_.x()); | 78 new_polygon->normal_.set_x(normal_.x()); |
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316 quads->push_back( | 337 quads->push_back( |
317 gfx::QuadF(first, | 338 gfx::QuadF(first, |
318 gfx::PointF(points_[offset].x(), points_[offset].y()), | 339 gfx::PointF(points_[offset].x(), points_[offset].y()), |
319 gfx::PointF(points_[op1].x(), points_[op1].y()), | 340 gfx::PointF(points_[op1].x(), points_[op1].y()), |
320 gfx::PointF(points_[op2].x(), points_[op2].y()))); | 341 gfx::PointF(points_[op2].x(), points_[op2].y()))); |
321 offset = op2; | 342 offset = op2; |
322 } | 343 } |
323 } | 344 } |
324 | 345 |
325 } // namespace cc | 346 } // namespace cc |
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