| Index: conformance/more/functions/vertexAttribPointerBadArgs.html
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| ===================================================================
|
| --- conformance/more/functions/vertexAttribPointerBadArgs.html (revision 0)
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| +++ conformance/more/functions/vertexAttribPointerBadArgs.html (working copy)
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| @@ -0,0 +1,131 @@
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<!--
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +-->
|
| +<link rel="stylesheet" type="text/css" href="../unit.css" />
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| +<script type="application/x-javascript" src="../unit.js"></script>
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| +<script type="application/x-javascript" src="../util.js"></script>
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| +<script type="application/x-javascript">
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| +
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| +var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
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| +var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
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| +var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0];
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| +
|
| +Tests.startUnit = function () {
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| + var canvas = document.getElementById('gl');
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| + var gl = wrapGLContext(getGLContext(canvas));
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| + var prog = new Shader(gl, 'vert', 'frag');
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| + prog.use();
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| + var sh = prog.shader.program;
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| +// log(gl.getShaderInfoLog(prog.shaders[1]));
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| + var v = gl.getAttribLocation(sh, 'Vertex');
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| + var n = gl.getAttribLocation(sh, 'Normal');
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| + var t = gl.getAttribLocation(sh, 'Tex');
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| + return [gl,prog,v,n,t];
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| +}
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| +
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| +Tests.setup = function(gl, prog, v,n,t) {
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| + assert(0 == gl.getError());
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| + return [gl, prog, v,n,t];
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| +}
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| +Tests.teardown = function(gl, prog, v,n,t) {
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| + gl.disableVertexAttribArray(v);
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| + gl.disableVertexAttribArray(n);
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| + gl.disableVertexAttribArray(t);
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| +}
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| +
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| +Tests.endUnit = function(gl, prog, v,n,t) {
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| + prog.destroy();
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| +}
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| +
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| +Tests.testVertexAttribPointerVBO = function(gl, prog, v,n,t) {
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| + var vbo = gl.createBuffer();
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| + var vertsArr = new Float32Array(verts);
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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| + gl.bufferData(gl.ARRAY_BUFFER, vertsArr, gl.STATIC_DRAW);
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| + gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);
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| + assertFail("negative offset",
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| + function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, -4);});
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| + assertOk("out of range offset (OK because we can change the buffer later)",
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| + function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 1200);});
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| + assertFail("Offset that is incompatible with type",
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| + function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 3);});
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| + assertFail("negative stride",
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| + function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, -1, 0);});
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| + assertFail("bad size",
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| + function(){gl.vertexAttribPointer(v, 5, gl.FLOAT, false, 0, 0);});
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| + assertFail("stride that doesn't match type",
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| + function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 1, 0);});
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| + assertFail("bad type",
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| + function(){gl.vertexAttribPointer(v, 3, gl.TEXTURE_2D, false, 0, 0);});
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| + assertFail("bad index",
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| + function(){gl.vertexAttribPointer(-1, 3, gl.FLOAT, false, 0, 0);});
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| + assertFail("bad index (big negative)",
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| + function(){gl.vertexAttribPointer(-8693948, 3, gl.FLOAT, false, 0, 0);});
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| + assertFail("bad index (big positive)",
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| + function(){gl.vertexAttribPointer(8693948, 3, gl.FLOAT, false, 0, 0);});
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| + gl.bindBuffer(gl.ARRAY_BUFFER, null);
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| + assertFail("binding to null buffer",
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| + function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);});
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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| + gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);
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| + gl.bindBuffer(gl.ARRAY_BUFFER, null);
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| + gl.deleteBuffer(vbo);
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| + throwError(gl);
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| +}
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| +
|
| +</script>
|
| +<script id="vert" type="x-shader/x-vertex">
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| + attribute vec3 Vertex;
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| + attribute vec3 Normal;
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| + attribute vec2 Tex;
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| +
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| + varying vec4 texCoord0;
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| + void main()
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| + {
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| + gl_Position = vec4(Vertex * Normal, 1.0);
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| + texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
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| + }
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| +</script>
|
| +<script id="frag" type="x-shader/x-fragment">
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| + precision mediump float;
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| +
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| + varying vec4 texCoord0;
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| + void main()
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| + {
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| + vec4 c = texCoord0;
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| + gl_FragColor = c;
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| + }
|
| +</script>
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| +
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| +
|
| +<style>canvas{ position:absolute; }</style>
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| +</head><body>
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| + <canvas id="gl" width="1" height="1"></canvas>
|
| +</body></html>
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|
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| Property changes on: conformance/more/functions/vertexAttribPointerBadArgs.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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