| Index: conformance/more/glsl/uniformOutOfBounds.html
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| ===================================================================
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| --- conformance/more/glsl/uniformOutOfBounds.html (revision 0)
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| +++ conformance/more/glsl/uniformOutOfBounds.html (working copy)
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| @@ -0,0 +1,217 @@
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| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<!--
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| +
|
| +/*
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| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
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| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
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| +
|
| +-->
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| +<link rel="stylesheet" type="text/css" href="../unit.css" />
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| +<script type="application/x-javascript" src="../unit.js"></script>
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| +<script type="application/x-javascript" src="../util.js"></script>
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| +<script type="application/x-javascript">
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| +
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| +Tests.startUnit = function () {
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| + var canvas = document.getElementById('gl');
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| + var gl = getGLContext(canvas);
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| + return [gl];
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| +}
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| +
|
| +var arr = ['cr', 'cw', 'vr', 'vw', 'tvw'];
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| +arr.forEach(function(e){
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| + Tests['test'+e+'vert'] = function(gl) {
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| + var sh = new Filter(gl, e+'vert', 'frag');
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| + assertFail(function(){sh.apply(function(f){
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| + f.uniform3fv('x', [0.0, 1.0, 2.0]);
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| + throwError(e+"vert");
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| + });});
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| + sh.destroy();
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| + }
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| + Tests['test'+e+'frag'] = function(gl) {
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| + var sh = new Filter(gl, 'vert', e+'frag');
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| + assertFail(function(){sh.apply(function(f){
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| + f.uniform3fv('x', [0.0, 1.0, 2.0]);
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| + throwError(e+"frag");
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| + });});
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| + sh.destroy();
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| + }
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| +});
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| +
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| +</script>
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| +<script id="crvert" type="x-shader/x-vertex">
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| +
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| +
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| + attribute vec3 Vertex; attribute vec2 Tex;
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| + uniform float x[3];
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| + void main()
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| + {
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| + gl_Position = vec4(Vertex.st, Tex.s, x[4]);
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| + }
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| +</script>
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| +<script id="cwvert" type="x-shader/x-vertex">
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| +
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| +
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| + attribute vec3 Vertex; attribute vec2 Tex;
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| + uniform float x[3];
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| + void main()
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| + {
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| + x[4] = Vertex.z;
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| + gl_Position = vec4(Vertex.st, Tex.s, x[4]);
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| + }
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| +</script>
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| +<script id="vrvert" type="x-shader/x-vertex">
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| +
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| +
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| + uniform float x[3];
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| + attribute vec3 Vertex; attribute vec2 Tex;
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| + void main()
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| + {
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| + float idx = 40.0 * max(1.0, Vertex.x*20.0);
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| + gl_Position = vec4(Vertex, x[2] + Tex.s + x[int(idx)]);
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| + }
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| +</script>
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| +<script id="vwvert" type="x-shader/x-vertex">
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| +
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| +
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| + attribute vec3 Vertex; attribute vec2 Tex;
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| + uniform float x[3];
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| + void main()
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| + {
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| + int idx = 4 * int(max(1.0, Vertex.x*20.0));
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| + x[idx] = Vertex.z;
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| + gl_Position = vec4(Vertex.st, Tex.s, x[idx]);
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| + }
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| +</script>
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| +<script id="tvwvert" type="x-shader/x-vertex">
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| +
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| +
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| + attribute vec3 Vertex; attribute vec2 Tex;
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| + uniform float x[3];
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| + void main()
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| + {
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| + int idx = 4 * int(max(1.0, Vertex.x*20.0));
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| + x[2] = Vertex[idx];
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| + gl_Position = vec4(Vertex.st, Tex.s, x[2]);
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| + }
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| +</script>
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| +<script id="vert" type="x-shader/x-vertex">
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| +
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| +
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| + attribute vec3 Vertex; attribute vec2 Tex;
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + TexCoord = Vertex.st;
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| + gl_Position = vec4(Vertex, Tex.s);
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| + }
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| +</script>
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| +
|
| +<script id="crfrag" type="x-shader/x-fragment">
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| +
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| +
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| + precision mediump float;
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| +
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| + uniform float x[3];
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| +
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + gl_FragColor = vec4(1.0, 0.0, 0.0, x[4]);
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| + }
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| +</script>
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| +<script id="cwfrag" type="x-shader/x-fragment">
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| +
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| +
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| + precision mediump float;
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| +
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| + uniform float x[3];
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| +
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + x[4] = 6.0;
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| + gl_FragColor = vec4(1.0, 0.0, 0.0, x[4]);
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| + }
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| +</script>
|
| +<script id="vrfrag" type="x-shader/x-fragment">
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| +
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| +
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| + precision mediump float;
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| +
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| + uniform float x[3];
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| +
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + int idx = 4 * int(max(1.0, TexCoord.s*20.0));
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| + gl_FragColor = vec4(1.0, 0.0, 0.0, x[idx]);
|
| + }
|
| +</script>
|
| +<script id="vwfrag" type="x-shader/x-fragment">
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| +
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| +
|
| + precision mediump float;
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| +
|
| + uniform float x[3];
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| +
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + int idx = 4 * int(max(1.0, TexCoord.s*20.0));
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| + x[idx] = 6.0;
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| + gl_FragColor = vec4(1.0, 0.0, 0.0, x[idx]);
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| + }
|
| +</script>
|
| +<script id="tvwfrag" type="x-shader/x-fragment">
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| +
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| +
|
| + precision mediump float;
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| +
|
| + uniform float x[3];
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| +
|
| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + int idx = 4 * int(max(1.0, TexCoord.s*20.0));
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| + x[2] = TexCoord[idx];
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| + gl_FragColor = vec4(1.0, 0.0, 0.0, x[2]);
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| + }
|
| +</script>
|
| +<script id="frag" type="x-shader/x-fragment">
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| +
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| +
|
| + precision mediump float;
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| +
|
| + void main()
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| + {
|
| + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
| + }
|
| +</script>
|
| +
|
| +
|
| +<style>canvas{ position:absolute; }</style>
|
| +</head><body>
|
| + <canvas id="gl" width="1" height="1"></canvas>
|
| +</body></html>
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|
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| Property changes on: conformance/more/glsl/uniformOutOfBounds.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| \ No newline at end of property
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