Index: athena/wm/window_overview_mode.cc |
diff --git a/athena/wm/window_overview_mode.cc b/athena/wm/window_overview_mode.cc |
index b37339e3cf7cca7b76aad83cc3e4ae66a5508c24..3c2cef59ff4effc73e123d72154f92240ac264d4 100644 |
--- a/athena/wm/window_overview_mode.cc |
+++ b/athena/wm/window_overview_mode.cc |
@@ -110,10 +110,13 @@ class WindowOverviewModeImpl : public WindowOverviewMode, |
virtual ~WindowOverviewModeImpl() { |
container_->set_target_handler(container_->delegate()); |
- aura::Window::Windows windows = container_->children(); |
- if (windows.empty()) |
- return; |
- std::for_each(windows.begin(), windows.end(), &RestoreWindowState); |
+ for (aura::Window::Windows::const_iterator iter = |
+ container_->children().begin(); |
+ iter != container_->children().end(); |
+ ++iter) { |
+ if ((*iter)->GetProperty(kWindowOverviewState)) |
+ RestoreWindowState(*iter); |
+ } |
} |
private: |
@@ -121,8 +124,17 @@ class WindowOverviewModeImpl : public WindowOverviewMode, |
// positions. The transforms are set in the |kWindowOverviewState| property of |
// the windows. |
void ComputeTerminalStatesForAllWindows() { |
- aura::Window::Windows windows = container_->children(); |
- size_t window_count = windows.size(); |
+ size_t window_count = 0; |
+ for (aura::Window::Windows::const_iterator iter = |
+ container_->children().begin(); |
+ iter != container_->children().end(); |
+ ++iter) { |
+ if ((*iter)->type() == ui::wm::WINDOW_TYPE_NORMAL) { |
+ window_count++; |
+ (*iter)->SetProperty(kWindowOverviewState, new WindowOverviewState()); |
+ } |
+ } |
+ |
size_t index = 0; |
const gfx::Size container_size = container_->bounds().size(); |
@@ -131,10 +143,14 @@ class WindowOverviewModeImpl : public WindowOverviewMode, |
const float kMinScale = 0.6f; |
const float kMaxScale = 0.95f; |
- for (aura::Window::Windows::reverse_iterator iter = windows.rbegin(); |
- iter != windows.rend(); |
- ++iter, ++index) { |
+ for (aura::Window::Windows::const_reverse_iterator iter = |
+ container_->children().rbegin(); |
+ iter != container_->children().rend(); |
+ ++iter) { |
aura::Window* window = (*iter); |
+ WindowOverviewState* state = window->GetProperty(kWindowOverviewState); |
+ if (!state) |
+ continue; |
oshima
2014/08/01 22:27:46
Check the type here and skip or create a property.
mohsen
2014/08/01 23:03:18
I just wanted to check type only in one place and
|
gfx::Transform top_transform; |
int top = (window_count - index - 1) * kGapBetweenWindowsTop; |
@@ -148,26 +164,30 @@ class WindowOverviewModeImpl : public WindowOverviewMode, |
bottom_transform.Translate(x_translate, bottom - window->bounds().y()); |
bottom_transform.Scale(kMaxScale, kMaxScale); |
- WindowOverviewState* state = new WindowOverviewState; |
state->top = top_transform; |
state->bottom = bottom_transform; |
state->progress = 0.f; |
state->shadow = CreateShadowForWindow(window); |
- window->SetProperty(kWindowOverviewState, state); |
+ index++; |
} |
} |
// Sets the initial position for the windows for the overview mode. |
void SetInitialWindowStates() { |
- aura::Window::Windows windows = container_->children(); |
- size_t window_count = windows.size(); |
// The initial overview state of the topmost three windows. |
const float kInitialProgress[] = { 0.5f, 0.05f, 0.01f }; |
- for (size_t i = 0; i < window_count; ++i) { |
+ size_t index = 0; |
+ for (aura::Window::Windows::const_reverse_iterator iter = |
+ container_->children().rbegin(); |
+ iter != container_->children().rend(); |
+ ++iter) { |
+ aura::Window* window = (*iter); |
+ if (!window->GetProperty(kWindowOverviewState)) |
oshima
2014/08/01 22:27:46
HasProperty
mohsen
2014/08/01 23:03:18
Is there a HasProperty function? Can't find it!
oshima
2014/08/01 23:10:08
Oops sorry. it's my mistkae.
|
+ continue; |
+ |
float progress = 0.f; |
- aura::Window* window = windows[window_count - 1 - i]; |
- if (i < arraysize(kInitialProgress)) |
- progress = kInitialProgress[i]; |
+ if (index < arraysize(kInitialProgress)) |
+ progress = kInitialProgress[index]; |
scoped_refptr<ui::LayerAnimator> animator = |
window->layer()->GetAnimator(); |
@@ -188,6 +208,7 @@ class WindowOverviewModeImpl : public WindowOverviewMode, |
settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(250)); |
SetWindowProgress(window, progress); |
} |
+ index++; |
} |
} |
@@ -222,16 +243,18 @@ class WindowOverviewModeImpl : public WindowOverviewMode, |
// scrolling up; and positive when scrolling down. |
void DoScroll(float delta_y) { |
const float kEpsilon = 1e-3f; |
- aura::Window::Windows windows = container_->children(); |
oshima
2014/08/01 22:27:46
const aura::Window::Windows& and you may use windo
mohsen
2014/08/01 23:03:19
Done. Here and other places like this.
|
float delta_y_p = std::abs(delta_y) / GetScrollableHeight(); |
if (delta_y < 0) { |
// Scroll up. Start with the top-most (i.e. behind-most in terms of |
// z-index) window, and try to scroll them up. |
- for (aura::Window::Windows::iterator iter = windows.begin(); |
- delta_y_p > kEpsilon && iter != windows.end(); |
+ for (aura::Window::Windows::const_iterator iter = |
+ container_->children().begin(); |
+ delta_y_p > kEpsilon && iter != container_->children().end(); |
++iter) { |
aura::Window* window = (*iter); |
WindowOverviewState* state = window->GetProperty(kWindowOverviewState); |
+ if (!state) |
+ continue; |
if (state->progress > kEpsilon) { |
// It is possible to scroll |window| up. Scroll it up, and update |
// |delta_y_p| for the next window. |
@@ -243,11 +266,14 @@ class WindowOverviewModeImpl : public WindowOverviewMode, |
} else { |
// Scroll down. Start with the bottom-most (i.e. front-most in terms of |
// z-index) window, and try to scroll them down. |
- for (aura::Window::Windows::reverse_iterator iter = windows.rbegin(); |
- delta_y_p > kEpsilon && iter != windows.rend(); |
+ for (aura::Window::Windows::const_reverse_iterator iter = |
+ container_->children().rbegin(); |
+ delta_y_p > kEpsilon && iter != container_->children().rend(); |
++iter) { |
aura::Window* window = (*iter); |
WindowOverviewState* state = window->GetProperty(kWindowOverviewState); |
+ if (!state) |
+ continue; |
if (1.f - state->progress > kEpsilon) { |
// It is possible to scroll |window| down. Scroll it down, and update |
// |delta_y_p| for the next window. |