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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "athena/wm/window_overview_mode.h" | 5 #include "athena/wm/window_overview_mode.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <functional> | 8 #include <functional> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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92 public ui::EventHandler { | 92 public ui::EventHandler { |
93 public: | 93 public: |
94 WindowOverviewModeImpl(aura::Window* container, | 94 WindowOverviewModeImpl(aura::Window* container, |
95 WindowOverviewModeDelegate* delegate) | 95 WindowOverviewModeDelegate* delegate) |
96 : container_(container), | 96 : container_(container), |
97 delegate_(delegate), | 97 delegate_(delegate), |
98 scoped_targeter_(new aura::ScopedWindowTargeter( | 98 scoped_targeter_(new aura::ScopedWindowTargeter( |
99 container, | 99 container, |
100 scoped_ptr<ui::EventTargeter>( | 100 scoped_ptr<ui::EventTargeter>( |
101 new StaticWindowTargeter(container)))) { | 101 new StaticWindowTargeter(container)))) { |
102 const aura::Window::Windows& children = container->children(); | |
103 for (aura::Window::Windows::const_iterator iter = children.begin(); | |
104 iter != children.end(); iter++) { | |
105 if ((*iter)->type() == ui::wm::WINDOW_TYPE_NORMAL) | |
106 windows_.push_back(*iter); | |
107 } | |
108 | |
102 container_->set_target_handler(this); | 109 container_->set_target_handler(this); |
103 | 110 |
104 // Prepare the desired transforms for all the windows, and set the initial | 111 // Prepare the desired transforms for all the windows, and set the initial |
105 // state on the windows. | 112 // state on the windows. |
106 ComputeTerminalStatesForAllWindows(); | 113 ComputeTerminalStatesForAllWindows(); |
107 SetInitialWindowStates(); | 114 SetInitialWindowStates(); |
108 } | 115 } |
109 | 116 |
110 virtual ~WindowOverviewModeImpl() { | 117 virtual ~WindowOverviewModeImpl() { |
111 container_->set_target_handler(container_->delegate()); | 118 container_->set_target_handler(container_->delegate()); |
112 | 119 |
113 aura::Window::Windows windows = container_->children(); | 120 if (windows_.empty()) |
114 if (windows.empty()) | |
115 return; | 121 return; |
116 std::for_each(windows.begin(), windows.end(), &RestoreWindowState); | 122 std::for_each(windows_.begin(), windows_.end(), &RestoreWindowState); |
117 } | 123 } |
118 | 124 |
119 private: | 125 private: |
120 // Computes the transforms for all windows in both the topmost and bottom-most | 126 // Computes the transforms for all windows in both the topmost and bottom-most |
121 // positions. The transforms are set in the |kWindowOverviewState| property of | 127 // positions. The transforms are set in the |kWindowOverviewState| property of |
122 // the windows. | 128 // the windows. |
123 void ComputeTerminalStatesForAllWindows() { | 129 void ComputeTerminalStatesForAllWindows() { |
124 aura::Window::Windows windows = container_->children(); | 130 size_t window_count = windows_.size(); |
125 size_t window_count = windows.size(); | |
126 size_t index = 0; | 131 size_t index = 0; |
127 const gfx::Size container_size = container_->bounds().size(); | 132 const gfx::Size container_size = container_->bounds().size(); |
128 | 133 |
129 const int kGapBetweenWindowsBottom = 10; | 134 const int kGapBetweenWindowsBottom = 10; |
130 const int kGapBetweenWindowsTop = 5; | 135 const int kGapBetweenWindowsTop = 5; |
131 const float kMinScale = 0.6f; | 136 const float kMinScale = 0.6f; |
132 const float kMaxScale = 0.95f; | 137 const float kMaxScale = 0.95f; |
133 | 138 |
134 for (aura::Window::Windows::reverse_iterator iter = windows.rbegin(); | 139 for (aura::Window::Windows::reverse_iterator iter = windows_.rbegin(); |
135 iter != windows.rend(); | 140 iter != windows_.rend(); |
136 ++iter, ++index) { | 141 ++iter, ++index) { |
137 aura::Window* window = (*iter); | 142 aura::Window* window = (*iter); |
138 | 143 |
139 gfx::Transform top_transform; | 144 gfx::Transform top_transform; |
140 int top = (window_count - index - 1) * kGapBetweenWindowsTop; | 145 int top = (window_count - index - 1) * kGapBetweenWindowsTop; |
141 float x_translate = container_size.width() * (1 - kMinScale) / 2.; | 146 float x_translate = container_size.width() * (1 - kMinScale) / 2.; |
142 top_transform.Translate(x_translate, top); | 147 top_transform.Translate(x_translate, top); |
143 top_transform.Scale(kMinScale, kMinScale); | 148 top_transform.Scale(kMinScale, kMinScale); |
144 | 149 |
145 gfx::Transform bottom_transform; | 150 gfx::Transform bottom_transform; |
146 int bottom = GetScrollableHeight() - (index * kGapBetweenWindowsBottom); | 151 int bottom = GetScrollableHeight() - (index * kGapBetweenWindowsBottom); |
147 x_translate = container_size.width() * (1 - kMaxScale) / 2.; | 152 x_translate = container_size.width() * (1 - kMaxScale) / 2.; |
148 bottom_transform.Translate(x_translate, bottom - window->bounds().y()); | 153 bottom_transform.Translate(x_translate, bottom - window->bounds().y()); |
149 bottom_transform.Scale(kMaxScale, kMaxScale); | 154 bottom_transform.Scale(kMaxScale, kMaxScale); |
150 | 155 |
151 WindowOverviewState* state = new WindowOverviewState; | 156 WindowOverviewState* state = new WindowOverviewState; |
152 state->top = top_transform; | 157 state->top = top_transform; |
153 state->bottom = bottom_transform; | 158 state->bottom = bottom_transform; |
154 state->progress = 0.f; | 159 state->progress = 0.f; |
155 state->shadow = CreateShadowForWindow(window); | 160 state->shadow = CreateShadowForWindow(window); |
156 window->SetProperty(kWindowOverviewState, state); | 161 window->SetProperty(kWindowOverviewState, state); |
157 } | 162 } |
158 } | 163 } |
159 | 164 |
160 // Sets the initial position for the windows for the overview mode. | 165 // Sets the initial position for the windows for the overview mode. |
161 void SetInitialWindowStates() { | 166 void SetInitialWindowStates() { |
162 aura::Window::Windows windows = container_->children(); | 167 size_t window_count = windows_.size(); |
163 size_t window_count = windows.size(); | |
164 // The initial overview state of the topmost three windows. | 168 // The initial overview state of the topmost three windows. |
165 const float kInitialProgress[] = { 0.5f, 0.05f, 0.01f }; | 169 const float kInitialProgress[] = { 0.5f, 0.05f, 0.01f }; |
166 for (size_t i = 0; i < window_count; ++i) { | 170 for (size_t i = 0; i < window_count; ++i) { |
167 float progress = 0.f; | 171 float progress = 0.f; |
168 aura::Window* window = windows[window_count - 1 - i]; | 172 aura::Window* window = windows_[window_count - 1 - i]; |
169 if (i < arraysize(kInitialProgress)) | 173 if (i < arraysize(kInitialProgress)) |
170 progress = kInitialProgress[i]; | 174 progress = kInitialProgress[i]; |
171 | 175 |
172 scoped_refptr<ui::LayerAnimator> animator = | 176 scoped_refptr<ui::LayerAnimator> animator = |
173 window->layer()->GetAnimator(); | 177 window->layer()->GetAnimator(); |
174 | 178 |
175 // Unset any in-progress animation. | 179 // Unset any in-progress animation. |
176 { | 180 { |
177 ui::ScopedLayerAnimationSettings settings(animator); | 181 ui::ScopedLayerAnimationSettings settings(animator); |
178 settings.SetPreemptionStrategy( | 182 settings.SetPreemptionStrategy( |
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215 targeter->FindTargetForLocatedEvent(container_, event)); | 219 targeter->FindTargetForLocatedEvent(container_, event)); |
216 while (target && target->parent() != container_) | 220 while (target && target->parent() != container_) |
217 target = target->parent(); | 221 target = target->parent(); |
218 return target; | 222 return target; |
219 } | 223 } |
220 | 224 |
221 // Scroll the window list by |delta_y| amount. |delta_y| is negative when | 225 // Scroll the window list by |delta_y| amount. |delta_y| is negative when |
222 // scrolling up; and positive when scrolling down. | 226 // scrolling up; and positive when scrolling down. |
223 void DoScroll(float delta_y) { | 227 void DoScroll(float delta_y) { |
224 const float kEpsilon = 1e-3f; | 228 const float kEpsilon = 1e-3f; |
225 aura::Window::Windows windows = container_->children(); | |
226 float delta_y_p = std::abs(delta_y) / GetScrollableHeight(); | 229 float delta_y_p = std::abs(delta_y) / GetScrollableHeight(); |
227 if (delta_y < 0) { | 230 if (delta_y < 0) { |
228 // Scroll up. Start with the top-most (i.e. behind-most in terms of | 231 // Scroll up. Start with the top-most (i.e. behind-most in terms of |
229 // z-index) window, and try to scroll them up. | 232 // z-index) window, and try to scroll them up. |
230 for (aura::Window::Windows::iterator iter = windows.begin(); | 233 for (aura::Window::Windows::iterator iter = windows_.begin(); |
231 delta_y_p > kEpsilon && iter != windows.end(); | 234 delta_y_p > kEpsilon && iter != windows_.end(); |
232 ++iter) { | 235 ++iter) { |
233 aura::Window* window = (*iter); | 236 aura::Window* window = (*iter); |
234 WindowOverviewState* state = window->GetProperty(kWindowOverviewState); | 237 WindowOverviewState* state = window->GetProperty(kWindowOverviewState); |
235 if (state->progress > kEpsilon) { | 238 if (state->progress > kEpsilon) { |
236 // It is possible to scroll |window| up. Scroll it up, and update | 239 // It is possible to scroll |window| up. Scroll it up, and update |
237 // |delta_y_p| for the next window. | 240 // |delta_y_p| for the next window. |
238 float apply = delta_y_p * state->progress; | 241 float apply = delta_y_p * state->progress; |
239 SetWindowProgress(window, std::max(0.f, state->progress - apply * 3)); | 242 SetWindowProgress(window, std::max(0.f, state->progress - apply * 3)); |
240 delta_y_p -= apply; | 243 delta_y_p -= apply; |
241 } | 244 } |
242 } | 245 } |
243 } else { | 246 } else { |
244 // Scroll down. Start with the bottom-most (i.e. front-most in terms of | 247 // Scroll down. Start with the bottom-most (i.e. front-most in terms of |
245 // z-index) window, and try to scroll them down. | 248 // z-index) window, and try to scroll them down. |
246 for (aura::Window::Windows::reverse_iterator iter = windows.rbegin(); | 249 for (aura::Window::Windows::reverse_iterator iter = windows_.rbegin(); |
247 delta_y_p > kEpsilon && iter != windows.rend(); | 250 delta_y_p > kEpsilon && iter != windows_.rend(); |
248 ++iter) { | 251 ++iter) { |
249 aura::Window* window = (*iter); | 252 aura::Window* window = (*iter); |
250 WindowOverviewState* state = window->GetProperty(kWindowOverviewState); | 253 WindowOverviewState* state = window->GetProperty(kWindowOverviewState); |
251 if (1.f - state->progress > kEpsilon) { | 254 if (1.f - state->progress > kEpsilon) { |
252 // It is possible to scroll |window| down. Scroll it down, and update | 255 // It is possible to scroll |window| down. Scroll it down, and update |
253 // |delta_y_p| for the next window. | 256 // |delta_y_p| for the next window. |
254 SetWindowProgress(window, std::min(1.f, state->progress + delta_y_p)); | 257 SetWindowProgress(window, std::min(1.f, state->progress + delta_y_p)); |
255 delta_y_p /= 2.f; | 258 delta_y_p /= 2.f; |
256 } | 259 } |
257 } | 260 } |
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287 if (select) { | 290 if (select) { |
288 gesture->SetHandled(); | 291 gesture->SetHandled(); |
289 delegate_->OnSelectWindow(select); | 292 delegate_->OnSelectWindow(select); |
290 } | 293 } |
291 } else if (gesture->type() == ui::ET_GESTURE_SCROLL_UPDATE) { | 294 } else if (gesture->type() == ui::ET_GESTURE_SCROLL_UPDATE) { |
292 DoScroll(gesture->details().scroll_y()); | 295 DoScroll(gesture->details().scroll_y()); |
293 } | 296 } |
294 } | 297 } |
295 | 298 |
296 aura::Window* container_; | 299 aura::Window* container_; |
300 aura::Window::Windows windows_; | |
oshima
2014/08/01 20:27:14
you can just use container's children and property
mohsen
2014/08/01 20:44:35
OK. I think I see what you say. My only concern wo
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297 WindowOverviewModeDelegate* delegate_; | 301 WindowOverviewModeDelegate* delegate_; |
298 scoped_ptr<aura::ScopedWindowTargeter> scoped_targeter_; | 302 scoped_ptr<aura::ScopedWindowTargeter> scoped_targeter_; |
299 | 303 |
300 DISALLOW_COPY_AND_ASSIGN(WindowOverviewModeImpl); | 304 DISALLOW_COPY_AND_ASSIGN(WindowOverviewModeImpl); |
301 }; | 305 }; |
302 | 306 |
303 } // namespace | 307 } // namespace |
304 | 308 |
305 // static | 309 // static |
306 scoped_ptr<WindowOverviewMode> WindowOverviewMode::Create( | 310 scoped_ptr<WindowOverviewMode> WindowOverviewMode::Create( |
307 aura::Window* container, | 311 aura::Window* container, |
308 WindowOverviewModeDelegate* delegate) { | 312 WindowOverviewModeDelegate* delegate) { |
309 return scoped_ptr<WindowOverviewMode>( | 313 return scoped_ptr<WindowOverviewMode>( |
310 new WindowOverviewModeImpl(container, delegate)); | 314 new WindowOverviewModeImpl(container, delegate)); |
311 } | 315 } |
312 | 316 |
313 } // namespace athena | 317 } // namespace athena |
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