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Side by Side Diff: ui/gl/gl_image.h

Issue 415283002: ui: Add ScheduleOverlayPlane API to GLImage. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: android build fix Created 6 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_IMAGE_H_ 5 #ifndef UI_GL_GL_IMAGE_H_
6 #define UI_GL_GL_IMAGE_H_ 6 #define UI_GL_GL_IMAGE_H_
7 7
8 #include "base/memory/ref_counted.h" 8 #include "base/memory/ref_counted.h"
9 #include "ui/gfx/overlay_transform.h"
10 #include "ui/gfx/rect.h"
11 #include "ui/gfx/rect_f.h"
9 #include "ui/gfx/size.h" 12 #include "ui/gfx/size.h"
10 #include "ui/gl/gl_export.h" 13 #include "ui/gl/gl_export.h"
11 14
12 namespace gfx { 15 namespace gfx {
13 16
14 // Encapsulates an image that can be bound to a texture, hiding platform 17 // Encapsulates an image that can be bound to a texture, hiding platform
15 // specific management. 18 // specific management.
16 class GL_EXPORT GLImage : public base::RefCounted<GLImage> { 19 class GL_EXPORT GLImage : public base::RefCounted<GLImage> {
17 public: 20 public:
18 GLImage(); 21 GLImage();
(...skipping 15 matching lines...) Expand all
34 37
35 // Called after the texture has been used for drawing. 38 // Called after the texture has been used for drawing.
36 virtual void DidUseTexImage() = 0; 39 virtual void DidUseTexImage() = 0;
37 40
38 // Called before the texture image data will be modified. 41 // Called before the texture image data will be modified.
39 virtual void WillModifyTexImage() = 0; 42 virtual void WillModifyTexImage() = 0;
40 43
41 // Called after the texture image data has been modified. 44 // Called after the texture image data has been modified.
42 virtual void DidModifyTexImage() = 0; 45 virtual void DidModifyTexImage() = 0;
43 46
47 // Schedule image as an overlay plane to be shown at swap time.
48 // |z_order| specifies the stacking order of the plane relative to the
49 // main framebuffer located at index 0. For the case where there is no
50 // main framebuffer, overlays may be scheduled at 0, taking its place.
51 // |transform| specifies how the buffer is to be transformed during
52 // composition.
53 // |bounds_rect| specify where it is supposed to be on the screen in pixels.
54 // |crop_rect| specifies the region within the buffer to be placed inside
55 // |bounds_rect|.
56 virtual bool ScheduleOverlayPlane(int z_order,
57 OverlayTransform transform,
58 const Rect& bounds_rect,
59 const RectF& crop_rect) = 0;
piman 2014/07/30 20:11:42 I'm not sure how this API works without extra cont
alexst (slow to review) 2014/07/30 20:21:48 Re: extra context, I just commented on that before
60
44 // Indicate that image should be released after use. 61 // Indicate that image should be released after use.
45 // (For an Android work-around only). 62 // (For an Android work-around only).
46 virtual void SetReleaseAfterUse(); 63 virtual void SetReleaseAfterUse();
47 64
48 protected: 65 protected:
49 virtual ~GLImage(); 66 virtual ~GLImage();
50 67
51 private: 68 private:
52 friend class base::RefCounted<GLImage>; 69 friend class base::RefCounted<GLImage>;
53 70
54 DISALLOW_COPY_AND_ASSIGN(GLImage); 71 DISALLOW_COPY_AND_ASSIGN(GLImage);
55 }; 72 };
56 73
57 } // namespace gfx 74 } // namespace gfx
58 75
59 #endif // UI_GL_GL_IMAGE_H_ 76 #endif // UI_GL_GL_IMAGE_H_
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