Index: conformance/more/glsl/uniformOutOfBounds.html |
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--- conformance/more/glsl/uniformOutOfBounds.html (revision 0) |
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+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+<link rel="stylesheet" type="text/css" href="../unit.css" /> |
+<script type="application/x-javascript" src="../unit.js"></script> |
+<script type="application/x-javascript" src="../util.js"></script> |
+<script type="application/x-javascript"> |
+ |
+Tests.startUnit = function () { |
+ var canvas = document.getElementById('gl'); |
+ var gl = getGLContext(canvas); |
+ return [gl]; |
+} |
+ |
+var arr = ['cr', 'cw', 'vr', 'vw', 'tvw']; |
+arr.forEach(function(e){ |
+ Tests['test'+e+'vert'] = function(gl) { |
+ var sh = new Filter(gl, e+'vert', 'frag'); |
+ assertFail(function(){sh.apply(function(f){ |
+ f.uniform3fv('x', [0.0, 1.0, 2.0]); |
+ throwError(e+"vert"); |
+ });}); |
+ sh.destroy(); |
+ } |
+ Tests['test'+e+'frag'] = function(gl) { |
+ var sh = new Filter(gl, 'vert', e+'frag'); |
+ assertFail(function(){sh.apply(function(f){ |
+ f.uniform3fv('x', [0.0, 1.0, 2.0]); |
+ throwError(e+"frag"); |
+ });}); |
+ sh.destroy(); |
+ } |
+}); |
+ |
+</script> |
+<script id="crvert" type="x-shader/x-vertex"> |
+ |
+ |
+ attribute vec3 Vertex; attribute vec2 Tex; |
+ uniform float x[3]; |
+ void main() |
+ { |
+ gl_Position = vec4(Vertex.st, Tex.s, x[4]); |
+ } |
+</script> |
+<script id="cwvert" type="x-shader/x-vertex"> |
+ |
+ |
+ attribute vec3 Vertex; attribute vec2 Tex; |
+ uniform float x[3]; |
+ void main() |
+ { |
+ x[4] = Vertex.z; |
+ gl_Position = vec4(Vertex.st, Tex.s, x[4]); |
+ } |
+</script> |
+<script id="vrvert" type="x-shader/x-vertex"> |
+ |
+ |
+ uniform float x[3]; |
+ attribute vec3 Vertex; attribute vec2 Tex; |
+ void main() |
+ { |
+ float idx = 40.0 * max(1.0, Vertex.x*20.0); |
+ gl_Position = vec4(Vertex, x[2] + Tex.s + x[int(idx)]); |
+ } |
+</script> |
+<script id="vwvert" type="x-shader/x-vertex"> |
+ |
+ |
+ attribute vec3 Vertex; attribute vec2 Tex; |
+ uniform float x[3]; |
+ void main() |
+ { |
+ int idx = 4 * int(max(1.0, Vertex.x*20.0)); |
+ x[idx] = Vertex.z; |
+ gl_Position = vec4(Vertex.st, Tex.s, x[idx]); |
+ } |
+</script> |
+<script id="tvwvert" type="x-shader/x-vertex"> |
+ |
+ |
+ attribute vec3 Vertex; attribute vec2 Tex; |
+ uniform float x[3]; |
+ void main() |
+ { |
+ int idx = 4 * int(max(1.0, Vertex.x*20.0)); |
+ x[2] = Vertex[idx]; |
+ gl_Position = vec4(Vertex.st, Tex.s, x[2]); |
+ } |
+</script> |
+<script id="vert" type="x-shader/x-vertex"> |
+ |
+ |
+ attribute vec3 Vertex; attribute vec2 Tex; |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ TexCoord = Vertex.st; |
+ gl_Position = vec4(Vertex, Tex.s); |
+ } |
+</script> |
+ |
+<script id="crfrag" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ uniform float x[3]; |
+ |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ gl_FragColor = vec4(1.0, 0.0, 0.0, x[4]); |
+ } |
+</script> |
+<script id="cwfrag" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ uniform float x[3]; |
+ |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ x[4] = 6.0; |
+ gl_FragColor = vec4(1.0, 0.0, 0.0, x[4]); |
+ } |
+</script> |
+<script id="vrfrag" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ uniform float x[3]; |
+ |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ int idx = 4 * int(max(1.0, TexCoord.s*20.0)); |
+ gl_FragColor = vec4(1.0, 0.0, 0.0, x[idx]); |
+ } |
+</script> |
+<script id="vwfrag" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ uniform float x[3]; |
+ |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ int idx = 4 * int(max(1.0, TexCoord.s*20.0)); |
+ x[idx] = 6.0; |
+ gl_FragColor = vec4(1.0, 0.0, 0.0, x[idx]); |
+ } |
+</script> |
+<script id="tvwfrag" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ uniform float x[3]; |
+ |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ int idx = 4 * int(max(1.0, TexCoord.s*20.0)); |
+ x[2] = TexCoord[idx]; |
+ gl_FragColor = vec4(1.0, 0.0, 0.0, x[2]); |
+ } |
+</script> |
+<script id="frag" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ void main() |
+ { |
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
+ } |
+</script> |
+ |
+ |
+<style>canvas{ position:absolute; }</style> |
+</head><body> |
+ <canvas id="gl" width="1" height="1"></canvas> |
+</body></html> |
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